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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


- S&M: Guardians Rising
- #
GRI 66

Date Reviewed:
July 12, 2017

Ratings & Reviews Summary

Standard: 2.15
Expanded: 2.05
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Did you want Sky Field in the form of a Pokemon? 

Here's Sudowoodo. 

Basically use him for Roadblock, which restricts your opponent's Bench down to 4 Pokemon instead of 5. It can be useful to limit their options or else force them to discard a Pokemon if they have a lot on the Bench, as well as limit the power of Pokemon like M Gardevoir-EX, but right now, I don't know if the Ability will be that powerful. It's hard to gauge it. 

Rock Throw's 2-for-40 vanilla. Bleck. 

I don't think Sudowoodo will see much play, but we'll just have to wait and see. 


Standard: 2.5/5 (very niche use) 

Expanded: 2/5 (but if Benched Pokemon are a problem) 

Limited: 3/5 (he can be a solution) 

Arora Notealus: Sudowoodo speaks to me and tells me to stop. He tells me I should quit writing reviews at 4:30 in the morning...I'm not good at listening, cause I can't speak Sudowoodese. 



Sudowoodo (Guardians Rising, 66/145) got a new incarnation in the Guardians Rising expansion set.  It found significant popularity early on because of its ability Roadblock.  Roadblock limits your opponent to only putting four Pokemon on their bench.  It has seen some use in several top eight decks since it has become Standard legal (Masters Division):

·         Seattle: 3

·         Birmingham: 3

·         Madison: 0

·         Indy: 1

How much of a difference does it make?  I’m not sure, and I didn’t do any testing on it.  Theorymon would dictate that it probably increases your win percentage by some amount.  Certainly, it devastates Mega Rayquaza EX (Roaring Skies, 76/108) and Mega Gardevoir EX (Steam Siege, 112/114), and it greatly limits Decidueye GX (Sun & Moon, 12/149) and Volcanion EX (Steam Siege, 26/114).  On the other hand, its two retreat cost makes it a liability as a Lysandre (Ancient Origins, 78/98) target (meaning you need to add not just Sudowoodo but at least one or two switching cards as well), and it adds no value as a potential attacker.  Granted, a number of top eight decks have employed it, but more have not and done as well if not better in most cases.

And how do you decide what to take out of your deck if you choose to run it?  Plus, what if you only have six or eight basics?  Getting this guy stuck in the active in your opening hand would immediately decrease your chances of winning.  Roadblock definitely has an upside – how much of an upside that is, I just can’t tell you.


Standard: 2 out of 5


So what’s the answer here?  In my opinion – and again this is all Theorymon because I’ve never teched it into a deck even once – it does nothing against Garbodor (Guardians Rising, 51/145).  Whether its Grampa, Espeon GX (Sun & Moon, 140/149), or any other Pokemon you might want to pair with it, Sudowoodo does pretty much nothing to limit Garb’s effectiveness.  Maybe it might limit your opponent from playing more than two Tapu Lele GXs (Guardians Rising, 60/145) as you could put two Leles down and still have room for a Garb on the bench and its partner as well.  Therefore, as everything right now must first be viewed through the prism of Garbodor, I’m giving Sudowoodo a two out of five.  It can help against some really good decks – but it’s a waste of a slot against the best card in the format.


Sudowoodo (SM: Guardians Rising 66/145) is a Fighting-Type Basic Pokémon with 100 HP, Water Weakness, lack of Resistance, Retreat Cost [CC], Ability, and one attack.  The only other currently legal Sudowoodo is XY: BREAKpoint 67/122, which we reviewed here, so I may as well compare and contrast the two as we go.  Being a Fighting-Type could matter if you end up attacking with Sudowoodo, as Fighting Weakness tends to be somewhat common and it is a Type good at stacking damage bonuses, but the big deal here might be working with Brooklet Hill, especially if it ends up being your opponent’s Stadium and not your own.  Speaking of that Stadium, hopefully my super late CotD for it is up by now (I submitted it right before this one).  Being a Basic is the best, even if the designers try to compensate with various anti-Basic card effects. 100 HP is mediocre, as it is a probable OHKO for most decks, and not a particularly strenuous one.  The previous Sudowoodo did it better by having 10 less HP; if the increase isn’t significant, might as well be a legal Level Ball target.  Water Weakness can be slippery; one moment I think they’re on the way out, and the next the Type is back in action.  Lack of Resistance is the worst, but so common (and unlikely to matter with 100 HP and so many Types), it probably won’t matter.  The Retreat Cost of [CC] does, though; while it is low enough you’ll probably be able to pay it but high enough you’d rather not. 

