CCG Card of the Day
Image from dbzcardgame.com
Rating: 2.69 (based on
Type: Energy Combat
Energy attack doing 2 life
cards of damage. Stays in play to be used 2 more
times this Combat. Remove from the game after use.
I might just be a pot-hole
to you, but I'm going to be a deep pot-hole!
Enuff: 3.55 (based on
|Ratings are based on a 1 to 5
1 being the worst. 3 ... average.
5 is the highest rating.
|Tien fanatics were literally
drooling over Cell Saga to see what new Tien named cards were to be
released. Unfortunetly, only one new card was out, and it had that
nasty "Remove from the game after use" effect on it. Some
were unhappy. Some were brewing new deck ideas in their head. Taking
a second look at this card, it can deal massive damage in the right
situations. In an Orange deck, it's automatically 3 lifecards of
With Aura Drill out, that's a possible 5 life.
I tend to see Android 18 Black pack 3 of these suckers with 3
Android Attack Drill for a freakin' 3 times energy attack doing 9
lifecards of damage each. It's weak to start out with, but getting
some + lifecards of damage drills on it increases its viability.
Just make sure you have cards that raise your power stages after
this card drains you out.
Standard = 3/5
Tuff Enuff = 3.5/5
I love Tien's TriBeam... but many
don't understand what its for. Its for ally decks... ALLY DECKS. Its
not bad in a deck that has lots of pluses from drills or something,
but its still best in ALLY DECKS. Gotta get your MP's stages down,
yes? So, to sum up... ALLY DECKS. Final Rating: 3/5
You look at this card and think,
"6 life for 6 stages, what's the big deal?" The big deal
lies between the lines. You can use this, heavily modified, to
deliver 3 big hits which help Orange style's draw
Or, you can use it, with a card like Cell's
Arena, to do moderate damage while lowering your Main Personality
closer and closer to zero to use your allies. In a straight-forward
beatdown deck, this card does not work very well, since you really
have to lay it on thick right off the bat to catch your opponent off
guard. Plus, without a lot of power stages, you might not even be
able to fully use this card's potential. I know this card will do
big things in future sets, but right now there are much more
powerful energy attacks, and much more efficient means of lowering
yourself to 0.
Rating: 2 of 5
Rareness: 3 star
Ugh. That's the first thing I thought when I
saw this card. It can be really good... if u have the power stages
to use it like u can. It can be played 3 times in a row... but it
costs 2 power stages each time... however, throw in a Black Energy
Stamina Drill and u can have fun with this one... >_<
Final rating: 3 out of 5
Tiens Tri-beam, a great card,
especially for tien orange decks, with his drawing cards, and his
good PUR it's well worth putting in. it's a really good card, great
for any orange deck really.
regular play - 3/5
tuff enuff - 4/5
|This is one of my favorite cards
from CS... 3 energy attacks in 1 card? amazing idea! if you look at
the net life card damage/cost, you get basically a 6/6 energy
attack.. and while thats not particularly interesting.. the good
part is it being broken into 3. This means that a) you can get rid
of defence shields/blocks in opponents hands faster, and more
importantly, b) you get bonuses for energy attacks in triplicate.
let me focus on that for a second.. a +1 bonus to energy attacks
becomes a +3.. a +2 bonus becomes a +6... and a +3 bonus becomes
+9... thats amazing, and easily achievable, with things like orange
mastery and krillin's drill....
the only drawback about it is that you still
have to pay 6 stages, but that can be curbed by orange mastery or by
focusing. To top it off, its a tien card, meaning you get to use it
for tien's flight.. which is a nasty enough combo in itself, so its
a staple in a tien deck.
As for tuff enuff, since it gives tien decks a
boost, thats great for tuff enuff, since tien decks are often more
effective when they only have to worry about survival victory.
Tuff Enuff: 4.5/5
|Tien's Tri-beam is one of those cards
that has the potential to be very good, but requires the deck to be
built around it. Mainly through the use of drills and such players
manage to pump it up to 4,6, and even 8 life cards of damage for
each hit. This can add up extremely fast if you manage to catch your
opponent off guard. The problem is that nobody really hits attacks
anymore. Unless the opponent is confrontationed/staredowned or
halted or even a combination of these. Then again, there is the
whole draining factor of the card, but any good energy deck should
have the power level management needed to run this card. Tien's
Tri-Beam is a good card and will be seen in some Orange and Black
decks as well as some guest appearances in other types of decks.
Rating - 3/5
|A base of 6 life cards for 6
power stages. That's not exactly the best ratio, and it's removed
from game after use. Definetly not a card to base your deck on,
although it can become fairly powerful with the right combination.
But regarding the bang for the buck, there are numerous other cards
that could easily take the place of this one. It does however allow
you to control the combat to some extent, so it's not entirely bad.
Just another Tien card to throw in your Tien decks. :-/
Tuff Enuff: 2.0/5.0
Tri-Beam - Cell Saga - 3.0
By itself its bad. It only does 2 life cards of damage. Costs 2
power stage each time you use it. But there are ways to get around
that. If you're an android add in android attack drills to add +2
life cards for each drill. Playing with the orange mastery can make
it cost 1 less power stage. And orange aura drill to make it +2 more
life cards. You can turn this weak attack into a hard hitting energy
attack 3 times with the right stuff.
A Score Guy
Tien's Tri Beam
This card's aight, it's not the
greatest thing out there but it so goes in that evil Tien's Flight
deck. I can also see this card in ally decks because it helps you
get to o or one stage above 0 really, really fast. What else can we
say about it?
hmmmm..... oh yeah!! and it
also takes care of those pesky defense shields. Try it out in Orange
and Black, it might work better than yall think >_^
out of 5
||Tiens Tri Beam Cell Saga Energy
Combat This card can have it's ups and downs. First of all, it's
three energy attacks in one card. This can be very useful sometimes.
The down is that each enrgy attack only does 2 life cards yet they
cost 2 power stages each. Using this card with the Orange Style
Mastery (Trunks Saga), each one will only cost one power stage or do
three life cards.
Standard Play: 2/5
Tuff Enuff: 3.7/5