Pick Up Our New 20th Anniversary Pokemon Book for your
Price Guide Set List
Pokemon GO Tips
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
- Gold & Silver
- Ruby & Sapphire
- Fire Red & Leaf Green
- TCG cart
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Construction Action Function
- EON Ticket Manual
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Pojo's Toy Box
Books & Videos
Advertise With Us
Yu Yu Hakusho
Pojo's Pokémon Card of the Day
Top 10 SM: Burning Shadows Cards
#8 - Noivern-GX
- S&M: Burning Shadows
- #BUS 99
August xx, 2017
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Noivern-GX is probably going to be
the most experimented with in this set. Why do I say
that? Well after taking a look at this card, I think the
answer will be pretty clear.
Noivern-GX is the first Dragon-type
GX Pokemon to come out that wasn't mediocre (sorry Kommo-o-GX),
but he comes into the game as we're saying goodbye to
the all-important Double Dragon Energy. This is why I
think he'll be more of an experiment, since his attacks
are all different levels of disruption, but the attack
costs are going to be awkward to handle.
For instance, Distort is a 2-for-50
that needs a Dark Energy in addition to anything else,
making it accessible in some Dark builds. It also
prevents the opponent from using Item cards, which as
we've seen in the past can slow the pace of some decks
down enough to be a threat. The only problem with this
attack at the present moment is that we've started
playing around Garbodor (GRI), which means overall we've
got less Items to disrupt. It has its uses, but it's not
going to be as dominant as Seismitoad-EX was.
Then there's Sonic Volume, which
does 3-for-120 and stops Special Energy cards from
getting played. With the way things are looking right
now, the only major Special Energy cards for the time
being are going to be DCE and Rainbow Energy, which
means this attack too is effective and has its uses but
it might not be as dominating as it could be expected.
The third Energy in the attack is also a Psychic Energy,
making it a little more difficult to access readily.
We'll see how much of an impact this attack will have on
And then there's Boomburst GX,
which for the same cost as Sonic Volume does something
similar to what Necrozma-GX did yesterday: sweep through
massive damage across a wide base. The only difference
is Noivern-GX's move only does 50 damage, but it does it
to anything on the opponent's field rather than just EX
or GX. It doesn't seem like this will be as dominating a
GX move, and for that reason it probably won't be the GX
move that people use for their once-per-game move. It's
one of the weaker ones overall, so I don't expect it to
be used often.
Noivern-GX is going to probably
fluctuate in usage, as a tech in Dark decks for its
Distort attack to potentially being the focus of a
disruption deck. We'll have to see what awaits Noivern-GX
post DDE, and what changes the future holds.
Standard: 3.5/5 (his disruption is
Expanded: 3.5/5 (but his typing may
Limited: 4/5 (he's got potential,
but we'll see where it goes)
Arora Notealus: I'd keep an eye on
Noivern-GX here to see where he pops up. If he becomes
dominant like Seismitoad-EX did, then we'll have to see
where he goes.
Next Time: Another GX? Must be our
lucky day-hey wait where you running off to GET BACK
(Burning Shadows, 99/147) has the distinction of
being one of only two Dragon Pokemon from the Burning
Shadows expansion set.
Since SUM, only a handful of Dragons have
come into the meta.
A 200 HP, Stage 1 Pokemon, it has three attacks.
Its first attack,
made us all jump out of our seats when we saw it.
It only does fifty damage but creates a one sided
Item lock against your opponent as he or she cannot play
Items during his or her next turn.
I’m sure my fellow reviewers will comment about
how reminiscent of
Seismatoad EX’s (Furious Fists, 20/111)
However, several factors work to limit the effectiveness
of this attack:
is a Stage 1 Pokemon.
Without Wally (Generations, RC27), it will take two turns to evolve
Even if you do get a turn 1
requires a Dark and a Colorless energy – making it
virtually impossible to get turn 1 Item lock.
Max Elixir (Breakpoint, 102/122) and
Multi Switch (Guardians
Rising, 129/145) but even then it’s a pretty big
stretch and certainly wouldn’t be possible to
Double Dragon Energy
(Roaring Skies, 97/108), as we mentioned two
weeks and a day ago, rotates out at the end of August.
Furthermore, as we have also
identified a number of times recently, people are
playing less Items.
We’re putting less Items in our decks.
Therefore, Item lock, while still significant,
will not completely stunt your opponent’s development
the way it did in the past.
the second attack, requires a Dark, a Psychic, and a
Colorless energy to do 120 damage but also has a lock
opponent cannot play any Special energy in the next
has some significance as 58% of decks I faced in July
played Special energy.
Unfortunately, as a three attachment attack, your
opponents will have ample opportunity to get Special
energy on their Pokemon before you have the opportunity
to use this attack.
Also, by using this attack, you break the Item
lock stranglehold you have over your opponent, and as I
saw in my testing, a good player only needs one turn to
escape from that oppression.
Explosive Soundwave, does fifty damage to each of
your opponent’s Pokemon.
This attack again costs a Dark, a Psychic, and a
This spread damage attack could work well to
soften up opponents Pokemon and bring them into OHKO
also could be used to swoop in late and potentially take
multiple prize cards in a single turn.
