|  aroramage
 | And now we come to another GX, this 
						time the unusual Gumshoos!  To be honest, as far as Stage 1 
						Pokemon-GX go, Gumshoos-GX isn't that bad. His Ability, 
						Search the Premises, helps gather information on what 
						your opponent's got in their hand, allowing you to 
						prepare accordingly. His regular attack, Headbutt 
						Bounce, is a decent 3-for-100 vanilla strike, though 
						probably the biggest drawback that he's got. And his GX 
						attack, Gumshoe Chance GX, starts out at 1-for-10 and 
						goes up by 50 for each Energy attached to your 
						opponent's Active Pokemon, thus a heavy-punisher against 
						Pokemon that need a lot of Energy for their attacks.  So what keeps Gumshoos-GX out of 
						most decks, seeing as he can technically be run in 
						anything? Well the Stage 1 investment line-up is 
						probably another factor when coupled with the Headbutt 
						Bounce. On top of that, if you're not making Gumshoe 
						Chance GX your one GX attack for the game, then Gumshoos-GX 
						just becomes a glorified investigator, and that can make 
						him a huge target for anyone who wants 2 Prizes. 
						Granted, they'll still need the effort to KO him, what 
						with 210 HP, but the right conditions will bring a lot 
						of trouble on poor Gumshoos-GX.  If you wanted to run a 
						Colorless-GX, honestly Tauros-GX is pretty much the 
						standard, but don't fret if you get a Gumshoos-GX 
						instead. It only takes a little tweaking to make him 
						work, and his GX attack can certainly tilt things in 
						your favor.  Rating  Standard: 3/5 (not the absolute 
						beast that Tauros-GX is, but certainly a good pick)  Expanded: 3/5 (though a 210 
						2-Prized Investigator is probably not the most ideal 
						usage for two slots in a majority of decks)  Limited: 4/5 (let the record show 
						though that he has potential)  Arora Notealus: Gumshoos-GX has a 
						great deal of potential going for him, but he might not 
						be the greatest attacker. I'd think the best use for him 
						is at the start, where you can get a lot of information 
						very quickly and begin to counteract your opponent's 
						strategy. Course I don't think if you've got another GX 
						attack that's better than Gumshoe Chance GX that you 
						waste your GX attack on him, but if you needed to get 
						out of a pinch or else take those last couple of Prizes, 
						you could easily fuel him up to get away with it.  Next Time: Well now we're going way 
						back...to the beginning of TCG time... | 
            
              |  Otaku
 | 
						Note: 
						I’ve been falling behind in my reviews again, but 
						
