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CCG Card of the Day
Haulting Drill - Cell Saga
Image from dbzcardgame.com
3.94 (based on 8 reviews)
All successful physical attacks performed against you do
a maximum of 3 power stages of damage. Limit 1 per deck.
|Ratings are based on a 1 to 5
1 being the worst. 3 ... average.
5 is the highest rating.
A Score Guy
is a great drill, it's not as yummy as Quicknes drill but it's up
there. This card might be miss spelled and all but I still like it a
lot *hands Score guy a dictonary >_^*
can't believezz how peoplezz can not speel or uses proper
gramar ^_^ anywayzz I
like this card alot and think it's almost a must in every deck that
doesn't use non-orange drills, but then again this is just the
opinion of some guy o_0
out of 5
|This should have been Orange Style Mastery ^_^. While this drill is in play, all physical attacks that do power stages of damage are converted to 3 power stages of damage. This Drill is especially effective against Cell Saiyan decks which focus primarily on power stages of damage and not 'physical energy' attacks (physical attacks doing lifecards of damage). This card would have gotten a higher rating provided it converted ALL physical attacks to 3 stages of damage, but since it has no effect on 'physical energy' attacks and it's limit 1 per deck, I give it a 3.
Rating: 3 of 5
is a card I was glad to see in Cell Saga, as a veteran Orange
player, I know the goods when I see them.
Having one powerstage to work with can sometimes mean the
difference between the W or the unsightly L on your score sheet.
With the TS Orange Mastery, it becomes alot easier to get a
Jolting Slash off against a Saiyan deck.
It also makes you alot less of a risk against the huge hands
that a Saiyan deck gets right after a Truce.
Orange Haulting Drill is a great card, but not exactly
something you would put in every Orange or Colorless deck.
Physicals only do a
max of 3 stages? Very
nice....and since it only take up one card in your deck, this is a
must for most Orange decks, especially if you run drills and use
Orange Searching Maneuver. Especially
against Saiyan and new Red beatdown decks, this card can very well
win you the game if you can manage to keep it out.
The negatives of this card...you can only have one in your
deck! :) Aside from
that, physical attacks that do life cards will still do the same
amount of life card damage. The
pros outweigh the cons though, making this card quite useful in the
This is obviously
one of the true great cards of the set.
It is in good company with Destruction, Lifting, and Focusing
Drills. Only something
as powerful as this drill could keep Orange on a par with the
amazingness of Blue. I
rate it 5.
Non-Combat : All
successful physical attacks performed against you do a maximum of 3
power stages of damage. Limit
1 per deck.
This card is pretty
good. It really puts a
damper on red and black physical decks, which donít get as much
draw power as Saiyan. Unfortunately,
this card has no control over life card damage, so you might just be
better off pulling an Orange Off-Balancing Drill with your Searching
Maneuver. If you have
lots of power up and combat ending, this card can seriously pay off,
but if youíre the kind of player who likes long games with a few
successful attacks (on your end), youíll be better off with
physical blocks. Even
try a mix, for some added security.
Rating : 3 of 5
HATE THIS DRILL!!!! Not
because itís badÖ itís too good.
If u ever go up against a heavy physical bombardment, make
sure to put this card in ur deckÖ three of them.
With this baby on the table, u canít be touched by strong
physical attacks cuz it reduces the damage to only 3 power stagesÖ
rightÖ THREE!!! Donít
u just hate it when u do a Black Overpowering Attack with every
modifying drill out there and the Trunks Saga Black Style mastery,
and ur opponentís at zero, with u at full, just to find out that
he has Orange Haulting Drill in play?!
Believe me, itís happened to me, and thatís why I hate
this card!! *runs off to find some one who will trade it*
Rating: 5 out of 5
|Rating: 4.50 - Orange Haulting Drill
When i first saw this drill I tossed it into my deck right away. All
successful physical attacks do a maximum of 3 power stages. Thats
just great. Be aware that if the physical attack did life card base
damage it is converted into 3 power stages. This drill keeps saiyan
and red decks in check and keeps you pow