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DBZ CCG Card of the Day


Image from dbzcardgame.com

Celestial Games Begin

Cell Games

 

 

 

Standard Rating: 3.31 (based on 4 reviews)
Tuff Enuff: 1.00 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

~tk
Today's card is a combat from Cell Games. This card completely thrashes a DB Victory deck, it could take up to 1-3 DBs away from the opponent in one combat. Yes it works for both players, its like a battleground/location, but only for one combat. Hey, if you arent going for a DB Victory, throw it in your deck. And thats also if you think you can get a few successful energy attacks in there. Thats all I really have to say for today's card..it can stop 18 Blue DB Decks if you manage to get an attack thru, thats why you put three of these in a deck ^_^ And even tho this dont have to do with the game, doesnt the World Tournament Image at the bottom left look awesome?!? Cant wait for the saga so I can see that image on all my cards ^_^;;

My rating for CGB? 4/5. The effect also works for an opponet, but the chance to take some DBs from your opponet and their DB Victory makes this card awesome.

Tuff Enuff

This card is pretty pointless in TE. Wow take a dragonball from an opponet woopdy-do!! Since DB Victory is not a problem in TE, this cards pretty pointless now. You cant slow down an opponet from a DB Victory because..there is no DB Victory to win by.

My rating for CGB in TE? 1/5 Like I said this card is pretty pointless in TE...

Organous An excellent card for all Dragon Ball decks. I'm glad to see that a new expansion is becoming supportive of Dragon Ball, instead of mostly Saiyan saga. If this were a drill, I'd like it even more, but I'd still like Krillin's Trick more. Still, since Krillin's Trick is a promo and this is common, it's sure to wind up in a lot of DB decks. Pack 3 in, and you're probably going to get your DBs back if they've been captured, or take one of your opponent's if they've played a type you need. This does of course get worse in Tuff Enuff, since nobody will go for DB.

Final Rating: 4, 1


Aik Tongtharadol
Hmmm...ehhh.....Celestial Games Begin, so so at best. This card is highly situational and it works for both players. DB decks still run attacks so it will not always shut down that type of deck for long, plus they will probably just end combat :-/ Basically, this means that not many decks (if any) will run it, and the benefits do not outweigh the loss of deck space and mostly uselessness of this card. Sorry to say it, but that is what I see for this card :(

Standard: 1.0
Tuff Enuff: 1.0
Aik Tongtharadol

 
DBM
Another great card! CGB really really hurts Dragonball decks, Trunks HT ones more than anything, since his power makes the attacks successful. This also really helps phys. decks. You can also stack these together, stealing more than 1 DB w/ each successful attack. You can combo this with cards like Blue Pivot Kick or #18's Effect to steal all of your opponent's Dragonballs in one combat! Just watch out for TES, which most DB decks always have their hands on. All of these new cards really make Dragonball struggle, so good luck to anyone who wants to take the cheap way out :P

Rating : 4.25/5

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