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DBZ CCG Card of the Day

Image from

Saiyan Knee Block

Cell Games


Standard Rating: 2.50 (based on 6 reviews)
Tuff Enuff: 2.44 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
This card is what the Saiyans are really about, alwayz caring more about offense then defense. This card can kinda help you deal w/ a physical attack and u get to hit your opponent for 2 life cards too ^_^


I personally like this card a lot because most of the saiyan characters are really strong and physical attacks don't do much to them. You might take a couple of power stages but ur opponent loses 2 life cards too. If the card is hit while is in your life deck it has an endurance of 2. I like it.

Rating 2.5

Tuff Enuff

This is where the card should appear the most because of the heavy beatdown in this environment. This card can help you set up that overkill when your opponent has few life cards in his life decks and I can see this card wining you games because your opponent won't see it coming. Now I remeber why I lie the saiyans somuch, but not as much as those sexy green namekians


Rating 2.75

Trunks the Swordsman Saiyan Knee Block
Cell Games - Common

Hmm isn't this a promo card? ?_? anyway Endurance of 2 and it prevents 4 power stages and in the process makes your opponent discard 2 life cards. Is this saiyan deck material? I don't think so. I rather stick with saiyan lightning dodge and wrist block. But this can be a useful card using it 3 times discards 6 of their cards. But it could have been better. Cant expect much from commons sometimes.

Rating 2.0
Todays card is
Saiyan Knee Block #27
Wow this card is pretty awesome!!! It has an Endurance of 2, which is pretty decent. And it stops 4 power stages from a physical attack, you're probably thinking, 'Why not just block the whole thing and get a chance to do a good secondary effect?' The second part of this card tells it all, your opponet discards 2 cards from his deck!! This card exchanges some of the Power Stages you still have to take to make your opponet lose 2 cards, sounds fair enough to me ^_^ This cards sort of like Namekian Finishing Effort, but with that, you have to take full damage. 
A couple bad things about Saiyan Knee Block in my opinion is that if you are playing a TW, it has to be one for Saiyan, too bad it couldnt go into Energy focused decks to whiddle down Opponet's decks even when stopping their attacks. Plus I would definatly NOT use this when defending against a Physical that does like 14 power stages, Id use it for the more minor ones of like 6 or more.
My final Rating for Saiyan Knee Block is 3.5/5, if it was a named card, it would get a 4, or even a 4.5 maybe, to have the option to use these in any decks would be great.
In Tuff Enuff, this card is still everything stated above. I dont know how many Physical Beatdowns would be played in TE tho to have this cards full potential, in alot of games this card could just sit in your hand waiting for a Physical. But if you know people playing Physical Beatdowns in Tuff Enuff, this card is still good. Like I said before, it is awesome to have a preventer, that makes your opponet discard, whether they like it or not because it isa secondary effect, it can not be stopped.
My rating for Saiyan Knee Block in TE is 3/5. It helps you survive while being offensive at the same time. Bad thing is, if you wanted to play a TW that majors in big Energy attacks, Saiyan wouldnt be the best choice IMO..
This card I like. Its a low-flaw way to deal damage, which saiyan really needs. Plus, since most of the saiyans are powerhouses on level 1, except for Cell, the -4 stages is really almost good enough to cover the whole attack. Overall, I don't think this will replace lightning dodge or knee block, but it will be cool to try and will dominate in sealed. Rating : 3.0/5

I'm back!  I cannot review personality cards that well because they have so many factors you have to take into consideration.  So I took the rest of last week off.  But a quick glance at Saiyan Knee Block gets you thinking "why don't I just block the physical attack?"  That's exactly what I was thinking.  Facing a Super Saiyan Goku Level 5 after eating 50 senzu beans with a Raditz Flying Kick and all you have is this in your hand, makes you wish you put in Saiyan Lightning Dodge instead.  Having an Endurance doesn't make up for it's mediocre power either.
Standard - 1.0
Tuff Enuff - 1.0
Organous This is an interesting card. It's not a good physical defense, but it's offensive and defensive, something I see a lot in Saiyan. It seems like a common Red Counterstrike to me. I personally wouldn't include it in my deck, since I prefer to make sure I stop the whole attack (ever since a CS Red deck killed me), but I can definitely see people using it. The endurance thing I don't really care about unless a card's endurance becomes at least 5. It gets a bit worse in Tuff Enuff, since people will definitely be trying to make attacks as powerful as they can, and the extra 2 "damage" doesn't really make up for the prevention of only 4 stages.


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