Flawed Game of Pok�mon
only flip you can rely on."
Hi everyone. I got a lot
of E-mails from people who read my "Pokemon: The Flawed
Game" article. I'm glad a lot of you agree, and see the flaws in
Pokemon, and all of you had some great ideas. Thanks to everyone who
took the time to write me.
If you check out the
Message Boards you'll see that CotD is voted as the best section on
Pojo! I'm glad you guys like it, and remember- you're just as much of
a part of it as I am. You guys pick all the cards, and your E-mails
I also evaluated
Bellsprout today, it was a card picked by the winner of the Prop15/3
Make a Stall Deck contest I posted at the Message Board. I will have
another contest soon. The winner can pick a future card of the day.
Bellsprout.. what an interesting card to choose.. :P
For now, the next card
of the day, probably tomorrow, will be the card that receives the most
votes. Vote at the bottom of the page. Every vote counts!
Sonic Distortion- What Makes it Good
This isn't bad. One energy for 10, and unlike almost everything we see
that can confuse- this gives you two flips. This is a 75% chance of
confusion. That is NICE. It's only one energy, compare that to attack
like Lickitung's Supersonic! Two energy, no damage with 50% confusion.
This is one energy, 10 damage, 75% confusion. Of course, Lickitung is
basic and it's beauty is in Tongue Wrap, but that's just an example to
show you how nice Sonic Distortion is. It is powerful against Pok�mon
with higher retreat costs, like Electabuzz. It fails to retreat, it
loses two energy! Ouch. It's worse for promo Mewtwo- a failed absorb
or Psyburn is 40 to itself, not 20, as it's weak to it's own type.
Venomoth runs into trouble VS Magmar, however, as it's weak to it, and
it has the one retreat cost.
Healing Pollen- Perfect!
Dark Muk, the two things on this card go together well. After
confusing, which shouldn't be hard to do, you can heal everything.
Hopefully, confusion can buy you a few turns to do this. If you're
afraid they can just Scoop Up or Switch, maybn you should Lass them
before doing the Sonic Distortion, which i sbasically, a preparation
for Healing Pollen.
But it Needs Different Energy for Each?
one grass and one psychic for two attacks? That's just crying out for
a Rainbow energy, which works perfect with this card. If you're afraid
of the removal, once again, Lass can help. The 10 it takes from
Rainbow can always be healed with Healing Pollen, too.
The Flips Can be Better!
ESP is always an option if you really need to confuse or remove 2 or 3
damage counters. You can attack multiple ESP, also, increasing your
chances of getting what you need. Sabrina's ESP is better with Pollen
Stench, Sonic Distortion shouldn't end up two tails much.
fragile. It's never safe on the bench! Like Venomoth, it has the two
energy requirements, and you don't want to Rainbow something with only
40 HP. Well, you don't want to fight with this thing much, but if you
have to, you can Poison Antennae or Removal Beam if you had too, but
you normally won't be able to get away with it.
Weakness / Resistance / Retreat
weakness to fire can hurt sicne Magmar is still popular in tournament
environment, and the resistance to fighting helps stop the still used
Chan. The no retreat cost is always useful, and since there are so
many different things to do when something is confused, like
retreating and using Scyther's Swords Dance if they can't retreat,
leaving their Pok�mon helpless, the free retreat is always useful.
Will it be Good at the
Status effects mean more in this format, everyone knows why- there's
less Scoop Up and Switch, so it's harder to get around the confusion.
My Rating (1- Almost
completely useless, 5- Useable, 10-Totally broken)
Lately I've been pretty hard on cards, I
just believe I started off rating cards slightly too high. For
example, Lt. Surge's Fearow doesn't deserve a 7.0, it deserves a 6.0.
Erika's Dragonair is the only thing I think I underrated, I could give
it a 6.0.
card, unfortunately, seems great, but it's just too easy to work
around confusion. Venonat is very weak, with only 40 HP. Venonat being
weak does have a small impact on the rating of this card, too, as you
always need Venonat to use it. *thinks of Brock's Ninetales* Alright,
almost always. And Venomoth, with 60 HP, goes down to Wiggly and
Fossil Magmar pretty easily. I think this card deserves a 6.0.
chances are it's best thing.