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DBZ CCG Card of the Day

Red Feint - Cell Saga

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Red Feint
Card Number: 142
Card Type: Physical Combat
Rareness: 5
Power: Physical attack. If successful, and you declared a Tokui-Waza, remove your opponent's discard pile from the game.
Character: Android 17
Quote: You're not absorbing me you freak!
Saga: Cell
Standard Rating: 2.03 (based on 6 reviews) 
Tuff Enuff: 2.00 (based on 6 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

A Score Guy

No Review today. 


Red Feint... Interesting card I say. I personally do not like "if successful" modifiers on rares myself. Red Feint and Krillin Unleashed to name a couple. But lets check this out. This card would never work in a pure anger deck. It doesn't raise anger, and pure anger decks don't focus on doing damage, or removing a discard pile from the game. Leave this card out of those pure anger decks. On the Tuff Enuff side, it is more viable. 

Sticking these as an attack with a powerful character near the end of combat could deal big damage, plus the added affect of removing their discard pile from the game. I would still say stick with A Hero's Heart is Strong or Android 16 Detects.

Standard = 1.2/5
Tuff Enuff = 2/5


Red Feint is one of those Rares that makes me moan when I pull it. Its almost totally unplayable, being a completely week attack that MIGHT (if successful) damage SOME decks. The only decks that will damage are those that retrieve things from the discard pile, and its not even that bad for them. Namekian and Red decks might be annoyed briefly, but they'll shake it off. I think this card is mostly unplayable. Final rating: 1/5


Red Feint can really wreck a Namekian Regeneration deck, or anything that relies on heavy discard use like Expectant Trunks and Tien's Mental Conditioning (or even Vegeta's Quickness Drill abuse). It has little to offer for the anger player though, except maybe killing a halt or CTP stuck in your opponent's discard pile. But, there are other options. You could use Android 16 Detects to destroy most of the "dangerous" cards in your opponent discards. Also, A Heroes Heart Is Strong, while removing your discard pile too, does not have to be successful. In theory this card is good, but in practice it just comes out useless.

Rating: 1 of 5


Well, for starters, I have to say that I'm biased with red cards... I usually like them all. ~_n I don't like how this card doesn't give it's player any power stage or life card modifiers (eg. +3 or whatever), BUT I do like it's bonus feature: Remove your opponent's discard pile from the game. >_< It can really work with some of those pesky Namekian decks, or the other decks that use cards from their discard piles... I hate that. This card could be better... but I'm still very pleased with it, and I have 3 in my Red Deck... how about you? n_~ Final rating: 4.5 out of 5


Red Feint.. What's there to say. Great for removal, works well with the new mastery, and against a Namekian recycling deck, if it hits, they're screwed. I like this card, and recommend it for any red deck, or deck focused on removal. 3/5 - average  -


Hm.. this card is another great idea by score, with poor implementation. The removal of your opponents discard is amazing. I wont hide it. Its a great power, and would really help a lot against regeneration decks, like nemekian, or simply against red anger, since they use discard cards as well. 

However, the likelihood of that power being used is close to nill... it has to be successful to be useful. Now, that if successful effect wouldn't bother me much if the attack itself was ok, but of course, its not. A simple physical attack, its pretty much useless unless youve got a high power level. As well, its a red card, and doesn't do anything to anger. so its doublely cursed, since most red decks are anger or anger/beatdown, most beatdown decks wont use it because it doesn't do significant damage, and most anger decks wont because it doesn't raise anger. The worst part thou, is that its a rare... if it was common or uncommon i could be ok with it, but this card dilutes the chance of me pulling something good.


Brian Valdez
Red Feint is one of those cards that could be a great card but is hampered by overpowering drawbacks. Red Feint is basically a run of the mill basic physical attack in any other deck, but a red one. Removing an opponent's discard from the game can be overpowering, but having to be Successful really weakens the card. Two conditions must be met for even the main part of it's power to be used. Maybe if the physical attack had some built in modifiers or the removal of the discard was a secondary effect. Overall, this isn't a card that will see much tournament play. 1/5

Aik Tongtharadol
No Review Today
Trunks the Swordsman Red Feint - Cell saga - Rating 2.5

Red feint is one of the most interesting cards in the cell saga. Its a physical attack that if successful your opponent removes his/her discard pile from the game. Their is also another card almost similar. Red dodge stops a physical and they discard the top 10 cards of their discard pile. Anyway, this card is okay if your opponent is using cards over and over from his/her discard pile do to things like vegeta's quickness drill, expectant trunks, teins mental conditioning, Namekian mastery, etc. If your red deck isn't going for anger victory toss this card in.

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