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DBZ CCG Card of the Day

The Ginyu Force

CCPP 

 

Reviewed July 16, 2002

 

Standard Rating: 4.4 (based on 3 reviews)
Tuff Enuff: 4.1 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


IQ
A Score Guy
Posers in DBZ.... ;-p

The Ginyu Force are just great because they're so silly, all they care is about posing, playing rock, paper... and all sorts of other random things. I can only imagine what a battle between Saiyaman and the Ginyu Force would be like cuz maybe it would just turn into a posing contest. 0,~

Standard

The Ginyu Force is pretty good when it comes to ally decks because you can play cards like Ally Wins w.o having any allies in play and hit your opponent for 4 unblockable life cards, that's pretty much a Heat Seeking Blast. O.O Even tho the Ginyu Force is considered to have 4 allies in play those allies can not use Group Attack or anything like that but they're not affected by cards that discard all allies or anything like that so it balances out. With the Ginyu Force you can deal a lot of unstopable life cards to your opponent thanx to those wonderful allies they're considered to have and you don't have to worry about Endurance so Heck Yeah!! ^.^

Rating 4.4

Tuff Enuff

Dealing all those life cards with Ally Wins and such might win you the game but it won't get ya that overkill so one wouldn't really look at them in TE but
you have to remember how good the Force is with the Orange Mastery and let's not forget about Orange Junction Blast which turns into an Energy attack for 9 even if you have no other allies in play. o.O Just get a few allies out and you'll be hiting your opponent for more life cards than you can cout, if you do reach the point where you're dealing more life cards than you can cout remember that you can alwayz use your toes. ^_<

Rating 4.1

Aik Tongtharadol
The Ginyu Force....4 allies for cards like Ally Wins and Orange Junction Energy Blast, not bad. The Level 1 isn't so bad since you can reduce damage by 2 power stages and if you declared Orange all your energies do +1 life.

The Level 2 is interesting since you can grab your opponent's Dragon Balls if they are overturned in damage. The Level 3...+4 to all your physicals, also fairly good. Personally I think that the Ginyu Force is the least appealing personality out of the CCPP but their powers still make for a good MP to use for your deck. The Level 2 power would mainly be useful in standard deck construction, with Levels 1 and 3 slightly more useful in Tuff Enuff

Standard: 2.3

Tuff Enuff: 2.5

   

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