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Yu Yu Hakusho
Pojo's Pokémon Card of the Day
- Sun & Moon
March 21, 2017
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
And for the last card this week,
Shiinotic reveals where he's been hiding this entire
time! THERE HE IS!!
So Shiinotic is an interesting
Pokemon that doesn't do much in terms of attacking.
Flickering Spores only does 2-for-30 and puts the
opponent to Sleep, which is fine unless they flip out of
it or Switch or something, but Shiinotic himself does
have a hefty Retreat Cost and a low 100 HP to work with.
Overall, not exactly screaming for top shelf material in
terms of attacking.
That leaves us with his Ability,
Illuminate. Once per turn, Shiinotic gets to light the
way for another Grass Pokemon in your deck to add to
your hand. Combine this with stuff like Forest of Giant
Plants, and you've got easy access to most any Grass
Evolution Pokemon you can think of. It's pretty simple
to pull off even on Turn 1, so long as you get Forest of
Giant Plants. Even without the Forest, you can still
grab a powerful Basic Grass Pokemon to put down
immediately, or you could even grab the evolution of a
card you've got in play! The possibilities are pretty
So why would Shiinotic not be that
great? Or not show up in so many decks? Well the main
reason would be deck space - at minimum, Shiinotic is a
1-1 evolutionary line-up, which means he'll take up 2
spaces in the deck (one for himself, and one for his
pre-evo Morellul). Having 2 cards take up the space of
what could be something like an Ultra Ball or a Level
Ball might not be that appealing in the long run, but
we'll have to see. Sometimes people don't wanna discard
...wait, Lurantis-GX likes the
Standard: 2.5/5 (tutors are usually
pretty good, but how many does a deck need?)
Expanded: 2.5/5 (the short answer
is all of them. A deck needs all of the tutors)
Expanded: 3/5 (cooooooooooooonsistency~)
Arora Notealus: Shiinotic is
probably...one of the most forgettable Gen 7 Pokemon out
there. I mean don't get me wrong, he's unique in his own
way...but he is also another mushroom Pokemon, and at
least Foongus and Amoongus had a gimmick in Gen 5 to be
one of those Pokeballs out in the middle of nowhere.
Week...end? Thought: I know, early
end to the week, but what do you think of this week's
cards? Dragonite seems pretty powerful, but is he
impractical or just waiting to get tapped into becoming
a player? Is Shiinotic good enough for your Grass deck,
or do you think he's not worth it? I wonder if Shiinotic
and Vikavolt would get along better than Vikavolt and
Dragonite? Probably not, considering.
(Sun & Moon, 17/149) is a Stage 1 Grass Pokemon
with 100 HP.
As if Grass Pokemon didn’t have enough going for them
ability, Illuminate, allows you to search your deck for any Grass Pokemon and
place it in your hand.
Shiinotic initially getting significant acclaim in
Sun & Moon pre-reviews, but I haven’t seen much
of him at all in the month and a half since the SUM
saw him three times in February (one win and two losses)
and only once in March (I lost).
Shiinotic initially but also left him out of deck
builds after the first couple of weeks.
It seemed to me that he didn’t bring enough value or I couldn’t get him
out early enough to make a difference.
However, this review gave me the opportunity to
and objectively evalutate whether he truly improves the
winning percentage of a Grass deck.
I decided to use a deck that
carries as many Grass Pokemon as possible.
The decklist I chose:
Decidueye Lock (pre Shiinotic)
##Pokémon - 24
* 2 Shaymin-EX ROS 77
* 3 Tauros-GX SUM 100
* 1 Beedrill-EX PR-XY XY157
* 2 Oddish AOR 1
* 2 Gloom AOR 2
* 2 Vileplume AOR 3
* 4 Rowlet SUM 9
* 4 Dartrix SUM 10
* 4 Decidueye-GX SUM 12
##Trainer Cards - 29
* 3 Professor Sycamore STS 114
* 4 Trainers' Mail ROS 92
* 4 Lillie SUM 147
* 1 Revitalizer GEN 70
* 1 Professor Sycamore BKP 107
* 4 Forest of Giant Plants AOR 74
* 4 Ultra Ball SUM 135
* 1 Lysandre FLF 104
* 3 Float Stone BKT 137
* 2 Level Ball NXD 89
* 2 Fighting Fury Belt BKP 99
##Energy - 7
* 4 Double Colorless Energy EVO
* 3 Grass Energy EVO 91
With this decklist, I had 16
wins and 9 losses for a 64% winning percentage.
Then I took out a
Level Ball (NXD,
Beedrill EX (PR-XY XY157).
I took out the
Beedrill because of the simple fact that I rarely run into
I saw him zero times in the first 25 matches, and
I’ve only come across him 18 times in 233 matches this
month (less than 8%).
