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					Pojo's Pokémon Card of the Day 
					
                        
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                           |  | 
							Wobbuffet - S&M: Burning Shadows
 - #BUS-149
 
							Date Reviewed: 
							Sept. 20, 2017
 
							
							Ratings
                            & Reviews Summary
 Standard: 1.76
 Expanded: 1.83
 Limited: 2.83
 
							Ratings are based
                            on a 1 to 5 scale. 1 being horrible. 
							3 ... average.  5 is awesome.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              |  aroramage
 | Spoiler alert, Shadowy Knot won't 
						make Wobbuffet amazing.  We've seen these kinds of attacks 
						before, and the only reason it's probably getting any 
						notoriety is because it is coming in a time where 
						Evolution Pokemon - which are usually better known for 
						having high Retreat Costs in general - are becoming more 
						dominant. Shadowy Knot costs 3 Energy and does 50 damage 
						for each Energy noted in the Retreat Cost of a Pokemon, 
						but that doesn't make it good. For one, the attack is 3 
						PSYCHIC Energy, it's reliant on the Retreat Cost of your 
						opponent's Pokemon which will usually be geared towards 
						lower numbers in general (2 is the likely average, 
						meaning you're hitting for 100 damage), and Wobbuffet 
						himself, while bulkier than most Basic non-EX/GX 
						Pokemon, isn't going to be able to carry a deck to 
						victory on his own.  It's no Trashalanche, but it's not 
						worth overlooking either. Perhaps a fringe choice in 
						some Psychic decks, but acceleration for Psychic Energy 
						in particular would be a must.  Rating  Standard: 1.5/5 (otherwise it's 
						overcosted for what it can do)  Expanded: 1.5/5 (it targets well, 
						but won't always hit more than 100)  Limited: 2.5/5 (and that's being 
						generous)  Arora Notealus: Someday, Wobbuffet. 
						Someday you'll be amazing, right? Maybe not today, but 
						maybe when you get an Ability that works with 
						your...quirk.  Next Time: A blast from the 
						past...it's paperwork. |  
              |  21times
 | 
						
						
						Wobbuffet 
						(Burning Shadows, 49/147) pops back up again in 
						the Burning Shadows expansion set. 
						A 120 HP Basic Psychic Pokemon, this version has 
						just one attack, 
						Shadowy Knot, that (for three Psychic energy) does 
						fifty damage for each * in the active Pokemon’s retreat 
						cost. 
						
						It took me two matches to figure out that our friend
						Wobbuffet has 
						a HUGE Achilles heel: if the Pokemon it is attacking has 
						a Float Stone 
						(Breakthrough, 137/162) attached to it,
						Wobbuffet’s 
						Shadowy Knot does a grand total of ZERO damage to 
						the opponent’s active Pokemon. 
						The card text on
						Float Stone 
						reads as such: 
						
						“The Pokémon this card is attached to has no Retreat 
						Cost.” 
						
						Whether you agree with it or not, whether it’s logical 
						or not, it is what it is. 
						If your opponent’s active has a
						Float Stone 
						attached to it, you do no damage to that Pokemon. 
						
						I didn’t spend any additional time trying to see if
						Alolan Dugtrio 
						(Sun & Moon, 87/149) would actually increase the 
						retreat cost by one even if
						Float Stone 
						were attached, and I didn’t bother with trying to see if 
						I could get Field 
						Blowers (Guardians Rising, 125/145) in a 
						timely enough fashion to counter
						Float Stones 
						attached to my opponent’s active. 
						The fact that simply attaching a
						Float Stone 
						will completely shut down
						Wobbuffet 
						just makes it unplayable. 
						
						Rating 
						
						Standard: 1.5 out of 5 
						
						Conclusion 
						
						If it weren’t for 
						Float Stone kryptoniting
						Wobbuffet, 
						this card would actually be pretty good. 
						I actually won a match against a
						Zoroark (Breakthrough, 
						91/162) Drampa GX 
						(Guardians Rising, 115/145) deck. 
						If you can get a couple of
						Dugtrios on 
						the bench, you’re going to hit most feature Pokemon for 
						200 or even 250 damage. 
						And if you run four
						Field Blowers, 
						maybe Puzzle of 
						Time (Breakpoint, 109/122) and
						Skyla (Breakpoint, 
						122/122), it might be possible to get your
						Field Blowers 
						quickly enough to minimize the oppression of
						Float Stone. 
						But to me, it’s just way too easy for your 
						opponent to render
						Wobb 
						completely powerless, and way too hard for you to 
						overcome that dominance. |  
              |  Otaku
 | 
						
