Pojo's Pokemon Card Reviews, news, tips, strategies and more!

Pick Up Our New 20th Anniversary Pokemon Book for your Collection!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


- Sun & Moon

Date Reviewed:
March 28, 2017

Ratings & Reviews Summary

Standard: 3.17
Expanded: 3.25
Limited: 2.25

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Remember when Eevee came out in Furious Fists, and everyone made a big deal about it having Energy Evolution? 


So if you ran the last copy of Eevee with Energy Evolution - and yes, I'm ignoring Quick Draw, we all know you're not playing this guy for that - you probably found a lot of different uses for it. The Ability is pretty simple; if you attach basic Energy to Eevee, you can search your deck out for an Eeveelution and evolve Eevee based on the type of Energy it is. So with the exception of Metal Energy, Eevee has a lot of versatility. 

If you used the older copy, you'll know that Flareon (PLF) continues to be a popular option, even if my last review completely threw that idea out because of Expanded only, but it's still there at least, so Vengeance decks can come out faster. In Standard, you do get Flareon as well as Vaporeon and Jolteon, all from Ancient Origins (for now), all with their different Abilities to add multiple Types to Stage 1s. And I'm sure there are a few I'm forgetting, but keep in mind you can't go into the Eeveelution-EX library for that, since none of them evolve.

...that said, there's a lot of discussion on the new Pokemon-GX library, and you've already got 2 excellent members: Umbreon-GX and Espeon-GX. Sure, there will probably be more Eeveelution-GX down the road, but just keep in mind that you can go from a 60 HP Basic to something with over 200 HP in the same amount of time it takes you to put down a basic Energy...aaaaaaaaand search your deck and what-not - point is, you can get these GX out quick. 

Having Energy Evolution back in Standard is crucial to keep in mind in context of other Eeveelutions, especially if we get an amazing GX - because the last thing we need is to forget that these GX can come out as early as Turn 1. 


Standard: 3/5 (great support for the deck, though Eevee himself isn't worth much otherwise) 

Expanded: 3/5 (he's better than the Furious Fist version if only for the increase in HP) 

Limited: 3/5 (he's only really good if you get an Eeveelution...up a half-point for the GX) 

Arora Notealus: Those Eeveelutions, man...those Eeveelutions...one of these days, there's just gonna be a top tier highly competitive Eeveelution deck...or maybe there already was one? 

Next Time: Pollinating the countryside, pollinating the flowers.


Ol’ Otaku hurt his back last week, right before our nice, wonderful break that was going to allow him to get all caught up.  Throw in a few other issues, and now I’m running far behind.  Which ends up being kind of funny, because today’s CotD is more involved than it might look at a glance.  Eevee (Sun & Moon 101/149) is a Colorless, Basic Pokémon with 60 HP, Fighting Weakness, Retreat Cost [CC], the Ability “Energy Evolution”, and the attack “Quick Draw”.  Being a Basic - as always - is the best.  It also keeps some of the other attributes from being problematic, though there are some downsides we’ll discuss later.  Being a Colorless Type is unlikely to matter as there are no Colorless Eeveelutions to combo with, and even if Colorless Weakness/Resistance was a thing in Standard or Expanded play (it isn’t), Quick Draw does no damage.  60 HP is low enough Eevee isn’t surviving any remotely serious attack, but it does keep it a legal Level Ball target.  Fighting Weakness is dangerous but that low HP means it can’t make things much worse.  Resistance is missing, but again 60 HP means it wouldn’t help much either.  The Retreat Cost of [CC] is annoying because an Eevee stuck up front is going to be just a bit pricey to Bench, but between its HP and Ability, that isn’t too likely to be an issue. 

Energy Evolution triggers when you attach a basic Energy (not Special Energy) to Eevee from hand (not from anywhere else) during your turn (not at any other time).  You may then search your deck for something that Evolves from Eevee that has the same Type as the Energy you just attached, then play it onto Eevee (which counts as Evolving, but from the deck).  Except you are allowed to make use of this effect the first turn Eevee is in play and even the first turn of the game.  Quick Draw costs [C] and allows you to flip a coin; “heads” means you draw a card, “tails” means the attack does nothing.  Not the worst filler, but only something to use in an emergency, like when Silent Lab or Alolan Muk is shutting down the Abilities of Basics, or something else has all your Abilities offline.  This is probably the overall best Eevee available right now.  Eevee (BW: Plasma Freeze 90/116) is the next best choice, due to its “Signs of Evolution” attack, which costs [C] and allows you to search your deck for up to three Eeveelutions (which must be of different Types) to add to hand.  If your own deck requires Abilities go offline or you want to split between two Eevee (just in case) this is the other Eevee to consider, at least in Expanded.  It is also a great pull in Limited, unless you whiff on Eeveelutions. 


