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DBZ CCG Card of the Day

Bardock Personality Set

Promos

 

Reviewed Dec. 19, 2002

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Judge Rich of AK Monday: Bardock Personality Set

Bardock's ability to see the opponents hand can give you a big advantage. Use him in an ally deck with some defense, and you will have time to set up some huge attacks. Or in a saiyan deck you will always know what attacks to use at the right time ^_*. He is relatively weak compared to other characters, but then again the weakest characters are often the best.

Standard: 3.5/5
Tuff Enuff: 2.5/5
JayManFu Overall, the CCPP2 wasnt nearly as good as the first one. But, there were a few ok cards like king kai level 4, Anger management. Bardock at first glance doesnt seem to great. Being able to look at your
opponents hand is very good, be he doesnt have to much else going for him. But, you could make a deck were you try to get like Black energy web, tien's power burst, jeice flash attack, krillin's solar flare, black super kick, and a few other cards that have to hit to be good. In standard, I think he is actually playable if you put in some cards to stay in combat.

Standard 3/5

In TE, he might get a little strong because allies are a lot more helpful in TE. But, if your opponent can get rid of your aliies them he is an easy target to be overkilled. Although his power can help a lot for him not to be overkilled. 3.3/5
SSJP Bardock personality set.

The first thing that comes to mind when you see someone play Bardock is either "This SUCKS!" or "no sweat!" Bardock is a great personality, but if he isn't played right, then it kinda plays against the person using him. For example, someone playing Bardock Saiyan isn't going to be as succesful as someone who plays Bardock Black Manip or Orange Ally. However, I preferr the level two to the three, but it depends on who you're playing against.
Standard 4.0

In Tuff Enuff, seeing their hand helps alot more. The strategic aspect of Tuff Enuff, can at points, boil down to who can bluff out their biggest attack. Saving your best attack for last is a usual strategy. So, saving your block is a key thing.
TE 4.1

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