Save 25% - Pre-order "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

Image from

Foreboding Evidence

Androids Saga - Promo




Standard Rating: 3.33 (based on 3 reviews)
Tuff Enuff: 3.75 (based on 1 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
This card is a must in almost all villan decks but the Heroes side is not that great, it's a dragon ball 7 in a box.... a really small box o.0 This card's rating might be a lil low cuz to me it's pretty much a villans only card since they're the only ones that really use this card.


For heroes is aight, nothing that great... did I mention it's not that good for heroes? ~_0

For Villains this card is simply amazing, it can bring you back late game by letting you recover an average of about 17 Combat cards, including Time, A-18 Stare Downs and many others.... if your lucky you might even get a HALT back O_O

Rating 3.5

Tuff Enuff

This is where for Heroes it getz worst and for villans even better because if you use enough double blocks that are Combat cards you can use it mid game to recover some of those blocks. This card should just say "Villans Only" cuz that's pretty much what it is >,<

Rating 3.75

*Inside Note: A change will be happening to this card in the next version of the CRD, it should be updated sometime today or tomorrow.... I hope*

Wow. This card is very, very widely used. Much more by villains than heroes, but it is a strong card in any case. Being a non-combat hurts this card, it would be much more efficient if it was a Combat Card. The ability to shuffle upwards of 30 life cards back into your deck is amazing! This card's major weakness is black, as one Black Searching Technique says bye-bye. Good card overall, but don't base a deck around it (unless its' Namekian Regeneration), as a lot of decks today would op for City In Turmoil instead.

Rating: 3.0/5


Trunks The
Foreboding Evidence - AS Promo

This is a very nice card for villains. Its hero effect sucks because you can do better with EDB7. With the effect of shuffling back all those 18 stare downs, energy sphere, mothers touch and such you can replenish your deck quite nicely. Too bad its limit 1 per deck ;_; if it was something like limit 2 it would be better. Your opponents will try and make sure you never use this non-combat card if youre a villain. This plus WTLTH (TS Ultra Rare) you can replenish your deck so you wont lose after WTLTH ends which can help you win the game if you get the right stuff in your hand.

Rating 3.5 - An average card that shouldnt be over looked.

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.