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CCG Card of the Day
Piccolo, the Puppet
World Games Promo
Reviewed December 12, 2002
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
Judge Rich of AK
Wednesday: Piccolo, the Puppet
This little dude has the power to make his whole deck have endurance
1. In a namekian deck that is pretty powerful. Use him as an ally so
if you are in a bind, you buy yourself that extra turn to win the
game. He also has a really cool picture. You gotta love the quotes
on the puppets too.
Tuff Enuff: 3.5/5
Piccolo the Puppet- When I looked at all
of these puppets I pretty much started to laugh. Hercule was the
strongest, even stronger then cell level 3. Anyways....This card I
think, is better played as an ally, since if you are going to use
Piccolo the Trained. The puppet is nice, but if your opponent
just keeps a block to stop his power then there isnt a real point in
playing it. But, if he is used as an ally, then this attack will
most likely hit. But,
overall, Piccolo the puppet is one of the better puppets. Standard
TE- For TE I think he gets better. Since less energy blocks are
played, you might be able to hit with his power, making it almost
impossible to get overkilled, but piccolo himself will be hard to
get an overkill.
Piccolo, the Puppet
How would you like to have 150 cards in your deck, with this new
Piccolo, you can. Well, almost. Piccolo, the Puppet's energy attack,
can give all the cards in your Life Deck (that don't already have
Endurance) an Endurance of 1. Isn't that nice. He's in line to
replace Piccolo, the Avenger as the best Piccolo Ally to play. In a
Namekian deck, if you can hit with his energy attack enough, you
could remove certain cards and setup your discard pile perfectly.
Combo that with the TS Namekian Style
Mastery and you'll have yourself one fun time. Just think of all the
fun when you Endurance all of your physical blocks away against an
energy deck, and leave nothing but attacks and energy blocks.
In Standard, Endurance isn't as much needed in this format.
Although, he might help a lot against Tapkar, Piccolo, the Trained
is best for dealing with Tapkar. It'd probably be better to leave
him as an Ally. 3.5
In Tuff Enuff, throw him in an Ally deck, as a MP or Ally, and he'll
be able to keep you alive a lot longer. If you do decide to play him
as a MP, don't
forget to put in a few Allies to help against physical beatdown.
Overall, Endurance is best in Tuff Enuff. 3.8
Meh. Hes decent, at best. His power to give endurance is nothin'
compared to Cell the Puppet. I'd opt for Piccolo the Trained,
Piccolo the Warrior, or Piccolo HT 1 from WGS for ideal Piccolo-ism.
In Tuff Enuff,
yer Endurance is much more important. So, technically, you can take
no damage (unless KHSB'd) but you're risking valuable Regen cards.
Tuff Enuff 2.3