The Ability “Roadblock” caps your opponent’s Bench-size at four Pokémon, forcing them to discard down until they hit that amount if they had more in play before Roadblock went into effect.  The wording means multiples are redundant but also means it overrides effects that would permit a larger Bench.  So not only can it counter a deck that wants a full Bench, even if they are using Sky Field, it also could be used with your own Sky Field to deny your opponent the Stadium’s benefits!  That’s impressive, unlike the attack.  Just remember, while you leave your opponent with no space to Bench Pokémon he or she needs, you might have to hold off if they have something he or she wants to discard. “Rock Throw” requires [FC] to do 40 damage.  This is filler, but it might be adequate filler; if you need to attack with Sudowoodo in a Fighting deck you can, and even deliver a solid hit with a Strong Energy or two added to the mix.  Sudowoodo (XY: BREAKpoint 67/122) pales in comparison, as all it has is “Watch and Learn”, an attack that also costs [FC] and duplicates damage and effects of whatever attack your opponent used the turn before.  It isn’t that Watch and Learn is bad, it is just trickier to use than either Roadblock or Rock Throw, and could really have used an Ability or even another attack; after all, what happens if your opponent has an attack that isn’t worth you copying? 

Sudowoodo (SM: Guardians Rising 66/145) is already showed up in some of the top 8 decks from the various age brackets at the North American International Championship, but I’m not sure if they will stay there.  Several of the winning decks look like the type that can deal with a four Pokémon Bench, Abilities, or both.  Still, it looks like a good, solid card so long as we have Pokémon that feed off a big, Bench.  The same goes for Expanded play.  A very nice pull for Limited play, as it is a decently sized Basic, works reasonably well in mixed company, and probably messes with an opponent (if only just a little). 


Standard: 3.15/5 

Expanded: 3.15/5 

Limited: 4/5 


Sudowoodo is some nice TecH, and would score higher except it is countering something that isn’t currently an issue right now, plus you might prefer its slot go to Parallel City instead.  It eats up your Stadium slot but your opponent is down to three Bench slots or you can slightly nerf the damage done by Fire-, Grass-, or Water-Type Pokémon.  When big Benches become important again, another nice thing is that Sudowoodo can act as insurance for Parallel City.

A tree that hates being soaked in water…………….I guess we can easily identify if it was Sudowoodo or not.  Anyways, today’s card is Sudowoodo from the Guardians Rising set, and there’s not much for me to talk about outside of its ability.  Roadblock reduces your opponent’s bench size to four, so if your opponent has five or more benched Pokemon, he or she must discard their Pokemon until they have four left.  This could slightly help Oricorio’s Supernatural Dance do more damage since that attack needs Pokemon from the opponent’s discard pile.
We have another card from almost seven years ago that did the same task.  Ditto from HS Triumphant has a Poke Body which also reduced the opponent’s bench size.  The problem for both Ditto and Sudowoodo is that the opponent can get rid of Pokemon that has already serve its purpose and not want the Pokemon to remain in play (see Shaymin EX and Hoopa EX) or to get rid of damaged Pokemon to deny you the KO.  Discarding Pokemon also helps fuel up Vengeance style attacks (see Plasma Flareon and Vespiquen).  The review of Ditto wasn’t favorable, so I don’t see Sudowoodo being able to differentiate itself.
Standard: 1/5 (I thought discarding my opponent’s Pokemon is a good thing…)
Expanded: 1/5 (…turns out that’s not the case!)
Limited: 2/5 (40 for FC is probably decent there)
Coming up: A versatile energy that provides twice as much!

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