
Artmage Graflare – #DUAD-EN010
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of “Artmage Graflare” once per turn. If you control an “Artmage” card: You can Special Summon this card from your hand, then you can Set 1 “Artmage” Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.
Date Reviewed: November 11th, 2025
Rating: 3.83
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Artmage Graflare is the Dragon-Type for the archetype, though I honestly thought he was a retrain from a different archetype…and I was right. It’s implied that he’s the younger brother of DoomZ XII Zero.
Lore aside, Graflare has pretty standard Level 5 stats, but 2100ATK is still pretty good in 2025. First-time destruction through battle protection isn’t bad as it’ll force the opponent to dedicate two attacks on him, especially if Finmel is on the field protecting him from targeting. Same Special Summon ability as the other Artmage monsters: needing an Artmage card on the field and to gain a Quick Effect needing three or more Monster Types on the field. Again, being able to Special Summon the three core monsters from the archetype in the Main Deck off just having the searcher Field Spell on-board is nuts to me and helps greatly with fulfilling the requirement of three Types.
Graflare’s Quick Effect is standard Spell/Trap spot removal, but he also gets to set a Spell/Trap from the archetype upon Special Summon. This effect, unlike Finmel, can happen whenever and not just the Main Phase of a turn. Plenty of targets for Graflare to choose from: Artmage Varnis – Alteration-, Artmage Vandalism – Assault-, Artmage Peipeteia – Turmoil, Artmage Pact – Awakening, Artmage Masterwork Succession, Artmage Movement Pedigree, Artmage Movement Lineage, and the Field Spell: Artmage Academic Arcane Arts Acropolis (great alliteration).
Succession is your Fusion Spell, Pedigree can get you an Artmage monster from the Deck to the field, Assault works to get Medius the Pure involved in the archetype and can be used to protect the Field Spell, Alteration can be either a Terraforming or an archetype search and be an attack negation. These are just the Spells so far. Succession is an offensive Quick-Play that can be used after Finmel shrinks the board and you rush the opponent with your Main Deck monsters before Fusion Summoning to get in added damage/OTK. Alteration is of course to thin the Deck more and get to whatever you need in that situation. Need another monster and have the Field Spell on the field? Need your Fusion Spell? This is the card to search for that. Of course you can always use Graflare to search the Field Spell as well.
Traps-wise, Awakening assists in your Fusion Summoning by getting a monster from your Deck and basically locking your opponent out from countering your Fusion Summon or effects. And Turmoil is an interaction to take away an opponent’s targeted monster in their grave through bouncing an Artmage back to the hand, both good cards despite them being traps.
A lot of text to say that Granflare is another great extender for the archetype and gets you to your Spell/Trap of choice. Battle protection once per turn helps keep this on the field and combine that with the Spell/Trap removal potentially being a Quick Effect during the opponent’s turn and you’ve got something that can hold up, especially when combined with Finmel’s portection. Getting to your Fusion Summons is what you want to do (especially when you get locked into them for the turn). If looking for offense, you’ll search a Spell, if looking for defense, search a Trap. Extension archetype that protects itself and covers most bases.
Advanced- 4/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
Next up brings us an Artmage monster that can help get the Deck going better: Artmage Graflare.
Graflare is a Level 5 LIGHT Dragon with 2100 ATK and 1500 DEF. Again some decent stats for the Level, LIGHT remains great, and Dragons are always good. The first time this would be destroyed in battle each turn, it is not, giving this card a bit more staying power. The remaining effects are HOPT, first being the same Special Summon effect we saw on Finmel yesterday, except the draw is replaced with setting an Artmage Spell from your Deck, which will get you to the ever important Field Spell of the Deck if you don’t already have it, otherwise you grab a searcher for other Artmage monsters, Medius the Pure, or a Fusion Spell for the archetype. Finally, you can target a Spell/Trap the opponent controls and destroy it, becoming a Quick Effect if there are 3 or more different Monster Types on your field. Backrow removal can be using, but the weak effect is likely to go with Nerva being able to change Artmage effects into a field nuke, with this being the type of effect you’d want to change if you can instead of Finmel. Graflare is still great for the Deck, getting more Artmage plays off the ground searching for key Spells for the archetype. A Level 5 makes a K9 variant good as well. Likely the Artmage you would play multiples of, either in K9 or pure.
As for Genesys, you aren’t doing K9 Artmage with all the points to K9, but it doesn’t change how good Graflare is for the Deck, likely being one of the cards to get pointed in the format.
Advanced Rating: 3.75/5
Genesys Rating: 4/5
Art: 4/5 Probably the cool kid of the class.
Mighty
Vee
Our coverage continues with another member of the Artmage crew, Artmage Graflare, a level 5 LIGHT Dragon monster this time. Once again, I’d normally praise it for being a LIGHT Dragon, but you’d be pretty nuts to run this in Blue-Eyes or Dragon Link, so you’ll likely be sticking with Artmage Academic Arcane Arts Acropolis and Artmage Varnish -Alteration-. Graflare’s stats aren’t too special, with 2100 attack and 1500 defense, so it’s not really doing any heavy lifting.
Graflare’s personal protection is completely selfish, only protecting itself from being destroyed by battle the first time it would be destroyed by battle each turn. Why it doesn’t apply to all Artmages for that handicap is beyond me, but if it was just itself, it really should’ve just been permanent. Like Artmage Finmel, Graflare has 2 hard once per turn effects, the first being the obligatory effect to Special Summon itself as long as you control an Artmage card, and its unique spin is to Set an Artmage Spell directly from your deck. Again, it’s very appreciated since Graflare is a level 5 brick, and unlike Finmel it actually has combo utility. Depending on your hand, there are multiple cards you’ll want to search. For combos, the obvious cards are Acropolis and Alteration, since they’ll get to your other Artmage monsters. Artmage Vandalism -Assault- is also a consideration if you haven’t gotten to Medius the Pure yet, while Artmage Masterwork -Succession- is your main enabler for Guardian Chimera. Graflare’s other effect is weirdly straightforward, an Ignition effect to target and destroy any Spell or Trap your opponent controls, though it becomes a Quick Effect if you control 3 or more monsters with different types. This effect isn’t all that great, but that conveniently makes it the perfect effect to override with Nerva the Power Patron of Creation into a nuke, so it’s not all bad. All in all, Graflare might once again be a high-level brick, but the Spell search is too great to pass up! I’d still only stick with 1, but you could possibly get away with 2.
+Searches a versatile set of powerful Spells
+Convenient effect to override with Nerva
-Level 5 brick
-Protection is almost useless
Advanced: 3.75/5
Genesys: 4/5
Art: 3.5/5 If he wasn’t obviously a dragon, I’d say he was Engraver’s long-lost brother.
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