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nuisance to play against."
Before Gym was out in America, I
think Rocket's Hitmonchan was the most talked about card. Everybody
knew of Crosscounter, and the ability to deal double back seems just
amazing. Unfortunately, there are a few ways to work around this, and
I think this card didn't prove to be completely broken, but it's still
an extremely good card. I got quite a few E-mails from people that
wanted this card evaluated, so here ya go, everyone.
we're dealing with a nice attack here. What is it, a stalling an
attack? It can be, if you and your opponent are tied in prizes, for
example, and your Pok�mon are damaged. But it's a nice opening attack
too, you Crosscounter, Electabuzz Thundershocks. Flip, boom! 40 to
Electabuzz. The base damage doubles, and then the lovely weakness is
about that turn 2 Wiggly threat? Wiggly fills it's bench after a
Crosscounter, and has to re-think about Doing the Wave. You're gonna
need 9 Defenders to keep that Wiggly alive if Crosscounter goes
through, as Rocket's Hitmonchan can deal 240 back. (60x=120x2=240)
forces Electabuzz, Mewtwo and Wigglytuff, as long as they don't have
an empty bench or something, knock themself out with their strongest
attacks if you flip heads. Remember it's an if, and it's still a coin
flip, but your opponent is just as worried about is as you are.
The 60 HP is Made up by...
no one likes the even number of 60HP as it's easy to take down, Wiggly
knocks it out in one shot, but unlike base Hitmonchan, Rocket's has a
one retreat cost, making it something that you would actually retreat
is a nice attack, the same energy base Chan needs for Special,
Rocket's uses do to 10 more. Nice. This attack, of course, is more
than enough to take down the Wigglytuff, Lickitung and Electabuzz with
one shot. It puts it in PlusPower Range for the other things, like
Magmar and Mewtwo, needing 2 PlusPowers for the one hit K.O.
How to Get Around Crosscounter
with all these abilities to really damage your opponent, seems just
amazing. But, there are ways to get around it. Don't forget weakness
and resistance are applied from Rocket's Hitmonchan's Crosscounter. A
Scyther's Slash is a nice attack against Rocket's Hitmonchan, as it
does 30, and if Rocket's Hitmonchan gets the flip, it deals 30 back.
(30x2=60-30 for resistance=30)
forget- benching ends all effects of attacks. It can be gusted out,
and gusted in to end Crosscounter, altough no one wants to waste two
Gusts. If you are forcing your opponent to discard their hand to end
Crosscounter, you're normally in good shape.
players are risky and might just Thunderpunch and hope heads doesn't
show up. That's not me, though, I'm the worst with coin flips and
against them. I prefer to use Scyther against this thing. It stops it,
but not as good as it stops base Chan.
Will it be Good at the STS?
Chan has an interesting attack in an environment with less Gust, which
hurts it's Crosscounter's power. (They pick on something else if they
have the chance to). There will be a lot of Clefable and Wiggly
for Chan to take out, but there's going Scyther and Rocket's Zapdos
everywhere, remember, Crosscounter applies Weakness and Resistance.
Resistance Gyms can help, though.
My Rating (1- Almost
completely useless, 5- Useable, 10-Totally broken)
Crosscounter can be amazing, but it's a flip. It's got lower HP than
most Hay Pok�mon, but Rocket's Hitmonchan can be used in anything,
even a Dark Vileplume deck. Magnum Punch is better than Special, and
can damage Scyther for 20, and Resistance Gym makes it 40, not bad.
I'd give it a 9.0. I've seen people
give it a 10, but remember- it's high rating comes from an attack
based a coin flip and it's got 60HP.
me if you want a certain card evaluated!
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