						Today we’ll check out the newest card for my second 
						favorite Pokémon, Wobbuffet.  Wobbuffet (SM: 
						Burning Shadows 49/147) is a Psychic-Type Basic 
						Pokémon with 120 HP, Psychic Weakness, no Resistance, 
						Retreat Cost [CCC], and the attack “Shadowy Knot”.  
						For [PPP],  Shadowy Knot does 50 damage per [C] in the 
						Retreat Cost of your opponent’s Active Pokémon.  
						Being a Basic is still the best Stage of Evolution, and 
						being a Psychic-Type is solid as is the 120 HP.  
						Psychic Weakness isn’t the worst but can still be 
						dangerous (especially in Expanded), while lack of any 
						Resistance is technically the worst Resistance but 
						it is largely inconsequential.  The Retreat Cost of 
						[CCC] is painful to pay, but most decks should have at 
						least some means of bypassing, eliminating, or at least 
						reducing it; slight benefit in that it makes 
						Wobbuffet a legal Heavy Ball target, so in 
						the end it seems fairly average.  Shadowy Knot has
						big Energy cost; three of a specific Energy-Type 
						is generally only affordable with the appropriate Energy 
						acceleration.  That exists, but only in certain 
						decks right now and only Metagross-GX strikes me 
						as contemporary, successful example.  I suppose you 
						could really push your luck with Max Elixir, if 
						you wished.  For this much Energy, I’d want a 
						vanilla attack to hit for 100-120 damage, so how does 
						this attack’s effect compare?  I’d expect to swing 
						for less most of the time; besides Pokémon with 
						nice, low Retreat Costs naturally being popular, 
						Float Stone (or similar cards) are not uncommon in 
						decks where the Retreat Costs would fuel big hits. 
						
						It isn’t all doom and gloom for Wobbuffet, 
						though, as you can do a few things to help it out.  
						One can partner it up with something that can handle 
						opponent’s that just aren’t going to take enough damage 
						from Shadowy Knot, either directly (by being an 
						alternate attacker) or indirectly (by improving the odds 
						of the opponent’s Active having a high Retreat Cost).  
						With the former, it might work best to look for decks 
						that already exist and might want Wobbuffet 
						as an alternate attacker.  The only thing I can 
						think of which might fit are Metagross-GX decks; 
						the [PPP] cost of Shadowy Knot isn’t so bad when you 
						have the “Geotech System” of Metagross-GX to 
						attach Psychic Energy from your discard pile, and
						Wobbuffet can be used to pound on chunkier 
						Pokémon (in general) while giving up only one Prize and 
						Fire-Types in general, since they can really put the 
						hurt on your Fire Weak Metagross-GX.  For 
						example, Volcanion-EX has 180 HP with a Retreat 
						Cost of [CCC], so with a Choice Band Shadowy Knot 
						will score a OHKO.  This brings us to the second 
						big piece of support; Field Blower; it will allow 
						you to discard Stadium cards like Fairy Garden 
						and/or Tools like Float Stone, which zero out 
						Retreat Costs.  Other possibilities are to see if 
						you can build a Garbodor (SM: Guardians Rising 
						51/145)/Garbodor (XY: BREAKpoint 57/122) 
						deck; you’ll still want multiple copies of Field 
						Blower in there as well.  The newer Garbodor 
						serves as an alternate (possibly the main) attacker, 
						while the slightly older one denies another 
						reasonably common means your opponent has for reducing 
						Retreat Costs: Abilities.  
						
						The third and final approach I’ll touch upon is the 
						least impressive; use cards that can increase the 
						Retreat Cost of your opponent’s Pokémon.  The 
						big issue is that you can only do so much with 
						Trainers (mostly just the odd Stadium); you’ll be 
						employing Abilities and so it requires too much space to 
						work with the Metagross-GX idea and clashes with 
						the double Garbodor approach as well. Still, you 
						can use Alolan Dugtrio (Expanded includes some 
						other options) to tack on an extra [C] per copy in play 
						to the Retreat Cost of your opponent’s Active.  
						Sounds slick, since that means Wobbuffet could 
						use Shadowy Knot to do 200 damage, even when something 
						has a natural free Retreat Cost, but that would require 
						a really excellent setup to accomplish in the first few 
						turns of the game.  It would also be vulnerable to 
						Abilities being shut down or Float Stone 
						counters; at least for now, Field Blower is your 
						best counter to both.  Getting out multiple Stage 1 
						Bench-sitters while also managing to get [PPP] on
						Wobbuffet once seems daunting; the fact 
						that Wobbuffet will be doing well to survive one 
						attack from your opponent’s Pokémon makes me think this 
						is best served for a “fun” deck.  Maybe enjoy 
						Wobbuffet in Limited Format play, assuming your deck 
						runs heavy on Psychic Energy.  
						
						Ratings  
						
						Standard: 
						1.75/5  
						
						Expanded: 
						1.75/5  
						
						Limited: 
						3/5  
						
						Conclusion  
						
						Wobbuffet 
						is a very, very specialized Pokémon and I don’t think 
						its specialization is very effective.  The 
						powers-that-be seem to like effects that zero out 
						Retreat Costs, and those overwrite effects that raise 
						them, leaving this Wobbuffet too likely to whiff.  
						A radical shift in the metagame could change 
						this, but it isn’t a chance I expect to see happen.  Wobbuffet 
						was 21times’ 15th place pick, but didn’t make my own 
						list; unofficially, I guess it would be our 25th place 
						pick. |  
              |  Vince
 | 
						There’s not much 
						to be said on today’s card, Wobbuffet.  It has only 
						one attack called Shadowy Knot.  It costs PPP and 
						does 50 damage times the number of retreat cost of the 
						defending Pokemon to the defending Pokemon.  This 
						could range from terrible (zero damage) to great (200 
						damage).  The attack cost is hard to meet without 
						some max elixirs and depending on the matchup, it won’t 
						do as much damage than you think.  Greninja BREAK 
						laughs at Wobbuffet while Trevenant BREAK and Volcanion 
						EX takes heavy damage from Wobbuffet! 
						  
