CCG Card of the Day
Image from dbzcardgame.com
Rating: 3.10 (based on
Enuff: 3.0 (based on
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
||At first glance, this card has great
power. Use it as a one-turn Breakthrough Drill and override Vegeta's
Physical Stance and similar. However, as it is now, it only stops
things which stop all attacks of either kind, so only things
like Cell's Defense and Red Back Kick would be prevented. Not even
Time is a Warrior's Tool would be prevented, since this card only
mentions each type individually, and this stops both. Many options
are still left for your opponent after this card is used. I've heard
it will be changed, but as of now, it's not all that great. It gets
less useful in Tuff Enuff, mostly for the fact that there's less
Final Review: 2.8, 2.6
|Gohan's Kick...ouch! If you are
tired of getting locked down and having combats ended on you, this
card will make your day. Start off with this card and if your deck
is heavy on physicals or energies, you won't have to worry at all
about getting omni-blocked. It is also a +3 physical and named so it
can fit in any deck, with Gohan having the option for 4. With the
right deck, this card can prove most useful...not only in Standard,
but in Tuff Enuff too.
Tuff Enuff: 3.0
Gohan's Kick - Cell
Ouch. This card can
really knock out all your defenses and you'll never see it coming.
You draw only a Nappa's physical resistance and they use gohan's
kick as their first attack x_x. Its just a physical attack but its
the effect that matters. This card hurts dragonball decks the most.
Cant end combat after this card is played and db decks keep out of
combat all the time. DB decks beware!