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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


- S&M: Guardians Rising
- #GRI 58

Date Reviewed:
July 21, 2017

Ratings & Reviews Summary

Standard: 2.13
Expanded: 2.25
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page



One day, a GX...what? He technically has one? "Team Rocket's Mimikyu-GX?"...nah, that doesn't count. 

In the meanwhile, Mimikyu is content with disguising himself as Pikachu cause of the loooooooove, but does he end up taking some of the power? Well, as a Basic 70 HP, no, but it is notable that he does not actually have a Weakness - intriguing, isn't it? 

Mimikyu also has two attacks, the first of which is Filch. Pretty simple - for 1 Energy, draw 2 cards. Pretty good early game move, and if we end up with limited options for draw Supporters could be even more useful. It doesn't do any damage though, so it's mainly for set-up. 

Probably the more interesting move, though, is Copycat. For 2 Energy, Mimikyu gets to copy the last attack your opponent made - provided it wasn't a GX attack. Yeah, no crazy shenanigans with those once-per-game moves, but there are still a number of moves that can prove to be powerful when used in the right hands. Personally, I think Mimikyu strikes me as a counter to Psychic-weak Pokemon, taking the attacks of such Pokemon and ideally dishing out twice the damage back at em. Course it depends on what kind of move it is and what its damage output relies on, but I do think this makes Mimikyu interesting to say the least. 

But is it enough for him to see play? Ehhhhhhh, it's debatable. He can be used as a tech for these sorts of situations, but outside of that, I don't think he'll see that much play. There's potential in a move like Copycat, but it depends on what's going around the format and most importantly TIMING!! 


Standard: 2/5 (Copycat's a move with lots of potential) 

Expanded: 2/5 (and Filch is good for the early game) 

Limited: 3/5 (but depending on what environment you're in and what cards you're up against, his usage can be limited) 

Arora Notealus: On a completely different tangent, there's been some news on the ban list for the Expanded format - Shiftry (NXD)  is going to swap places with Forest of Giant Plants (AOR), and Archeops (NVI) is getting hit with the banhammer. For starters, I'm glad they banned Forest of Giant Plants - they recognized how it could create a lot of dangerous combinations for Grass decks that could overcentralize the metagame around those decks, as any other deck would have little chance to be able to play against them. And with the ban on the Forest, Shiftry doesn't have a reason to get banned anymore, so it makes sense for him to come off. As for Archeops, I can understand the mentality going on here, and I think the bigger reason is that it presents a lockdown to decks revolving around evolving-GX. Archeops on its own can be challenging for evolution decks to play around, and there are few counters to these sorts of strategies, but with the game shifting more towards these Pokemon-GX, it makes sense if they aren't completely shut down on the basis of, "Oh it evolves? Archeops can stop that."  

Weekend Thought: What are your thoughts on this week's cards? Think some deserve some love? Think some might be getting too much love? What're your thoughts on the changes to the Expanded format's ban list? Do you agree with these changes, or do they leave a bad taste in your mouth?


Mimikyu (Guardians Rising, 58/145) enters the meta through the Guardians Rising expansion set.  A 70 HP basic Psychic Pokemon, it has two attacks.  For a single, Colorless energy, Filch allows you to draw two cards (VERY cool!), and for a Psychic and a Colorless energy, Copycat allows you to use your opponent’s attack from the previous turn (as long as that attack isn’t a GX attack).

I paired Mimikyu with Drampa GX (Guardians Rising, 115/145).  If you read yesterday’s review, you’ll know I’ve been playing A LOT of Drampa GX Garbodor (Guardians Rising, 51/145) lately, and I thought that Mimikyu might even work better than Garb since so many players have cut their item counts dramatically.  I thought Copycat might actually function more effectively than Trashalanche.