I did have one match against
the second group of 25 matches, and I lost that game.
becomes more prevalent again, I would definitely
In the second group of 25
Shiinotic, I went 19 and 6, a definite improvement
to 76%. Was
it all because of
In the first group of 25 matches, I had the
advantage 9 times, neither of us had it 13 times, and my
opponent had it 3 times.
In the second group with
had the advantage 14 times, neither of us had it 5
times, but my opponent had the advantage 6 times.
If we give a numerical weight to each category,
we can objectively measure strength of schedule.
I gave matches where I had the advantage 1 point,
where neither of us had the advantage 2 points, and
where my opponent had the advantage 3 points.
Using this system, the first test group without
an opponent strength rating of 44 (9 X 1 plus 13 X 2
plus 3 X 3).
The second group with
Shiinotic had a strength rating of 42 (14 X 1 plus 5 X 2 plus 6 X
Therefore, I would say that the level of opponents that
I played with both groups was basically the same.
Part of what is difficult to
gauge, however, is that I only actually played
times in those 25 matches.
Granted, I won all five of those matches, but
would I really have lost 3 of those 5 matches had I not
My notes for those five matches indicate the
In three out of the five matches, my notes state that
Shiinotic was good or helped
In one out of the five matches, I wrote that
In one out of the five matches, I wrote that
helped a little
So maybe it is that
Shiinotic was the difference in four of those five matches.
Maybe I would have lost three of the five without
him. Maybe I
would have won even more matches had I made a more
concerted effort to get him into play.
I will say that I felt that getting him onto the
bench was a bit of a challenge unless I actually had
Morelull (Sun & Moon, 16/149) in my opening hand or early in
There are only five bench spots: one of them’s going to
be allocated for Vileplume (Ancient Origins, 3/98), you’re probably going to
(Roaring Skies, 106/108) in another, you gotta
put a backup
Tauros-GX (Sun & Moon, 144/149) in another,
and that leaves only room for one
& Moon, 12/149) if you put down
The bench crams up quickly, and that makes it
difficult to get
Shiinotic into play.
It’s almost a first come, first serve situation –
you snooze you lose.
I’m definitely going to continue playing him,
though, and I may even add an additional
help increase the odds of my getting
Standard: 3.5 out of 5
Without a doubt, if you are
running a Grass deck, you need to at least test
Give it a run and objectively track how you do with it,
if it helped improve your win percentage.
As I mentioned, I would probably add an
Morelull (I would substitute it for a
Hopefully, it will help your winning percentage
as much if not more than it helped mine.
We wrap up our
super short week with Shiinotic (SM: Black
Star Promos SM10; Sun & Moon 17/149).
This is a Grass Type, which is less useful than it may
sound. We aren’t going to worry about Weakness or
Resistance, as Shiinotic isn’t something you use
for its attack. The biggest advantage of a
Grass Type right now stems from Forest of Giant
Plants, but it is for Grass Types that Evolve
if you want to get technical; it can help Shiinotic
because Morelull is available as a Grass Type.
There is Revitalizer, an Item to snag two Grass
Types from your discard pile and add them to your hand;
this has proven quite useful in most decks not only to
reclaim Pokémon that have been KO’d but to make freely
discarding such cards during setup less painful
(sometimes even helpful). The other pieces of
explicit Grass Pokémon support may prove useful on a
deck-by-deck basis, and I’ll bring them up later if need
be, but the next useful aspect of being a Grass Type is
the synergy with other Grass Type Pokémon, some of which
are attackers like Lurantis-GX, others of which
are Bench-sitters included for their Abilities like
Vileplume (XY: Ancient Origins 3/98).
None of the [G] Energy-based support is particularly
relevant right now either, save Virizion-EX in
the Expanded format. At least I think; as it can
be run in most decks compatible with its “Verdant Wind”
Ability in a low count, it may have fallen out of favor,
especially if the metagame (of that area, if not in
general) shifts away from heavy Special Condition usage.
There are a few anti-Grass effects, but the only one
you’re likely to encounter is one-side of Parallel
City (normally run for its Bench-shrinking effect),
which reduces the damage Grass Types (and Fire and Water
Types) do by 20… and like I said, Shiinotic
shouldn’t be attacking.
is a Stage 1 Pokémon, so it isn’t especially easy to
slip into a deck, but it is pretty reasonable; just one
extra card and one extra turn over using a Basic
Pokémon. As a non-attacker, I don’t think
Flareon (XY: Ancient Origins 13/98),
Jolteon (XY: Ancient Origins 26/98), and
Vaporeon (XY: Ancient Origins 22/98) are
going to matter, either, though maybe there is some
trick enabled by adding Fire/Lighting/Water-Typing to
Shiinotic could prove worthwhile. Shiinotic
has 100 HP, enough to survive small hits, but easily
taken down in one shot by most decks with a half-decent
setup. Instead of wishing it was higher, it might
have been better for it to be 10 HP lower so that
Level Ball could search it out. Fire Weakness
just means Fire decks are quite, quite likely to score a
OHKO, as opposed to being just “likely”. Lack of
Resistance is typical and only means so much to a 100 HP
Pokémon, so while I would prefer it to be present, it
doesn't really hurt Shiinotic to be lacking any.
