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DBZ CCG Card of the Day

Saiyan Cross Punch



Reviewed July 11, 2002


Standard Rating: 2.65 (based on 2 reviews)
Tuff Enuff: 3.85 (based on 2 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
This is hands down one of the biggest Saiyan Physical attacks but the catch is that if your opponent is at 0 you don't get to deal any extra damage. :-(


This is an environment where DB decks are still trying to run the show and against those decks you can usually sneak an attack in per Combat. This Physical attack will knock your opponent down to 0 and unless they're using the ......Sensei (<--Edited by evil Score munkey ;-p ) you'll be able to inflict life cards the next time you attack. In this format a really strong attack is not alwayz the best thing to have because Drills are for the Weak or any major Non-Combat hate is usually better.

Rating 2.3

Tuff Enuff

The first thing I thought about when I saw this attack was overkill in a can, no math required. ^.^ this cards makes things very simple, if your opponent is at 0 and has 3 or less life cards this attack = overkill most of the time cuz you never know when  that pesky Endurance will show up. >,< The other cool thing about this attack is that most Saiyan Physical attacks do a lot more damage if your opponent is at 0 and this card will usually get them down to 0 even if you're at 500,000 and they're at 2,000,000. Guess you could say it's a Goku's Battle Ready w/ the Kicker ^_~ (if you're a Magic player you'll get the joke).

Rating 4.2

Saiyan Cross Punch will increase the potencty of Saiyan Decks by yet even more. A physical for 10 stages straight up is hard to turn down. Sure it doesn't lower anger or have endurance or something fancy like that, so its not the first attack I would put in. But its definitely a candidate.

Standard: 3/5
Tuff Enuff: 3.5/5

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