Noivern will fill that kind of role in the future,
as a one of late game attacker, but in my post rotation
testing, it has not fared well as a feature deck.
I lost all seven matches I played with Noivern.
Some of them were close, but I feel that
requires too much energy, and Item lock does not have
the sustainability that it had in the past.
Standard: 2 out of 5
It doesn’t help that
Noivern GX has
Fairy weakness and
Gardevoir GX (Burning Shadows, 93/147) looks
like the BDIF right now, and it doesn’t help that
rotate out soon.
And I’ll say that I have seen videos where
successful and won matches, so maybe it’s just me and my
brain doesn’t work this way.
I could see the dominance of Item lock, how it
absolutely devastated my opponents, especially when I
was able to combine it with ability lock.
It was palpable, like a giant net was thrown over
them and they were unable to escape.
However, I was unable to sustain the Item lock
forever, and they eventually were able to overcome it
and put too much pressure on me.
Noivern with both
Garbodors (Guardians Rising, 51/145, Breakpoint,
57/122), and GRI
sometimes came on strong late in the game to take some
prizes, but it wound up being too little too late.
One person I tested against with only
post-rotation cards thought that it could work, but
unfortunately I remain skeptical that
will have any success post-rotation.
Do you remember Seismitoad-EX? That Pokemon had an
attack that locks down item cards? What if I told you
we’d have a Pokemon that is similar, but better than
Seismitoad-EX in three years? You might think that I’m
lying, or the designers had gone a bit mad.
Well, that’s what happened on today’s card and why
Noivern-GX made 8th place on the top ten cards of
What makes Noivern GX better than Seismitoad? Well,
it has 200 HP, which is bulkier than Seismitoad’s 180
HP. It’s a Stage 1, which can get through some counters
that deals against basics such as Jolteon EX, as well as
tapping on some stage 1 support such as the Eeveelutions
that adds a type to all Stage 1s (Vaporeon adds Water,
Jolteon adds Lightning, and Flareon adds Fire), Training
Center that gives a 30 HP boost, and Bodybuilding
Dumbbells which gives a 40 HP boost to Stage 1 Pokemon.
It is also a GX, which can bypass some cards that
counters just EXs such as Safeguard Sigilyph, Suicune,
and Carbink. It has free retreat, unlike Seismitoad,
which had three! As far as attack goes, they are also
similar to Seismitoad. Distort costs DC for 50 damage,
20 more than Seismitoad’s Quacking Punch. Sonic Volume
may have an awkward cost and does 10 less than Grenade
Hammer (120 vs 130), but it still 2HKOs most decks and
instead of doing self-damage to your own benched
Pokemon, it prevents the opponent from playing any
special energies from your hand. And to add another
attack, Boomburst GX does 50 damage to each of your
opponent’s Pokemon. The spread damage is good, but using
a GX move once per game may be underwhelming, and it
also faces competition from other Pokemon’s GX move.
Noivern-GX is not as monsterous as Seismitoad-EX if
we’re taking about Standard post rotation. It’s DC
attack cost suggests that Noivern is not as splashable
as Seismitoad (whose Quacking Punch can be met with
Double Colorless Energy). Also, being a stage 1 means
that unless you use Wally, you have to wait a turn for
Noibat for evolve. Your opponent will do anything to KO
Noibat before it evolves such as three Feather Arrows,
one Giant Water Shuriken, or outright attack them.
Additionally, Dragon types doesn’t hit for weakness
except against Black and White Era Dragon Pokemon. Some
of these problems can or can’t be alleviated to some
extent such as Double Dragon Energy.
Overall, we have a threat that can potentially lock
the player from attaching Special Energies or playing
item cards. Moreover, Distort backed with Choice Band
can add pressure against opposing GX/Exs, just needing a
bit more help to reach 2HKOs. Just seeing Noivern-GX on
the field can cause the opponent to be irrational
because they tend to fear the unknown, or rather they
know that they’re almost out of options the moment the
effect kicks in.
Standard (pre-rotation): 4/5
Standard (post-rotation): 3/5
Summary: Standard may not have as much support for
Noivern-GX due to cards being rotated out over the
years, but Expanded gives you lots of options to support
it. In Limited, this would be a solid Pokemon to use if
you can pull both the basic and stage 1 in four packs.
Unfortunately, Gardevoir-GX and other fairies are on
this set, so you might experience an autoloss.
Noivern-GX secured 8th place with 18 voting points. I
had this card as my 2nd place pick because I was
celebrating that another Pokemon that does a similar job
comes to Standard.
