Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

DBZ CCG Card of the Day

Blue Head Charge - Cell Saga


Image from dbzcardgame.com

Blue Head Charge
Card Number: 156
Card Type: Physical Combat
Rareness: 5
Power: Physical attack doing +2 power stages of damage. Lower your opponent's anger to 0. Your opponent cannot gain any anger until the beginning of his next turn.
Character: Krillin
Saga: Cell
Rating: 3.30 (based on 5 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


IQ
A Score Guy

well this card's aight but that's about it. I would play Goku's Dashing Punch and Goku's Battle Ready over it, but it does have a nice lil side effect. Telling your opponent they can't gain anger for a while it's kinda nice when dealing with red anger decks.... especially after the cards red getz in Cell Games.... ooopss did I say tooo much? n_n  The card is playable but I would play other cards over it, then again one never knowz what Cell Games will do the the eviroment.... *hint hint*

3 out of 5

Cds

Blue Head Charge is a potentially devastating card against a variety of decks.  Lowering your opponent's anger to 0 and then not allowing them to  gain anger until the start of your next turn?  Almost better than a 'wounds' card (Terrible Wounds, Awful Abrasions, etc); this card can take place of the wounds cards in a Blue City in Turmoil deck or a Blue deck that does not run off non-combats.  One of the better things about this card is that it does not require you to declare Tokui-Waza to use, so use it in those colorless decks at will!  Not being 1 per deck makes it easier to get from the life deck, and not being removed from the game makes it easily recyclable.

Rating:  3.5/5

Brian Valdez

No Review Today

Aik Tongtharadol

No Review Today

Goken

Blue Head Charge (CS 156)

After Blue Betrayal, this is the second blue physical attack I put into a deck.  Anger decks are now far more powerful than many people realize, and having attacks that so nicely shut down anger is a huge edge over other styles.  I rate it a 8 of 10.

DBM

No Review Today

Kaioshin17

Blue Head Charge

Again… another blue card that sucks.  Come on, +2 power stages and lowers anger to zero, not allowing ur opponent to gain any?  That is so lame… there are plenty of cards that can do better… Gokus Dashing Punch for instance.  8 power stages and lower ur opponent’s anger to zero,… sure, he can still gain some back, but use it as the last attack, when he’s at 4 anger, and all is sweet for u.  Too bad I can’t rate that card… no, I have to rate the blue ones….  

Final Rating:  1 out of 5

Hawk

Blue Head Charge:

The first word that comes to mind, ANNOYING.  I've had this card played against me, and played this card against many others, and it always turns out the same "dude, that card is so annoying!". Now , a  +2 physical attack lower opponents anger to 0, but no, that's not good enough, you cant raise it until the beginning of your next turn.  Anger, your nemesis blue_ is back and more powerful.  5/5

Trunks the Swordsman

No Review Today

- All material copyright of Pojo.com.
c-1999-2002

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.

Click Here to Visit!
Pokemon Top 40 Site List Click Here to Visit! Click Here to Visit!