A new attaching card in the Cell
Games. When you look at what they have to follow, it is awesome. A
Max of 5?!?! That is cool, this could stop some beatdown decks for
a while. But the only problem is when they perform an energy
attack, successful or not, it gets removed from the game, and
theres a limit of one per deck..
If you know you are facing Physical
beatdown decks, this is awesome. Alot of those Physical Beatdowns
run little or no energy attacks in their deck. But if you're
playing an Energy Beatdown deck, eh, its pretty much worthless.
But there are plenty of cards out there to prevent them from
laying down those Energy attacks ^_^ NEA, CPH, TiaWT, and even
Frieza Smiles could help out. I suppose that if they made the card
say Remove from game after a Successful energy attack, itd be WAY
too broken. This would be in a ton of decks, that focus on a DB
Victory and mainly stoppers. Still this card could stay on the
table for some time, giving you time to recover and take a max of
5 powerstages of damage if you cant stop it. But since this is a
combat card, Trunks Energy Sphere will send this card straight to
your Removed from Game pile.
My Rating? 3.5/5. This card is
awesome, could stop alot of Physical Beatdown decks, the ones that
dont rely on Energy Attacks ^_^
Wow, this card loses all of its
potential in TE. There are so many Energy Beatdown decks in the TE
Environment, this card wouldnt stay in play for more than 2 turns.
And plus alot of the Physical Attacks used would prolly be able to
only make a Max of 5 anyways. For Tuff Enuff, this card just takes
up a card space.
My rating for this card in Tuff Enuff?
1/5. There is still a posibilty you can come across a Physical
Beatdown in TE, but not likly..this card would not be very good in
a Tuff Enuff game..
||Well, I have to say Vegeta's not as surprised as I am. This is a
nice card to stop physical decks, and it even makes me think I
should include energies that do stages in my deck. This has its best
effect on Red decks, since there's very little in them which hits
NCs. It's also freestyle, so any deck can include it, unlike Orange
Haulting Drill. This should be a staple in any deck just as much as
CPH. In Tuff Enuff, monstrous damage comes from physical when
compared to energy, so this can sometimes mean the difference
between victory and defeat, or even an overkill.