  
			aroramage | 
              
						 Contrary to yesterday's BREAK 
						evolution, Mandibuzz BREAK actually does have a Standard 
						Mandibuzz to work with! Hooray! Not that that will last 
						for too long, but we shall see.  
						In the meantime, let's take a look 
						at Mandibuzz BREAK's attack, Disaster Wing. It's a mere 
						1 Energy, but it does a LOT of stuff. First off, she'll 
						sweep across 20 damage to every one of your opponent's 
						Pokemon - EVERY ONE OF THEM! That can be up to 120 
						damage - 180 with Sky Field in play - on your opponent's 
						Pokemon for a single Energy! Not too shabby, but it's 
						not over there! While the damage itself can't hit 
						Weakness or Resistance, it does discard all the Tools 
						your opponent's Pokemon have! What a fantastic sweeping 
						motion!  
						A lot of the Expanded versions of 
						Mandibuzz will appreciate the increase in HP as well as 
						Diaster Wing's sweeping strike. Mandibuzz (BW) can combo 
						off of it with Blindside, hitting any Pokemon with 
						damage on it for 50 damage for a single Energy, while 
						Mandibuzz (EMP) and Mandibuzz (BCR) wouldn't mind the 
						beneficially better attack to work around with their own 
						attacks. The one Standard legal print, Mandibuzz (FCO), 
						will benefit from this as much as the Emerging 
						Powers/Boundaries Crossed versions, but none of them can 
						really take advantage of Disaster Wing's power the way 
						the Black & White Base Set can. 
						It's hard to judge how far 
						Mandibuzz BREAK can get, but considering her other 
						evolutions aren't too powerful on their own, I don't see 
						her being a crazy strong powerhouse. Disaster Wing 
						should definitely get looked at for the widespread 
						damage and the Tool scrapping capabilities, but it's 
						understandable if the investment of what is a Stage 2 in 
						essence is too much for that.  
						Rating  
						Standard: 2/5 (she's a great ally 
						with that Disaster Wing on her side)  
						Expanded: 2.5/5 (but her 
						counterparts are a bit lacking overall)  
						Limited: N/A (if only being a promo 
						worked in one's favor)  
						Arora Notealus: It's definitely a 
						great card on its own, but Mandibuzz BREAK suffers from 
						its other forms at the moment, and there's not much 
						change coming in the future from the look of things. The 
						Fates Collide version of Mandibuzz isn't too great, but 
						maybe there will be some people running BREAK with it, 
						and I'd expect the original BW version to get some good 
						press in Expanded. Not game-breaking good, but good 
						enough.  
						Next Time: The classic star of 
						Pokemon gets the EX treatment! 
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			Otaku | 
              
						 
						Our second card 
						this week is Mandibuzz BREAK (XY: Black Star 
						Promos XY182), our second promo and BREAK Evolution 
						this week.  Being a BREAK Evolution means only 
						generic Evolution support applies; even though 
						Mandibuzz BREAK Evolves from a Stage 1, she won’t 
						count as a Stage 2.  Thanks to a few releases late 
						in the XY-era, now both generic Evolution counters 
						and BREAK Evolution counters apply to Mandibuzz 
						BREAK.  She’s a Darkness Type, which means 
						Mandibuzz BREAK enjoys some solid support, however, 
						the best of this comes in the form of other potent 
						Darkness Type Pokémon that may crowd her out of a deck 
						instead of supporting her.  Pokémon and/or Energy 
						Type specific Darkness support isn’t as thrilling as it 
						once was, with the best bit (Dark Patch) being 
						Expanded only.  There are anti-Darkness Type 
						effects but none have proven worth the effort of 
						running.  Darkness Resistances is found on all 
						Fairy Types (excluding BREAK Evolutions having no 
						Resistance of their own); this isn’t as bad as it sounds 
						as often the -20 damage from Resistance won’t matter, 
						but there are indeed some Fairy focused decks out there 
						that will make it matter.  Darkness Weakness is 
						only found on certain Psychic Types, namely those that 
						represent Ghost Types.  It isn’t the least useful 
						Weakness to exploit, but I’m not seeing a lot of it on 
						the competitive Standard decks at the moment (I believe 
						it still has a significant presence in Expanded play, 
						however).  
						
