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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


Big Malasada
- Sun & Moon

Date Reviewed:
Mar. 3, 2017

Ratings & Reviews Summary

Standard: 2.5
Expanded: 2.25
Limited: 4.0

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Today is a delicious treat from Hawaii, a confection of fried goodness that's apparently got its name origins in...Portuguese? Wait a sec, this is Portuguese food popular in Hawaii? Huh. American dream right there. 

Anyways, the Big Malasada is Generation VII's variation of the Full Heal item, similar to items like Lava Cookie, Old Gateau, and Casteliacones. At least that's its function in the games. In the TCG it's similar, healing off a Status Condition from your Pokemon and adding an additional healing factor of 20. That's not too bad, arguably makes it better than the game version...well, except that you can have unlimited Big Malasadas in game and only 4 in your deck. 

All kidding aside, let's be real here: the economy of this card is that it's a slightly weaker Potion that gets rid of those pesky Status Conditions. It only gets rid of one, in case your Pokemon has more than one (such as the case can be with Poison or Burn). It's not a bad trade-off for 10 damage, honestly, but what does it reverse? Basically it's gonna just take away that damage done from the Poison or Burn you're going to remove - because chances are you'll use this to get rid of one of those first if there's two Statuses. That being said, if there's only one Status on your Pokemon, getting rid of it is still better than not, and the 20 heal, while not too much, could afford your Pokemon a chance at not getting crushed on the next turn...potentially. 

That said, the only thing that can really fault such a simple card is can it do enough to justify running it in your deck? And to that end, it's hard to say. Sure, the healing is nice, but is it worth your time to take out a Tool like, say, Fighting Fury Belt, or an Item like Ultra Ball in order to take advantage of that? Or would you rather focus on increasing the consistency of your deck or your damage output? That's the sort of thing that keeps healing Items like Big Malasada out of competitive decks most of the time... 

...most of the time. 


Standard: 3/5 (sure, it's a great Item card in a vacuum, but when it's got so much competition for deck space, it can be a bit of a hassle) 

Expanded: 2.5/5 (and the bigger the card pool gets, the less likely you'll want to throw it into your deck in favor of something...nicer) 

Limited: 4/5 (but it's definitely nice to have in limited environments) 

Arora Notealus: You know what I just realized is really missing from Pokemon right now? An attack based around Items. Not the Junk Hunt style attack of Sableye (DEX), but more of a Vengeance style attack but with Items instead of Pokemon. Like how bonkers would it be to play this deck filled with all sorts of Items like Potion, Big Malasada, etc. and then use an attack that does damage based on those Items? Or maybe it'd be like, "This attack does damage based on the number of Items you used this turn", sorta like M Audino-EX's attack. Now wouldn't that be something? But what Pokemon would do that... 

Weekend Thought: Any cards from this week that catch your eye? Getting nostalgic over Throwback Thursdays? Scheming of new inventive ways to play with the Sun & Moon cards? Or maybe you're like me and wondering what the next big mechanic or attack will be. Maybe that's just me, what can I say?


It’s Friday and you know what that means?  This is the official launch day for the new Nintendo Switch gaming console!  It doesn’t have anything to do with our Card of the Day, other than Pokémon being one of the staple franchises of Nintendo.  Then again, a lot of us tend to snack while gaming, so maybe Big Malasada (Sun & Moon 114/149) makes a bit more sense than I thought?  This is a new Item card, so it can enjoy the small bit of useful Trainer support (Skyla, Trainers’ Mail) and whatever Item based support it may enjoy, but it tends to be a bit deck specific, and the best examples of which I can think - Korrina, Sableye (BW: Dark Explorers 62/108) - are Expanded only.  Their strength is that they have no additional costs play beyond those universal to all cards (be in hand, do something) and any their own individual text specifies.  The big drawbacks are that this means they tend to be simple (even weak) effects - disregarding those that aren’t well balanced - and the fact the current metagame has a competitive Item lock deck (or more than one in Expanded).  What Big Malasada actually does is to heal your Active Pokémon of 20 damage and remove a Special Condition.  You don’t have to be able to make full use of both effects to use Big Malasada, but you have to at least heal 10 damage or remove a Special Condition. 

Big Malasada is hurt by only being able to target your Active Pokémon, but the big thing to remember is that this may very well be intended as a “beginner’s” card.  When you’re still learning the game, these effects are more valuable; partially because your opponent may have a weaker, slower deck but even if only so that you have fewer complications to deal with and keeping your Active from being KO’d and able to attack without Special Condition interference makes it easier for you yourself to learn.  This is why a card like Potion or Pokémon Center Lady are often more welcome in Theme Deck battles than in competitive play, though both have been competitive TecH in the last five years (Pokémon Center Lady possibly being useful at present).  Like damage buffs, healing damage is all about shifting the turn count for scoring the KO.  The exact match-up (and even decisions during play) can mean a tiny bit of healing is worth it.  A Pokémon can shake any and all Special Conditions through Evolving, retreating or leaving the field, and as such card effects focused only on removing Special Conditions aren’t all that worthwhile; many decks won’t inflict them, after all.  Removing one is better than none, but a deck focused on Special Conditions often has a combo in mind, which may mean multiple Special Conditions at a time, or just some other effect means Big Malasada will be too little or too late.  At the same time, the combination of both healing some damage and ditching a Special Condition, in Item form, may be worth not healing 10 more damage (Potion) or not doing more at a higher cost (Max Potion, Pokémon Center Lady).


Standard: 2/5 

Expanded: 2/5 

Limited: 4/5 

Theme: 4/5 


Big Malasada is a general usage card that isn’t really too great unless you find a niche deck/metagame justification.  Personally, I’m not coming up with any specific combos for it, but as long as your deck doesn’t lock down its own Items, run only Pokémon guaranteed to be OHKO’d, etc. you should still get some benefit from it.  Standard has less competition for it, but Expanded has more combos; I can’t get this image of Korrina tossing this doughnut to one of her (your) Fighting Pokémon out of my head!  Less fanciful is its benefits to a player in the Limited Format or the Theme Deck mode of the PTCGO; unsurprisingly these can also be great players for players to learn, including the beginners that might want to use Big Malasada before trying out more advanced healing tactics.

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