						my Monday review 
						for Tsareena and 
						
						
						my Tuesday review for Repel have both been posted (since I finally submitted 
						them).  Monday’s may be particularly interesting 
						because I try to clear up some misunderstandings about 
						how that card’s Ability functions.  
						Time for another 
						Pokémon-GX, and this time it’s Gumshoos-GX (Sun 
						& Moon 110/149, 145/149, 157/149)!  First, let 
						us cover the fundamentals of being a Pokémon-GX: it 
						isn’t a Stage (like being a Mega Evolution), but it is a 
						recognized in game classification, as it is a mechanic 
						like being a Pokémon-EX.  In fact, just like 
						Pokémon-EX, Pokémon-GX give up an extra Prize when KO’d.  
						As of yet, there aren’t any detrimental effects that 
						target them or beneficial effects that exclude them, but 
						we know that Choice Band is on the way, and it is 
						a Tool that seemingly anything may equip to do +30 
						damage when attacking an active Pokémon-EX or 
						Pokémon-GX, so it’s on the way.  Pokémon-GX so far 
						have all enjoyed higher HP scores than is typical to 
						their regular counterparts, and have either an Ability 
						with two attacks or three attacks with one of those 
						attacks being the once-per-game GX attack.  Yes, 
						most of this is quite obvious, but remember that there 
						are new players joining our ranks all the time, and for 
						some (especially younger) players, keeping all this 
						straight can be a chore.  As a Colorless Pokémon,
						Gumshoos-GX won’t be able to exploit any 
						Weakness, but at least it won’t have to deal with any 
						Resistance, either.  It might be able to tap into 
						some of the Colorless Type support like Winona, 
						but I don’t have any data to back that up.  Like 
						almost all Colorless Types, if there isn’t any 
						Type-specific support involved, Gumshoos-GX will 
						work just as well mixed with another Type as it will 
						with all other Colorless Pokémon.  
						As a Stage 1, 
						Gumshoos-GX isn’t as easy to put into play as a 
						Basic, but it is easier than any other Stage of 
						Evolution save BREAK Evolutions which Evolve from 
						Basics, and unlike those, this can tape some handy Stage 
						support (more on that later).  It makes its 210 HP 
						less impressive than if it had been a Basic, but not by 
						too much; this is still a good score that should let 
						Gumshoos-GX survive a hit much more often than not.  
						If your opponent isn’t at a point where he or she can 
						average at least 110 damage per turn, Gumshoos-GX 
						can even survive two hits; I just don’t expect that to 
						be an overly common occurrence.  Fighting Types 
						should have an especially easy time with Gumshoos-GX 
						thanks to its Fighting Weakness; the Type is already 
						quite good at stacking damage bonuses to enable hard, 
						fast strikes.  The HP isn’t completely mitigated by 
						the Weakness, but anything with some substance behind it 
						like attacks that require two or more Energy or just one 
						Energy but with a large combo will pull off the OHKO.  
						Lack of Resistance is almost a non-issue; I wish there 
						was some but given that Colorless Pokémon represent the 
						Normal Type and how video games Types were converted to 
						TCG Types, there just isn’t a good option to use.  -20 
						damage for a single match-up, even an obscure one, would 
						have been nice, but most cards lack Resistance entirely, 
						so it doesn’t hurt Gumshoos-GX.  The Retreat 
						Cost of [CC] is too expensive to easily pay, but not so 
						pricey you won’t usually manage it; not really an 
						advantage or disadvantage.  
						Gumshoos-GX 
						has the Ability “Search the Premises”, which allows you 
						to look at your opponent’s hand, but only once for each 
						copy of this Ability you have in play.  Constantly 
						seeing your opponent’s hand can actually get a bit 
						clunky in the implementation, and I’d prefer just being 
						able to look at often as one likes, but this is still 
						enough to aid in general planning or improve the 
						effectiveness of hand control/disruption.  Could be 
						better, but it is still good. The first attack is “Headbutt 
						Bounce” for [CCC], doing 100 damage.  The going 
						rate right now seems to be more like 130, since this 
						enables a solid 2HKO of just about everything in the 
						competitive sphere, but 100 is still competent, 
						especially if this card isn’t your main attacker.  
						I know one must be careful when considering future 
						releases, as Japan sometimes gets something way 
						ahead of us, or even something we won’t get at all.  
						Translations can sometimes have subtle errors as well, 
						so take it with a grain of salt as, for the second time 
						this review, I bring up Choice Band; that boosts 
