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CCG Card of the Day
Reviewed Dec. 6, 2002
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
Friday- Battle Pausing
This haz just been a fun week of cards :-p
Remember people this has been erratad to say 'Your opponent gains 5
power stages, you draw the top 2 cards of yoru discard pile' Juss
wanted to clear that up ;)
This card is fun..Use those big attacks..and then shock your
opponent when you get the 2 most powerful that you've used this
combat ..BACK!! MWHAHAHA..0_o..*ahem*..it also works great with
Goku's Dragon Ball capture ;-)..so it's pretty much equal in both
Judge Rich of AK
F - Battle Pausing
This card used to be the key card in DDB decks until the 2nd errata,
limiting it to one per deck. Even with only one though, you can
an edge over your opponent by using it to get 2 more cards into your
With the right discard pile organization, you can set up a good
Tuff Enuff: 3/5
This is the card that most combos are set up with. It
can turn two energy attacks into four. Then the nice
Orange Fateful Attack, Battle Pausing, Goku's Dragon
Ball Quest Combo, where you can get all seven Dende
Dragon Balls out in one turn.
Orange Fate Attack for DDB1
Goku's Dragon Ball Quest for DDB3 (drawing them back)
OFA for DDB4
GDBQ for DDB2 (shuffling DDB3 back into your deck)
Battle Pausing, drawing them back
OFA for DDB6
GDBQ for DDB3
OFA for DDB5
GDBQ for DDB7
Not too hard. (NOTE: I obviously wasn't the first one
to think of this, but I did find it out myself.)
Anyways, back to Battle Pausing...
Since the restricting of Battle Pausing, combo decks
have nearly disappeared. Of course, this is still a
great card to play in every deck.
In Standard, Earth Dragon Ball Decks might not play
this card, and maybe not pure Saiyan lockdown. But
who plays those silly decks anyways.
In Tuff Enuff, this card can make life so much easier.