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DBZ CCG Card of the Day

Saiyan Offensive Rush

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Saiyan Offensive Rush
Card Number: 148
Card Type: Non-Combat
Rareness: 5
Power: Your Main Personality loses 4 power stages. All attacks you perform for the remainder of Combat do +3 life cards of damage.
Character: Vegeta
Quote: This storm seems to have blown from out of nowhere!
Saga: Cell
Standard Rating: 1.78 (based on 7 reviews) 
Tuff Enuff: 2.50 (based on 3 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.




This card has some potential. Cell Saga brought up the idea of allies into Saiyan Style with cards like this and Saiyan Power Blast, and this is the better execution of the two. This card goes hand-in-hand with Hidden Power Level for non-ally decks, a card that saiyan usually runs anyway so the transition is simple. The biggest problem--its one of the handful of Saiyan Style Non-Combats, which almost no beatdown intensive saiyan decks run (appraisal maneuver, battle terms, honor quest, city destruction, etc) because they need City In Turmoil. Best with colorless decks in my opinion, but this is a card that only advanced players should mess with.

Rating: 2.5/5


This card isn't too bad... u can do +3 life cards with everything,.. IF ur willing to give up 4 power stages for it. If u didn't have to do that, it'd be great, but alas! More power draining cards...  Final Rating: 2 outta 5


Saiyan Offensive Rush.. Finally, a saiyan damage modifier. It's not that bad of a card, i use 2 in my saiyan deck, but i dont usually use them unless i know they cant block, and it's usually the turn of the game. For it's cost, it turns some away, but in the right situation, it's not bad.

Regular - 2/5
Tuff Enuff - 3/5

Aik Tongtharadol
At first glance, losing 4 stages on your main to gain +3 life for all your attacks might seem like a bit of a cost, but in fact it's not too bad. 

Since it stacks with effects like Cell's Style, it's a Non-Combat so you can use it in whichever combat you choose, and it lowers your main 4 stages (ie Ally decks), this card can be quite versatile in the right deck. In Tuff Enuff format, that extra 3 life can be the difference between an overkill or not :)

Standard: 3.0
Tuff Enuff: 3.5

A Score Guy

Saiyan Offensive Rush


If this card was a Combat card I would say itís a lil better because as a Non-Combat card itís not that good. Itís not like youíre going to use 2 or more in the same combat and if youíre planning on doing that please stop reading, stand up, walk to the nearest corner and stay there to think about what youíre trying to doÖ. Anywayzz the cardís bad, even Cellís Styleís better and thatís gota tell you something right there *_*

1.0 out of 5

Tuff Enuff

In Tuff Enuff this card gets even worst because youíre hitting yourself for 4 power stages and not even an ally deck would make this card worth your while because thereís a lot of ally hate in the Tuff Enuff environment @_@

OMG!!!! Why is the card a rare???? I guess the cardís so bad that they didnít want you to get too many of it cuz it really, really and I mean really, really sux >o<

1 out of 5

Trunks the Swordsman Saiyan Offensive Rush - Rating 1.0

Losing 4 power stages to do +3 life cards with every attack? Okay it may have some advantages in a non - saiyan tokui-waza deck. But for saiyan decks this card is horrible. Saiyan is all about physical attacks and staying at your highest power stage possible. It is a non-combat as well and saiyan decks hate running non-combats most of the time anyway. This card is not for saiyan decks. Try it with a non saiyan tokui-waza deck.

Brian Valdez
Like a great deal of other cards, this card has amazing potential, but this is potential that is rarely realized. I believe this card would be decent if it at least activated when entering combat, that way you would have better things to use your attacking phases on. The first one or two attacker attacks phases you get each combat are extremely important, and this isn't one of the cards that you will  want to use so early, mainly because this will basically give your opponent a free turn to either end combat, or lock that Halt onto you. When its good its really, too bad alot of people won't realize that, i feel there are better cards to place into a Saiyan Deck, and that loss of 4 powerstages doesn't help.  1/5
Not Reviewed

Not Reviewed

Not Reviewed

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