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CCG Card of the Day
IMAGE From dbzcardgame.com
Trunks Energy Sphere
Reviewed July 8, 2002
Rating: 4.93 (based on
Enuff: 4.90 (based on
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
A Score Guy
I've been up for the past 4 days straight,
finally get home last nite and start working on the cards of the
day, I was kinda hoping they would be easy cards to rate and the
first thing I see is Trunks Energy Sphere
This card is not only really good but it's
also a staple, (<--- that means that it goes into every deck) the
card just itself is not very amazing but the environment makes it
one of the best cards in the game because it can counter way too
many cards. The card's pretty good but believe it or not it has its
draw backs. 0.o To start things off it's a named card, it also turns
into almost a dead card when facing bomb rush decks because all
those decks do is play Physical attack after Physical attacks.
It's kinda weird to rate a card that's only
good because of the environment, but what can ya do about it right?
I don't know what other good things I can say about this card cuz I
know everyone else is gona give it straight 5s and say how amazing
this card is so.... ;-p One last thing to remember is that if you
build your deck right your opponent will start with 3 if not 4 dead
cards in his life deck. ^_<
Hi, sorry bout no review yesterday, I'll do one here
in case you wanna goback and use it (though I know it might be more
trouble than its worth).
Trunks Energy Sphere started out as a not all that powerful card.
It was only useful in decks which attempted to
win in just one round, which used to be rare. But as time has gone
on, combos have gotten better, and Combat cards have gotten better.
Nowadays, seems like just about every deck tries to win in just 1
turn. Even if your deck does not, you'll probably want to pack 3 of
these beauties just to combat those decks that do.
Tuff Enuff: 5/5
We can't have one person review
Sphere, so I asked Pojo if we could still review it. All I
can say is...wow. Run 3 of these things if you can.
There are maybe a few decks that wouldn't want to
run 3 of these, but, run 3 anyway. Both formats. Your
opponent plays Time? Ha! I'll sphere that.
Standard - 5/5
Tuff Enuff - 5/5