						Rating: 
						Standard: 1.25/5 
						Expanded: 1.25/5 
						Limited: 2/5 |  
              |  Retro
 | 
						
						           
						Wobbuffet cards are normally disruption cards or 
						utility cards. And all Wobb cards are great at doing so. 
						But this time, we have a new Wobbuffet card that 
						essentially is an attacker. So how does it stack up as 
						one?  
						
						           
						This new Wobbuffet is a 
						Basic 
						Pokemon, so it does avoid the Wynaut phase, meaning that 
						Po Town (SM 
						Burning Shadows) isn’t going to lay a finger on it. 
						It has 120 HP, which is a bad HP count to have since 
						there are an awful lot of Pokemon that can hit for 120 
						damage, cleaning up Wobbuffet fairly easily. Being a 
						Basic Pokemon, you have the option of using Fighting 
						Fury Belt (XY BREAKpoint) to 
						boost Wobb’s HP to 160, which is nice and you also have 
						the extra 10 damage boost, which may come in handy. It 
						also has a retreat cost of 3, which is big, so the FFB 
						does compete for the Tool slot against Choice Band (SM Guardians Rising) for extra damage but it doesn’t boost the HP, 
						and also Float Stone (XY 
						BREAKpoint) to give Wobbuffet free Retreat. Which is 
						really confusing, because now you need to choose between 
						survivability or damage.  
						           
						Speaking of damage, its only attack, Shadowy Knot 
						costs 3 Psychic energies. Being a basic Pokemon you can 
						use the item card Max Elixir (XY 
						BREAKpoint) to get energies quickly to Wobb, which 
						makes it able to attack in a single turn. And for those 
						3 Psychic energies, you get to deal 50x the number of 
						energies in your opponent’s Retreat cost. Let me tell 
						you, a 50x multipler is huge and can deal the damage 
						quickly. And luckily in this meta we do have ways to add 
						up the damage to be phenomenal. Although we do lose the 
						Stadium card Team Aqua’s Secret Base (XY 
						Double Crisis) which adds 2 more retreat cost to 
						each non-Team Aqua Pokémon in the Active slot, we do 
						have Alolan Dugtrio (SM Base Set) that has the Tangling Hair ability, increasing your 
						opponent’s Retreat Cost by 1 for each of these moles in 
						play. So if you can get at least 2 Alolan Dugtrio in 
						play, you add +100 damage to Shadowy Knot, meaning you 
						can hit for extremely big numbers. Against the 2 retreat 
						cost Pokémon, which are here in the format, you can hit 
						for 150 stock and 250 with the 2 Alolan Dugtrios in 
						play. This card is amazing, and it does have a bright 
						future ahead of it. But is it?  
						           
						You see, this card is defeated by one card, and 
						one card only. Yep, it’s Float Stone (XY 
						BREAKpoint)! The same card that you might consider 
						putting in the Wobb deck. What Float Stone does, for 
						those new to TCG, is that it eliminates all the Retreat 
						Cost of a Pokémon the Float Stone is attached to. So no 
						matter how big you can make the Retreat cost of your 
						opponent’s Pokémon, when they have the Float Stone 
						there, your attack will deal zero damage. One might 
						argue that you can just use Field Blower (SM 
						Guardians Rising) to remove the Float Stone, there 
						are many instances where you just can’t find them by 
						drawing cards, and so there will be numerous 
						possibilities that the damage of Wobb will remain zero. 
						Of course you can use a Float Stone of yours to improve 
						your mirror match, but that will be weird. Another weak 
						point is the combination of Psychic weakness and low HP; 
						with such threats like Espeon-GX (SM 
						Base Set) and Garbodor (SM 
						Guardians Rising) running around, they are 
						practically able to kill you like slicing paper. 
						 
						           
						So at the end, Wobbuffet is a very cool 
						conceptual card with a unique attack that abuses a very 
						important fact in the TCG game, and that alone is cool. 
						But in practice it doesn’t turn out that way, which is a 
						shame.  
						
						Rating: 
						
						Standard: 2.8/5
						
						(A very cool deck concept, but it’s not that good in practice. Too slow 
						and seriously inconsistent.) 
						
						Expanded: 2.8/5
						
						(The same reasons as in Standard) 
						
						Limited: 3.8/5
						
						(A basic Pokémon that can abuse an important aspect of the game is very 
						good, and it can deal massive damage relatively quickly. 
						A must on Psychic decks.) |  |