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CCG Card of the Day
Saiyan Cross Punch
Reviewed July 11, 2002
Rating: 2.65 (based on
Enuff: 3.85 (based on
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
A Score Guy
This is hands down one of the biggest Saiyan Physical
attacks but the catch is that if your opponent is at 0 you don't get
to deal any extra damage. :-(
This is an environment where DB decks are still trying to run the
show and against those decks you can usually sneak an attack in per
Combat. This Physical attack will knock your opponent down to 0 and
unless they're using the ......Sensei (<--Edited by evil Score
munkey ;-p ) you'll be able to inflict life cards the next time you
attack. In this format a really strong attack is not alwayz the best
thing to have because Drills are for the Weak or any major
Non-Combat hate is usually better.
The first thing I thought about when I saw this attack was
overkill in a can, no math required. ^.^ this cards makes things
very simple, if your opponent is at 0 and has 3 or less life cards
this attack = overkill most of the time cuz you never know
when that pesky Endurance will show up. >,< The other
cool thing about this attack is that most Saiyan Physical attacks do
a lot more damage if your opponent is at 0 and this card will
usually get them down to 0 even if you're at 500,000 and they're at
2,000,000. Guess you could say it's a Goku's Battle Ready w/ the
Kicker ^_~ (if you're a Magic player you'll get the joke).
Saiyan Cross Punch will increase the potencty of
Saiyan Decks by yet even more. A physical for 10 stages straight up
is hard to turn down. Sure it doesn't lower anger or have endurance
or something fancy like that, so its not the first attack I would
put in. But its definitely a candidate.
Tuff Enuff: 3.5/5