The Retreat Cost of [CC] is low enough you can often pay
it but high enough you’ll feel it sooner or later if you
do. Mostly a concern should Shiinotic be
stranded up front to stall, as decks looking for the KO
probably will manage it in one.
has the Ability “Illuminate”, which allows you to search
your deck once per turn, before you attack, for a Grass
Type Pokémon, then add it to your hand. While not
powerful in and of itself, Illuminate provides reliable,
reusable search for the Grass Type. As is usually
the case, “once per turn” refers to a particular
instance of the Ability; if you have multiple
Shiinotic with Illuminate on your Bench, each
can be used once per turn. Shiinotic has an
attack called “Flickering Spores” for [GC]; it does 30
damage and leaves your opponent’s Active Asleep.
Sleep can help when you’re desperate, trying to stall,
but the two Energy cost means you must be very
desperate to try it. Pretty clear Shiinotic
is all about its Ability. There is only one
Morelull (Sun & Moon 16/149), so let’s cover
it quickly. A Basic, Grass Type Pokémon with 60
HP, Fire Weakness, no Resistance, Retreat Cost [C], and
two attacks. Flickering Spores shows up here as
well, this time doing no damage, but still inflicting
Sleep and at a cost of [C]. That means it is
actually more useful here for stalling than it is on
Shiinotic. The second attack is “Ram” for [G],
and it just does 10 damage; almost worthless filler, but
at least it only requires one Energy. Morelull
doesn’t look like a big help to Shiinotic,
except for working with Forest of Giant Plants
to speed Shiinotic into play.
has been popping up in Grass decks since Sun & Moon
released, and the one place I’ve seen it be amazing is…
“Forest Shadow”, the Grass Theme Deck for the set.
I expect it is great for Limited play as well. Of
course, I haven’t been running any of the older
Vileplume builds since Sun & Moon released,
and I don’t have enough copies of Lurantis-GX or
Decidueye-GX to run those decks either.
What I have done is face multiple decks using
Shiinotic, and I haven’t been impressed. Sometimes
it really is a game changer, like when you need to setup
multiple Decidueye-GX under Vileplume, but
even then I’m not sure if it is better than just adding
a bit more general search. It is a nice fallback
for when you have to lock down Items before your own
setup is complete, but Decidueye-GX and
Vileplume decks aren’t about getting one of each
out. You may only need one Vileplume, with
a second only there as a spare, but you want to
get out as many Decidueye-GX as you can so that
you can assail your opponent with its “Feather Arrow”
Ability. If you’re limping along with one or none
and you only have your Supporter for the turn plus a
single search from Shiinotic (not like you’ll
have room for multiples of it), your opponent has time
to brute force their way to a win. Most Grass
decks using Forest of Giant Plants can take
advantage of the usual draw Supporter, Shaymin-EX
(XY: Roaring Skies 77/108, 106/108), and Ultra
Ball fueled power-players: if they don’t need
multiple Stage 2 Grass Types, Shiinotic isn’t
really needed, and if they do it isn’t as fast as just
including a bit more support.
I’ve done so many
180ş turns trying to evaluate Shiinotic that I
ought to be in a halfpipe. It began when we first
saw the card and continued through this review; it may
continue on, as I don’t have the time or resources
needed to conduct a truly thorough study, seeing how it
works in dozens of matches for each of dozens up
match-ups for a single deck, let alone all the possible
Grass decks that may incorporate it.
At first glance, I
awarded this card a “C”, the equivalent of a
three-out-of-five score; might be good for slower Grass
decks, but fast stuff like Vespiquen (XY:
Ancient Origins 10/98) probably wouldn’t have any
use for it. Then my second evaluation dropped that
to a “D-”, about a two-out-of-five. Just because
Decidueye-GX/Vileplume decks are the
current big bad, in Standard I bumped it up to the
equivalent of a “D”. Expanded has Battle
Compressor; besides its usual benefits, that means
Revitalizer can fake being search (at least when
not under Item lock); I think that makes Shiinotic
and its Illuminate less useful. Still nice in the
Limited and Theme Deck formats, where most decks just
won’t have a lot of other search options.