Today's card, Protective Shelter, is
the same as Vegeta's Quickness Drills, but your opponet gets to
use it as well. If this was mixed with Vegeta's Quickness Drill
tho, itd give you an extra card advantage. And its a location,
another Location or battlground would take it off the mat..Yet
Vegeta's Quickness Drill could also be taken off easilly, but
thats not today's card..heh.
If you knew you would be able to beat
your opponet with the extra cards, then its pretty good. If you
think this card would give your opponet more advantages than it
would to you, it depends.. Its all about the type of deck you
have. If you played a MPP deck, this wouldnt be too hard. Get some
instant Anger cards back and head for your next level. But before
I go too off, I like this card, and it wont be affected by Land in
Pain, because its not a Battleground ^_^
Rating 3/5, uhmm just read the above..
In Tuff Enuff, this card has about the
same potential, just instead of cards to win the other ways, it
can get you back nice attacks along with some good blockers. Or if
you happened to suffer from an attack, lets you use some of those
cards ^_^ It also lets your opponet as you know, but I still think
its a little better in Tuff Enuff, you have to demolish their deck
quick, and what wouldnt be quicker than card advantages?
My rating for Protection Shelter in
TE? 3.5/5. Like I said, I dont think it gets a full point more,
but it does have some more potential.
|This card is nice. Its a free
vegeta's quickness drill every single combat, that is really hard to
destroy since Land In Pain doesnt' work on it.
However, the fact that it works for both
players is d-a-n-g-e-r-o-u-s. You dont' want your opponent to get
that Saiyan Destiny back, do you? In the end, I'd rather have my own
quickness drill and leave my opponent struggling, but i'm sure it'll
find its way into a few combo decks.
Rating : 3.2/5
||This card is sure to become a staple
in many decks, even if it does do the discard pile. If you do
anything to recycle, this is it, and it gets even better if you can
get rid of your opponent's discard pile (I guess some
discard-removing attacks are going to be useful at last). Though it
also works for your opponent, it's a Vegeta's Quickness Drill that
is much harder to target. In Tuff Enuff, it gets better since for DB
and anger, the best cards for them are usually Non-Combats which you
usually don't want in your hand during Combat.
This card is a free Vegeta's Quickness
Drill for both playeres. Not much to say other than if
you're using alot of non-combats in your deck, this is not the
card to be using (because they will be at the bottom of the
discard pile, alot). Fun to use, especially with Quickness
Drill, and other multiple get the bottom discarded cards from your
discard pile. Beward the "quickness" deck, it just
became a little quicker with this card.
Standard - 2.5/5
Tuff Enuff - 3/5