						Mandibuzz BREAK 
						has 140 HP, enough that surviving an attack is more 
						likely than not.  It isn’t by a huge margin, 
						though, so be cautious; as a pseudo-Stage 2, you 
						probably cannot afford Mandibuzz BREAK going down 
						in a single hit.  This Pokémon gets her Weakness, 
						Resistance, and Retreat Cost from whichever Mandibuzz 
						you BREAK Evolve from so we’ll move onto her attack, 
						“Wings of Disaster”.  For [C] this imposing 
						sounding attack does just 20 damage to each of your 
						opponent’s Pokémon (sans Weakness or Resistance) and 
						discards all Pokémon Tools attached to each of them.  
						I would rather it placed two damage counters instead as 
						there are fewer ways to block damage counter placements, 
						and since even the damage against the Active doesn’t 
						apply Weakness or Resistance, the only benefit of doing 
						damage is you could use something like Muscle Band 
						to hit a tiny bit harder.  Against just the Active.  
						I am torn when it comes to evaluating this attack; this 
						is the raw, sweeping Tool discarding effect many have 
						been clamoring for as Wings of Disaster destroys so many 
						of the Tool related combos that have no (effective) 
						Standard counter.  While I’ve gone on the record 
						stating cards like Startling Megaphone and even
						Tool Scrapper are too potent, that is because 
						those are Items with no cost to play besides actually 
						using said card.  Discarding Bursting 
						Balloon, Exp. Share, Fighting Fury Belt,
						Float Stone, Spirit Link cards, etc. all 
						at once gives her a use against most decks, with that 
						that rely heavily on such cards or Garbodor (XY: 
						BREAKpoint 57/122).  
						
						So what about the 
						rest of the Evolutionary line?  For Vullaby 
						we have Black & White 72/114, BW: Emerging 
						Powers 68/98, BW: Dark Explorers 73/108, 
						BW: Boundaries Crossed 92/149, and XY: Fates 
						Collide 57/124, while Mandibuzz has Black 
						& White 73/114, BW: Emerging Powers 69/98, 
						BW: Boundaries Crossed 93/149, and XY: Fates 
						Collide 58/124.  All are Darkness Type Pokémon 
						with Lightning Weakness, Fighting Resistance, Retreat 
						Cost [C], no Ability, and no Ancient Trait.  That 
						means Mandibuzz BREAK cannot have an Ability 
						either, but she will share the same oft exploited 
						Weakness of Yveltal-EX, enjoy -20 Fighting 
						Resistance, and easy to pay Retreat Cost.  All 
						Vullaby are Basic Pokémon with one or two attacks.  Black 
						& White 72/114 has 60 HP and for [D] may use 
						“Surprise Attack” to do 20 damage, but it requires a 
						coin flip and does nothing on a “tails”.  BW: 
						Emerging Powers 68/98 has 50 HP and can use “Rear 
						Guard” for [D] to soak 30 damage from attacks during 
						your opponent’s next turn, or for [DC] can use “Gust” to 
						do 20 damage.  BW: Dark Explorers 73/108 is 
						another with 60 HP and a single attack; “Whirlwind” 
						costs [D] and does 10 damage before forcing your 
						opponent to change out his or her Active.  BW: 
						Boundaries Crossed 92/149 brings back 50 HP and two 
						attacks.  Even the first attack is a repeat as its 
						Gust again, though for [D] and doing only 10 damage this 
						time.  The second attack is “Razor Wing” for [DC], 
						doing 20 damage.  XY: Fates Collide 57/124 is the 
						only version with 60 HP and two attacks; the 
						first is “Leer” for [C], the second is “Cutting Wind” 
						for [DCC].  Leer lets you flip a coin, and if 
						“heads” it Paralyzes the opponent’s Active; Cutting Wind 
						simply does 40 damage.  None of these are great, 
						but XY: Fates Collide 57/124 looks to be the best 
						since she has the (slightly) larger HP and a chance of 
						Paralyzing the opponent’s Active… which might keep her 
						alive long enough to Evolve.  She is the only 
						Standard legal option, anyway.  
						
						All Mandibuzz 
						are Stage 1 with two attacks, and all but XY: 
						Fates Collide 58/124 have 90 HP (our exception has 
						110).  90 HP is a probable OHKO though it is easier to 
						search out thanks to Level Ball; 110 is slightly 
						more durable but the +20 HP is probably on par with 
						being Level Ball compliant as it doesn’t make 
						XY: Fates Collide 58/124 that much more durable.  
						At least this makes the 140 HP of Mandibuzz BREAK 
						a good bonus; 30 more than XY: Fates Collide 
						58/124 and 50 more than the others!  Black & White 
						73/114 can use “Blindside” to do 50 damage to one of 
						your opponent’s Pokémon that already has damage counters 
						on it, and for just [D].  For [DCC] she can use 
						“Punishment” to do 40 damage that gets a +60 damage 
						bonus against Stage 2 Pokémon.  No, Stage 2 Pokémon 
						weren’t dominant at that time, though they were not 
						uncommon as Bench-sitters.  Blindside was decent 
						for its day, but now I’m not sure if it is adequate, 
						even though spreading damage counts is relatively easy 
						in the proper deck.  We thought this Mandibuzz 
						was at least on the happy side of average when we first 
						reviewed her 
						
						
						here, 
						with some of us expecting quite a bit out of her.  
						I don’t recall that every happening, and in our defense, 
						we were trying to anticipate how she would play in a 
						then still pending format.  We were still wrong, 
						though. 
						
