name is Cleffa! Yeah!!
baby power guards!! Yeah!
use Eeeeeeek! Yeah!
get 7 cards!" - Swoll
is challenged for title of 'Best Basic' " - Jedi
plus Lass equals more evolution." - Colin
up, 7 Up. Cleffa is simply amazing, like me." - Bob
serious this time when I say this card is broken and should be played
in every deck." - Alex
I did two CotDs in two days. Haven't done that for a while. Welcome
Cleffa, I believe this card is the best Pokémon in the game. Why? Read
below. This is just an amazing card. It belongs in every deck.
If you have a friend with a Cleffa, get it!
have some good Neo cards to look at. Pick the next Neo CotD by voting
at the bottom of the page!
power of Eeeeeeek
can't tell you why they put 7 e's, but I can tell you why it's good.
Eeeeeeek does the following things....
is a combo with Lass. After a Lass, you and your opponent are
left without trainers. You Eeeeeeek, you have a brand new hand, full
of trainers, and your opponent has nothing, and whatever they draw.
(this is where ya gotta hope they don't topdeck)
works against Lass. It's a way to recover without having to discard
shuts down Trap decks more than anything. They can't RSA a Pokémon
off your bench.
is even better in evolution decks (especially Meganium, Dark Vileplume,
Blastoise) since you don't want to Oak away so much all the time.
simply, sends back a bad hand that you don't wanna Oak away, or if you
don't have the Oak or other card drawer you need.
can add cards to your deck if the game is quite boring and your
opponent is totally defensive. Save your hand, then Eeeeeeek, then if
imagine. You're playing a Dark Vileplume deck against a fast Wiggly
deck. You lass them, leaving them with a couple Jigglys and a double
colorless energy. Next turn, you get Dark Vileplume out. They don't
have a chance, now. Cleffa can still Eeeeeeek with your Dark Vileplume
in play, too.
baby rule can really be annoying too. It can help Cleffa stay out
longer and Eeeeeeek til perfection. With a Focus Band (which, I like
mentioning just because it's such a fun card) they have a 25% chance
of getting that Cleffa knocked out. Not bad.
Low HP, No
HP is still low, so you should play higher basic in your deck (12+ at
least) if you're playing more than one Cleffa, to avoid getting it as
your only basic. It can be KO'd first turn easily, it's pretty much up
to the baby rule flip. The low HP makes it a hard decision when
deciding whether or not to start with it active. Like Scyther, it can
work because it has no retreat, but it's not good when it gives up a
knockout first turn. I guess if your opponent has a fast deck you may
want to bench it instead, so you have back-up against Lass/RSA that
can't be knocked out easily.
cares? Cleffa is better. Just bench the Clefairy, unless you really
need that energy it had on it.
Terrible, useless. 3- Pretty bad. 5- Average. 7-
Tournament level. 9- Broken. Just too good. 10- Wrong.)
it's broken, but it does a lot more good for Pokémon, than bad, I
think. Especially by weakening Trap decks. This is like the best Pokémon
in the game. Play it in every deck. Every deck. It's a 10.0
card. It's weakness of low HP is nothing, it has the baby rule,
With limited trainers
Cleffa is just perfect, it's like a trainer. 10.0.
Too bad Cleffa wasn't there for the STS.
deck!! Play it in every deck!!
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