DBZ CCG Card of the Day

The Car - Cell Saga


Image from dbzcardgame.com

The Car
Card Number: 70
Card Type: Non-Combat
Rareness: 3
Power: Remove an Ally in play from the game. If your Main Personality is Android 17 or Android 18, remove 2 allies from the game instead.
Character: Piccolo
Quote: Well, if it's a race you want, it's a race you'll get.
Saga: Cell
Standard Rating: 1.93 (based on 9 reviews) 
Tuff Enuff: 2.67 (based on 3 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Cds

There is two roads you can take when you're in The Car. Ok ok, bad pun but The Car is really made for one personality only: Android 17. The majority of Android 17 decks out there are A17 Red, and maybe a few A17 Blacks. 

Since Android 18's level 1 is far superior than her level 2 HT, 18 needs not to run this card. The Plan is a better anti-ally card for non-17 decks, even if it doesn't remove allies from the game. Since Android 17 Non-HT is superior than the HT counterpart, get 3 The Cars out and get to level 2 and dish out some damage. Using this with the new red mastery could deal a physical attack doing +9 stages of damage! Your opponent brings out

Chi-Chi? No problem, run her over with The Car.

Standard = 2/5 (too bad it was only made for 1 character.)
Tuff Enuff = 2/5 (no big difference between the two, I don't see any Android 17 DB decks out there :)

 
Goken

The Car will never see any play in a deck other than an 17 or 18 deck... but there's nothing wrong with that. Its useful if you want to get a few extra abilities for them... not bad in an angry 17 deck. For ally removal... pretty mediocre. Final rating: 2/5

 
DBM

The Car

This card always seems like it's trying to be something else. It can remove 2 allies at once, but only if you're #17 or #18. I would much rather have orange stare down or blue betrayal at my disposal than this. The greatest benefit for using The Car comes in the form of #17 and #18's personality powers, which are greatly enhanced by use of this card. There are so many cards in every style, except Namekian, to remove allies, and now that they're limited to 1 per deck, it becomes extremely unimportant to a skilled player. Novices who use #17 and #18 will enjoy this card if ally decks are heavily played in their area. Again, cards that are totally useless unless your opponent plays certain cards (i.e., TS Blue Style Mastery, Cell's Presence), really aren't good in my book.

Rating : 1.5 of 5

 
Kaioshin17

The Car
Rareness: 3 Star
#70

What can I say?... The Car is Android 17 and 18's best friend. ^_^ This card is mediocre... IF ur not playing as 17 or 18. I like to play a 17 deck, so I make sure that I have this card in play. It removes allies from the game, which is good, if ur opponent has any allies to fear. But it's real use is as a help to modifiers. 17 and 18 have some awesome powers that can be used if u have this card in play, so don't go wasting it on allies now! n_~

Final rating: 2 out of 5 ... 5 out of 5 if u play as 17 or 18

 
Hawk

The car... not a bad card in itself, not many cards remove allies from the game. But it's effect with 17/18 is amazing, it gives them a total boost. I like this card alot in a 17 red deck.

Overall a good card.

Regular rating - 3/5
Tuff ENuff rating - 3/5


Raith

No Review Today

Brian Valdez
I try not to run noncombats, unless they have overwhelming effects on the game, or make it easier for me to win the game. Unless using Android 18 =) or 17, you are risking the fact that you may draw this card when your opponent enters combat against you.  

This can really force you to have a hand that is dwarfed in terms of power by your opponents hand.  When you look at the power of the card I'm sure you
see that this risk is not worth it. Removing allies from the game can be done by several other means, and The Car usually isn't even one of my first choices when looking for ally control, but then again, sometimes my only form of Ally control is Battle Pausing =), albeit an indirect form of ally control.  

The Car adds bonuses to some MP Powers, but then again...I still don't think it is worth the risk. Not a card I would expect a veteran player to use in their deck. 1/5


Aik Tongtharadol
No Review Today
Trunks the Swordsman The Car - Cell Saga - 2.0

I personally thought this card would have SO MUCH POTENTIAL. Sadly it wasn't what it was all cracked up to be. It only works at its fullest by playing 17 or 18. It can really be annoying if you play ally decks. And it can be more annoying if its out and keeps on giving 17 and 18's personality powers the extra benefits. Its an okay card overall but theres better cards out there.

IQ
A Score Guy

The Car

I can only remember the old picture for this card and the wonderful quote it had. It was a picture of A-17 chasing humans in a red convertible, the old quote was "Come back here you speedy lil devils"  ~A-17

Anywayzz if the car had that picture and that quote I would have probably rated a 2 just cuz I'm weird like that but the card is not really that good. It can remove two allies when used by the Androids and it makes them a lil stronger but if you're not using A-17 or A-18 you simply shouldn't be using this card.
Will Mimbs The Car Cell-Saga Non-Combat

The Car is a so-so card. I'd only use it in a deck with Android 17 or 18. Doing this will stop pesky ally beatdown decks. Plus, Androids 17&18 get special power bonuses. Using Android 17 or 18, you can remove two allies instead of just one. Although, there are alot of cards out there like this one, using Android 17 or 18 will make this card (and the Androids) shine.

Standard Play:1.9/5
Tuff Enuff: 2/5
Standard Play (with 17 or 18) 3.9/5
Tuff Enuff (with 17 or 18) 4/5

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