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DBZ CCG Card of the Day

Image from

The Power of Dragon

Cell Saga




Standard Rating: 3.50 (based on 3 reviews)
Tuff Enuff: 1.13 (based on 2 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
Can you say super Unexpected allies? cuz that's what this card is, I can even see some decks using it even if they don't play with any allies. Why you ask? Well, it's because this card is just that good ^_^


For the longest time the players have been crying like lil girls and asking where's a Dende Fades? We need one and so on. This card is better than makeing another fades because this card hits all types of Dragonballs, I believe this card will appear in every deck because it's a game winer against DB decks and it gets you an ally.... all it needs is to affect your opponents anger and this card will be almost perfect


Rating 4.25

Tuff Enuff

hmmm... get this card and toss it across the room, that's about the best thing you can do with this card when you start talking about Tuff Enuff. The card turns into a bad Unexpected allies and why would u want to bounce yout opponents dragonballs when you can just steal them? This is just one of those cards that were made for the Standard environment.

Rating 1.25 (if it wasn't cuz those Saiyan Saga cards are awful this card would be a 1)

Wow! This card is great. Even if you don't play allies, this card gets around those pesky Goku's Capturing Drills and makes your opponent shuffle ALL of his DBs back...while this might not be a great thing Vs. Dende Dragonballs, this definetly hinders Earth Dragonballs, as your opponent would have to gain 2 more anger each time he wants to play EDB4 and 5. This definetly gives colors like Saiyan, Red, and Namekian prowess against DB that they didn't have before. This card will be in tourneys all over the place, i'm sure of it.

Rating: 4.25/5


No Review yet.

Aik Tongtharadol
This card is pretty good, although it may not be as strong as many think.

Yes it can save you a few turns against a Dragon Ball deck but if you can't do anything with that extra turn or two, a good DB deck can get them back out right away. If your opponent isn't playing a DB deck, the card still gets an ally out of your deck or discard pile so it's not entirely useless...although you'd probably want a different ally searcher if you had the choice. It is limit one per deck and a combat card so most likely if the conditions aren't met to use it, you'd have to hold the card for numerous turns :-/

Standard: 2.0

Tuff Enuff: 1.0

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