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DBZ CCG Card of the Day

Taunting Drill

Capsule Corp Power Pack 


Reviewed July 9, 2002


Standard Rating: 4.8 (based on 1 reviews)
Tuff Enuff: 4.7 (based on 1 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
This drill looks like a must in every Dragonball deck but does it really work?


This is the only format where this Drill will see any play because Dragonballs don't see much play in Tuff Enuff. The best this drill can do for you is allow you to draw 6 cards when entering Combat as the defender, it seems like a great ability but you will only have 6 DBs out in the late game and by then you may not be able to afford drawing so many cards. The average amout of cards this drill will usually give you is 3 or 4 which is only 1 more card than you would usually draw and you have to keep in mind that this card is not very consistent. :-(

Rating 2.9

Tuff Enuff

This drill will see like no play in this format because DB victory doesn't really work here so you might as well just add it to the list of cards that will never be used in Tuff Enuff. The image on it rocks but that's about it.

Rating 4.7

Trunks the Swordsman
Taunting Drill - CCPP

As if dragon ball decks weren't BS enough!! =/ This card just makes dragon ball victory sooooo easy. When entering combat is the defender you may draw 1 card for each dragon ball you control instead of the normal draw 3.. Can you understand this equation? Draw 5 + Blue leaving = Your opponent po'd like wh0a. Taunting drill will be one of those to drills that you have to watch out for. Since db decks hardly start combat you're gonna wanna always start combat to try and steal their dbs. But now with taunting drill out in play... shudders >_< The drill is literally taunting you to attack.. Should have just made the picture of krillin bending over saying here heres your target =/ Cos if you attack you'll probably end up being screwed when they draw their last dbs and declare victory.

Rating 3.8 Very evil but doesn't work good unless you have more than 4 dbs out obviously.
Taunting Drill is a card that could find a happy home in many a DB deck. But DB decks are pretty much the only decks that are gonna wanna run these, since those are the only decks that could possibly get more than 3 DBs out at once (regularly at least). That sorta limits the usefulness of the card, but its definitely a useful weapon in those DB decks.

Standard: 3/5
Tuff Enuff: 1/5

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