And I was wrong.  I went 3-7 in ten matches.  I tried to just plug and play Mimikyu into the deck list I posted yesterday, but I found that I couldn’t get either Pokemon powered up quickly enough as they’re both two attachment Pokemon.  So then I put in more Basic energy and Max Elixirs (Breakpoint, 102/122), but then I couldn’t get Pokemon out quickly enough.  Then I put the Ultra Balls (Sun & Moon, 135/149) back in (I had taken them out because I found I wasn’t using them because I had so many draw cards that I just didn’t need them), but I still didn’t really have much success.  Maybe if I tried to tweak the deck some more – maybe Drampa’s not the right partner – I could eventually get this to work, but I basically think that Mimikyu just isn’t as good as Garb.


Standard: 2 out of 5


I think Mimikyu might be good as a one of tech in, sitting back on the bench, waiting for the right time to sneak in and copy a really good attack from your opponent.  And there are plenty of good attacks out there to mimic, I just couldn’t quite put it together with this deck. 


Note: While writing yesterday’s CotD, I spaced off covering the Unlimited and Legacy Formats, which are part of why we have Throwback Thursday.  I have submitted an updated version of the review, which may already have been posted. 

We conclude this week with Mimikyu (SM: Guardians Rising 58/145), a Psychic-Type Basic Pokémon with 70 HP, no Weakness, no Resistance, a Retreat Cost of [C], and two attacks.  The first is “Filch” for [C], which draws two cards.  The second is “Copycat” for [PC], and it copies the attack used by your opponent’s Pokémon the previous turn except for GX-attacks.  Being a Psychic-Type is decent in Standard and nice in Expanded, where more of their support is handy.  70 HP isn’t good but it is still just high enough that light attackers might whiff on the OHKO, and it is Level Ball compliant.  No Weakness is the best Weakness and no Resistance is the worst Resistance, but neither stat is too important given how they work and this card’s HP.  A Retreat Cost of [C] is good but not great; it should only be an issue due to bad luck (including being forced to retreat multiple times).  Filch isn’t great, but if you’re desperate enough to use it, then drawing two cards gives you a tiny bit of hope.  Copycat can be potent if you can copy an attack with a disproportionate payoff or with good timing.  Not being able to copy GX-attacks stinks but I half get why they did it.  They don’t want to create a loophole that allows for multiple GX-attacks in a game but I think they ought to just word it so that you can’t copy a GX-attack if you’ve already used one that game.  Of course, I also think part of what balanced GX-attacks is that they can be copied, possibly easier than you can normally utilize them. 

There is only one other Mimikyu, SM: Black Star Promos SM29.  Same stats as today’s version but it does have two different attacks.  For [P] its “Haunt” attack places a damage counter on your opponent’s Active.  For [CC] its “Astonish” attack allows you to select a random card from your opponent’s hand and force your opponent to shuffle it back into his or her deck.  Doesn’t strike me as being remotely as good, and I’m not saying SM: Guardians Rising 58/145 is all that great.  To be blunt, I picked this card just because I think I’m becoming a Mimikyu fan.  If the metagame is at a point where you can exploit Psychic Weakness or a big attack that normally requires a big setup and you have some Energy acceleration (so you can drop Mimikyu into play and surprise your opponent), it looks like a nice trick.  Might be better in Expanded, where Dimension Valley turns Filch into a free attack and Copycat into a single Energy attack.  Really nice pull for Limited play, where both attacks are better.  It is in the “Hidden Moon” Theme Deck, where it should also prove handy. 


Standard: 2.5/5 
4/5 Conclusion 

Mimikyu probably won’t become a brilliant new play, but I could be wrong.  It all depends on how useful copying attacks with a Basic Pokémon for [PC] actually proves in the metagame.


Our final card before you enjoy your weekend is Mimikyu from the Guardians Rising set!  It has 70 HP, no weakness/resistance, and a retreat of 1.  It has two attacks: Filch nets you two cards while Copycat copies what the opponent used on the attack.  Unfortunately, excluding a GX attack would’ve rob some of its usefulness, as some GX attacks has great effects.  However, copying an attack that does enough damage to KO said Pokemon that just use an attack from a one-prize attacker would be one of these funny moments that the opponent sees in disbelief.  Unfortunately, this would mean that your active Pokémon would have to be KOed by a very powerful attack so that you send Mimikyu to the front and mimic that attack.
Standard: 2/5
Expanded: 2/5
Limited: 4/5
Have a great weekend!

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