						BW: Emerging Powers 
						69/98 can use “Bone Rush” for [D], flipping a coin until 
						you get “tails” to do 30 damage per “heads”, or “Dark 
						Pulse” for [CC] to do 20 damage plus 10 for each [D] 
						Energy you have in play.  Yes, the same attack that 
						has made Darkrai-EX (XY: BREAKpoint 
						74/122, 188/122) such a star.  This Mandibuzz 
						wasn’t even the attack’s first appearance; looks like 
						that honor goes to the original Weavile (Diamond 
						& Pearl 40/130), a card from nearly 10 years ago 
						(over 10 in Japan).  Dark Pulse has evolved over 
						the years; the original on Weavile required [DDD] 
						and just did 10 damage times the amount of [D] Energy 
						you had in play.  Darkrai-EX does 20 plus 20 per 
						Energy for [CC].  While Mandibuzz is only 
						worth a single Prize when KO’d, Darkrai-EX hits 
						almost twice as hard for the same amount of Energy and 
						(especially with Fighting Fury Belt) is usually 
						able to survive a hit to attack again.  This 
						Mandibuzz isn’t worth it right now, and she wasn’t
						
						
						back then, either.  BW: Boundaries Crossed 93/149 didn’t even get a 
						review back when it released.  For [DC] it can use 
						Gust to do 30 damage (at least it is stronger than the 
						version on Vullaby), and for [DCCC] “Dual Cut” 
						allows you to flip two coins to do 80 damage per 
						“heads”.  Even if BW: Boundaries Crossed 
						hadn’t been the final set of 2012, eating of two weeks 
						that would probably have been filled with more BW: 
						Boundaries Crossed reviews, this Mandibuzz 
						screams “Filler!”.  
						
						That just leaves 
						XY: Fates Collide 58/124, which we actually did take 
						a look at 
						
						this past summer.  
						My review for it may still be missing; I sent it in a 
						day late and it looks like it was lost in the shuffle.  
						We’ll see if we can get that up now, for what it is 
						worth.  Back to this Mandibuzz: for [C] she 
						can use “Bone Drop” to hit an opponent’s Pokémon for 60 
						damage if the target has an Ability.  Not 
						bad if your opponent has something small with an Ability 
						on his or her Bench, but it can’t hit anything at 
						all your opponent’s Pokémon lack an Ability.  Most 
						of what it can OHKO aren’t likely to remain in play long 
						or else are “glass cannons” likely to be Active (so 
						anything can do the job).  With a lot of help Bone 
						Drop could end up scoring a OHKO against a Benched 
						Shaymin-EX (XY: Roaring Skies 77/108, 
						106/108).  Oh, and for [DCC] her version of Cutting 
						Wind does 80 damage.  This would be fine if the 
						rest of the card was better (stats or a great Ability), 
						but is mediocre without such things. Still, she’s the 
						only Standard legal Mandibuzz, better than being 
						stuck with BW: Boundaries Crossed 93/149 but on 
						par with the other two.  That means this is where 
						our review seems to grind to a halt; Wings of 
						Destruction isn’t good enough to justify such a heavy 
						investment.  There are a few decks that would 
						desperately love to include the attack, but they just 
						don’t have the space for this many cards for a single 
						instance of the attack.  Mandibuzz BREAK has as 
						good or better options for Mandibuzz in Expanded 
						play, but this is overshadowed by its Tool discarding 
						effect being unneeded thanks to Startling Megaphone.  
						This card is a promo so once again, it won’t work for 
						Limited play, but it might have been pretty good there; 
						its stats and attack are just better the more limited 
						your opponent’s options.  
						
						
						Ratings  
						
						Standard: 
						2/5  
						
						Expanded: 
						1.75/5  
						
						Limited: 
						(N/A)  
						
						Summary: 
						Again we get a BREAK Evolution with something we 
						actually want, but by virtue of being a BREAK Evolution 
						(or at least one with really bad previous Stages), 
						Mandibuzz BREAK won’t be able to deliver the mass 
						tool removal so many Ability heavy decks crave. 
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