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DBZ CCG Card of the Day


Image from dbzcardgame.com

Protection Shelter

Cell Games

Standard Rating: 3.39 (based on 5 reviews)
Tuff Enuff: 4.02 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


IQ
A Score Guy
I think this card is going to be the next Vegeta's Quickness Drill O_O and it will probably replace Kami's Floating Island, is just that yummy. ^_^

Standard

This card can prety much go into any deck and work really well, once World Games comes out I can see some really good combos with this card >_^ but until then is just one of the best Locations out there. Just imagine what it can do with Namekian and any other combat oriented deck out there? This card will probably have a huge impact on the game but Goku's House will have a even greater effect on the environment. ~_0

Rating 4.25

Tuff Enuff

This card is still really good in this environment and I can see some crazy combos with good old Guldo n_n yup, I said Guldo.... that fat, short green guy can do a lot more than people can imagine 0.o Anywayzz I think this card is still prety amazing and can't wait to see how many players use it. It gives a card to your opponent too but if your deck is heavy combat oriented you will still have the upper hand. ^+^

Rating 4.25

Trunks the Swordsman Protective Shelter
Cell Games - Uncommon

Hmm can anyone say vegeta's quickness drill? This card totally mimics that restricted card. But its a location and both opponents use it. This in combination with other cards you can have a pretty huge hand. Vegeta's quickness, Protective shelter, Black smoothness drill, Goku (CS). You'll have a 5 card hand before you draw you 3 cards for combat. Land in pain cant effect this card which is pretty cruel. Where is a land in pain for locations?!?! Anyway this location is pretty much a versatile card. It will be used in alot of regeneration or beatdown decks. Not a really solid location since your opponent uses it as well. = 2.5
~tk
Today's card, Protective Shelter, is the same as Vegeta's Quickness Drills, but your opponet gets to use it as well. If this was mixed with Vegeta's Quickness Drill tho, itd give you an extra card advantage. And its a location, another Location or battlground would take it off the mat..Yet Vegeta's Quickness Drill could also be taken off easilly, but thats not today's card..heh.
 
If you knew you would be able to beat your opponet with the extra cards, then its pretty good. If you think this card would give your opponet more advantages than it would to you, it depends.. Its all about the type of deck you have. If you played a MPP deck, this wouldnt be too hard. Get some instant Anger cards back and head for your next level. But before I go too off, I like this card, and it wont be affected by Land in Pain, because its not a Battleground ^_^
 
Rating 3/5, uhmm just read the above..
 
TUFF ENUFF
 
In Tuff Enuff, this card has about the same potential, just instead of cards to win the other ways, it can get you back nice attacks along with some good blockers. Or if you happened to suffer from an attack, lets you use some of those cards ^_^ It also lets your opponet as you know, but I still think its a little better in Tuff Enuff, you have to demolish their deck quick, and what wouldnt be quicker than card advantages?
 
My rating for Protection Shelter in TE? 3.5/5. Like I said, I dont think it gets a full point more, but it does have some more potential.
 
DBM
This card is nice. Its a free vegeta's quickness drill every single combat, that is really hard to destroy since Land In Pain doesnt' work on it.

However, the fact that it works for both players is d-a-n-g-e-r-o-u-s. You dont' want your opponent to get that Saiyan Destiny back, do you? In the end, I'd rather have my own quickness drill and leave my opponent struggling, but i'm sure it'll find its way into a few combo decks.

Rating : 3.2/5

Organous This card is sure to become a staple in many decks, even if it does do the discard pile. If you do anything to recycle, this is it, and it gets even better if you can get rid of your opponent's discard pile (I guess some discard-removing attacks are going to be useful at last). Though it also works for your opponent, it's a Vegeta's Quickness Drill that is much harder to target. In Tuff Enuff, it gets better since for DB and anger, the best cards for them are usually Non-Combats which you usually don't want in your hand during Combat.

4/4.3

Cds
This card is a free Vegeta's Quickness Drill for both playeres.  Not much to say other than if you're using alot of non-combats in your deck, this is not the card to be using (because they will be at the bottom of the discard pile, alot).  Fun to use, especially with Quickness Drill, and other multiple get the bottom discarded cards from your discard pile.  Beward the "quickness" deck, it just became a little quicker with this card.
Standard - 2.5/5
Tuff Enuff - 3/5

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