Standard: 3.5/5 

Expanded: 3.5/5 

Limited: 1.5/5 (but at least 4/5 with an Eeveelution) 


Wait, where’s the rest of the review?  Honestly, I had to ditch my initial plan of a massive Eeveelution overview.  I’ve been struggling to get my reviews done lately, and I’ve barely touched the PTCGO for the last few weeks, so I’m falling behind there.  Something had to give… so let us at least be grateful Eevee isn’t some filler Evolving Basic but an integral part to most Eeveelutions.


Eevee (Sun & Moon, 101/149) has captured the hearts of so many Pokemon fans because it’s so stinking cute!  Personally, I’ve never played Eevee, I just haven’t ever really spent any time trying to make it work in the card game, so I don’t know much about it.  Therefore, logically, I turned to my twelve year old twin Pokemon fanaticized children for advice.  I said to them, “Guys, I need your help.  I’m writing a review on Eevee on Tuesday.  I need you to tell me everything you know about it.”  And here’s what I got: 

“I love Eevee!  It’s sooooooo cute!” 

“It evolves into a lot of different Pokemon.” 

Uh-huh.  Great, thanks guys.  So much for my Pokemon experts.  Well, as the saying goes, if you want something done right…. 

Our current version of Eevee features a truly special ability.  Energy Evolution allows you to evolve into any of Eevee’s incarnations by simply attaching a basic energy card onto it.  You can use this on the first turn of play or if this is the first turn the card is placed into play – you just have to select an evolution of the same type as the energy card you placed on Eevee.  Obviously, it goes without saying that many players have taken advantage of the speed of this acceleration to get two of the more popular GX Pokemon Umbreon GX (Sun & Moon, 80/149) and Espeon GX (61/149) into play very quickly.  A Mega Mewtwo EX (Breakthrough, 64/162) decklist that finished in eighth place at Anaheim actually included a 1-1 Eevee / Espeon GX line.  Other than that, however, I don’t think that Eevee and the Eevolutions have had any competitive success. 

And that surprises me a little bit.  So, we all know that the weakness mechanic in the PTCG is borderline broken.  Many decks that are dominant have autolosses against decks that they are weak to.  Every Pokemon has one type that it has weakness too, that opposing cards of this type do double damage to the disadvantaged Pokemon.  We all know this – we all have matchups that we come across on the versus ladder where we have a quick trigger finger on the concede button. 

However, in theory, the Eevees present the ideal opportunity to exploit the weakness mechanic.  In the current Standard meta, we have five different options to choose from for Eevee to evolve into: the aforementioned Umbreon GX and Espeon GX as well as Vaporeon (Ancient Origins, 22/98), Flareon (Ancient Origins, 13/98), and Jolteon (Ancient Origins, 26/98).  Vaporeon, Flareon, and Jolteon all share the same type of ability: each Stage 1 Pokemon in play becomes the same type Pokemon as the Eevee-lution that you just selected.  For example, if you are facing Volcanion EX (Steam Siege, 107/114) and you evolve Eevee into Vaporeon, all Stage 1 Pokemon that you attack Volcanion EX with hit it for weakness, regardless of what type is listed on their card. 

Moreover, Sun & Moon has provided us (other than Umbreon GX and Espeon GX) with a couple of very strong Stage 1 Pokemon: Lycanroc GX (SM14) and Lurantis GX (Sun & Moon, 15/149).  Lycanroc GX has the good fortune of being a Fighting type, and three of the four most common Pokemon I come across on PTCGO have fighting weakness (Tauros GX (Sun & Moon, 100/149), Darkrai EX (Breakpoint, 118/122), and Oranguru (Sun & Moon, 113/149)).  Lurantis GX fills in the one major type that we miss with just Vaporeon, Flareon, and Jolteon.  Now, in addition to covering Pokemon that have water, fire, and lightning weakness, Lurantis GX hits decks that have Grass type weakness as well (I’m looking at you, Fighting and Water types).  I’ve heard that it used to be called “Six Corners,” that you could hit for weakness for up to six different types of Pokemon.  Again, I’ve never really tried this, this is the definition of theorymon, but it seems to me that there’s a decklist out there somewhere that could take advantage of all of these Eeveelutions and make for a very difficult foe.  I just haven’t been able to figure out what that deck exactly is. 


Standard: 3 out of 5


Perhaps second only to Pikachu in the overall Pokemon universe, Eevee has certainly exceeded Pikachu in the trading card game.  This newest version from the Sun & Moon expansion will have repercussions that we will feel for years to come (Sylveon GX has been released in Japan although we here on the other side of the Pacific have no line of sight to it yet).  As the Ancient Origins expansion is set to rotate out at the end of August, we’re running out of time to develop an effective “Weakness Box” deck, but I believe that this Energy Evolution Eevee might be the key to making that deck actually work.

CopyrightŠ 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.
Pokémon card reviews - Pokemon Set Reviews