						Headbutt Bounce into that good 130-for-three range. 
						 “Gumshoe Chance-GX” requires only [C] to use; its base 
						damage is only 10, but for each Energy attached to the 
						opponent’s Active, Gumshoe Chance-GX does an extra 50 
						damage.  This isn’t a guaranteed killer play in all 
						matchups, but it hits anything with two Energy attached 
						for 10 more than Headbutt Bounce, anything with three 
						Energy attached for 60 more than Headbutt Bounce, and 
						past that we are looking at KO’s against Energy hogs.  
						This is one of those GX attacks that are good because 
						you can have more than one GX-attack in your deck, even 
						if you may only ever use one in a single match.  
						These effects don’t have tremendous synergy, but they do 
						work reasonably well together for the very reasons I 
						kept saying they were good.  
						Gumshoos-GX 
						Evolves from Yungoos, and so far, our only option 
						is Sun & Moon 109.  This is a Basic, 
						Colorless Pokémon with 70 HP, Fighting Weakness, no 
						Resistance, Retreat Cost [C], no Ability, and two 
						attacks.  For [C] it can use “Tackle” to do 10 
						damage, and for [CC] it can use “Bite” to do 20.  
						This card is vanilla filler, doing nothing to aid in 
						getting Gumshoos-GX into play and with two 
						completely generic attacks.  At least they aren’t 
						absolute garbage vanilla attacks, and it sports one of 
						the higher HP scores seen on Evolving Basics (excluding 
						Pokémon-EX) but without a hefty Retreat Cost.  [C] is 
						actually pretty good.  It may just be a stepping 
						stone to Gumshoos-GX, but at least Yungoos 
						isn’t a bad stepping stone.  So how does one best 
						utilize this card?  If you have room for a Stage 1, 
						it actually looks like a decent fit for anything that 
						won’t shut down its Ability.  If it isn’t integral, 
						even an unreliable 1-1 line could be worth the effort.  
						As it probably won’t be the main focus, a glance at 
						recent tournament results (which don’t include full 
						decklists, at least not yet) means I don’t know if it is 
						seeing some worthwhile competitive play or is being 
						ignored.  I am thinking it would be useful for a 
						hand control/disruption deck, or with Eeveelutions.  Flareon 
						(XY: Ancient Origins 13/98), Jolteon (XY: 
						Ancient Origins 26/98), and Vaporeon (XY: 
						Ancient Origins 22/98) allow it to exploit up to 
						three forms of Weakness, and you could include Espeon-GX 
						and/or Umbreon-GX to cover two more forms of 
						Weakness.  It also gives you two more technical 
						GX-attacks; they aren’t super specialized, but they 
						aren’t general purpose either; it ought to be a rare 
						occasion when none are worth using in a given 
						matchup.  If one is really worried about that, 
						Tauros-GX is still a generic powerhouse that could 
						slip into such a deck.  
						For Standard play, 
						I expect something from Gumshoos-GX, but 
						I’m not quite sure what yet.  Same for Expanded 
						play; as is so often the case, until I have proof 
						otherwise I think the increase in combo options, 
						competition, and counters will more or less balance out.  
						If that seems a bit odd (I listed two negatives), you’ll 
						also have more counters to the counters; dealing with 
						Ability denial such as Garbodor (XY: 
						BREAKpoint 57/122) is a lot easier here thanks to 
						Startling Megaphone, Tool Scrapper, and/or 
						Xerosic helping with discarding the Pokémon Tool 
						needed to trigger “Garbotoxin”.  Gumshoos-GX is a
						great pull for Limited play; only leave it out if 
						you pull a big, Basic Pokémon-GX you think is strong 
						enough to risk running completely solo.  Every 
						aspect of Gumshoos-GX, excluding combos, is 
						better here than in either Standard or Expanded play.  
						
						Ratings  
						Standard: 
						3.35/5  
						Expanded: 
						3.35/5  
						Limited: 
						4.5/5  
						
						Summary  
						Gumshoos-GX 
						is a good, all-around Pokémon-GX.  It would be a 
						must run if it was a Basic (even assuming slightly worse 
						HP and damage output), but as a Stage 1, it costs just 
						enough space that it plummets to “Something to consider” 
						for most decks.  There are a few builds that might 
						make excellent use of it, but we’ll have to wait and see 
						if they perform at tournaments as well as they do in 
						theory.  So far, that hasn’t happened.  
						Gumshoos-GX 
						received a “B” from me both times I evaluated it while 
						creating my personal Top 10 list.  I didn’t expect 
						as much from it as some, but I expected more than we’ve 
						seen; converted to our usual Pojo scoring system, that 
						would be a 3.75/5!  Gumshoos-GX didn’t make my 
						personal top 10, nor show up on anyone else’s list, but 
						it did make my personal top 12 in 12th place. |