Time for our eighth
place finisher, Noivern-GX (SM: Burning
Shadows 99/147, 141/147, 160/147). Being a
Pokémon-GX comes with both powerful up and downsides;
support and counters, better attributes and effects but
giving up an extra Prize… it is usually a net positive,
but be careful not to forget about either when using the
card. Noivern-GX is a Dragon-Type, so (for
now) you can still take advantage of the amazing
Double Dragon Energy, plus a few useful (but not
essential) pieces of added Dragon-Type support; after
September 1st they won’t be an option in Standard
play any longer. There may be a few pieces of
older Type-support in Expanded play to consider as well,
but more on that later. It did remind me, though,
that the Dragon-Type is useless for hitting Weakness
outside of the Expanded Format, and at least they don’t
face Resistance in either (though a few anti-Dragon-Type
effects are floating around in Expanded). Being a
Stage 1 is serviceable; being a Basic is better but
Stage 1 Pokémon are only a bit slower and more resource
intensive, but still better than the other Evolutionary
Stages. Stage 1 Pokémon-GX seem to range from 200
HP to 220 HP, but the minimum also seems to be the most
common; it does matter but will mostly be
relevant when faced by Weakness as not a lot of decks
are going to be blasting for 200 but lack the capacity
to push it to 220. Said Weakness is to the
Fairy-Type, which is unfortunate; there is a lot of hype
around Gardevoir-GX, so expect it to be a
rough matchup even if Gardevoir-GX shocks us
and underperforms. Lack of Resistance is
disappointing but not surprising, but Noivern-GX
does sport a perfect free Retreat Cost, which is
has three attacks, the first of which is “Distort”.
It costs [DC] and does 50 damage with the often potent
effect of locking down Items during your opponent’s next
turn. Not as nice of a cost as “Quaking Punch” on
Seismitoad-EX and you’re dealing with a
Stage 1 instead of a Basic Pokémon. This is good
for game balance, but dings this card’s prospects a bit,
as you’ll have to use Wally or forgo a T2 or T3
Item lock. It isn’t bad, just not as scary
as it would have seemed a few years ago. The
second attack is “Sonic Volume” for [PDC]; it does 120
damage and prevents your opponent from playing any
Special Energy from hand. 120 for three is still good,
even when you’ve got two different non-Colorless Energy
requirements to fill; the effect is good but its true
value with vary with the matchup, from useless to merely
irritating to crippling depending upon how badly your
opponent relies on Special Energy. Sonic Volume
seems to be a tweaked version of the “Chaos Wheel”
attack found on Giratina-EX (XY: Ancient
Origins 57/98, 93/98); for [PGCC] it did 100 damage
and blocked your opponent from playing Tools, Stadium
cards, and Special Energy from hand. Doing
20 more damage and needing one less Energy is nice
but locking down Tools and Stadiums alongside
Special Energy may ultimately be better. The three
Energy requirement will make Noivern-GX a bit
faster and/or more reliable, but the extra damage isn’t
a nice of a bonus as it sounds at first; Choice Band
allows Chaos Wheel to score critical 2HKO’s while it
doesn’t make much of a difference for Sonic Volume
The GX-attack is “Boomburst-GX”
shares its cost with Sonic Volume; what it actually does
is hit everything on your opponent’s side of the
field for 50 damage. Before considering the rest
of the card and how you only get one shot from this,
Boomburst-GX seems okay. It is the powered-up
version of “Boomburst” is a non-GX-attack found on the
original Noivern (XY: Furious Fists
77/111); for [PDC] (again), regular Boomburst does 30
damage to each of your opponent’s Pokémon. 50 spread is
scary over and over again, but part of why the regular
Boomburst didn’t do much is that blocking damage to the
Bench is relatively easy right now; Boomburst-GX
still has to worry about that plus is a one time
deal. Possibly, Noivern-GX could use it to
soften up (or if the opponent keeps retreating, finish
off) Pokémon its other attacks are only wounding, but
that means breaking either an Item lock or a Special
Energy lock. The same issue arises when you do
need to switch locks. As such, the attacks clash
with each other, at least a little; I can see how
they might all work in concert, or (with the first two)
as alternatives so that a deck must work well without
either Items or Special Energy for Noivern-GX
to be a minimal threat. With both of the first two
attacks, also remember that Pokémon Ranger exists
to counter the effects and Tapu Lele-GX is
already present in most (all?) competitive decks; the
other attack based locks didn’t have to deal with that.
We should probably
take a quick look through our options for Noibat;
unless you use Wally or some more obscure
Evolution acceleration options, Noibat will have
to survive a turn before you can manually Evolve it into
Noivern-GX. I’m seeing four Noibat
cards: XY: Furious Fists 87/111, XY:
BREAKthrough 131/162, XY: BREAKthrough
132/162, and SM: Burning Shadows 109/147. All
are Basic, Colorless Pokémon with Lightning Weakness,
Fighting Resistance, and no Abilities. XY: Furious
Fists 87/111 has 60 HP and two attacks: for [C] it
can use “Tackle” to do 10 damage and for [CC] it can use
“Gust” to do 20. It is also only legal for
Expanded Format play. XY: BREAKthrough 131/162
has just 50 HP and the attack “Blot” for [C], which does
10 damage then heals Noibat (meaning itself) by
10. XY: BREAKthrough 132/162 is our second
option with 60 HP, and it even repeats the attack Gust
with the same [CC] cost and 20 damage. The only
thing unique to it is its first attack “Mysterious
Beam”, which has you flip a coin and if “heads”, discard
an Energy from the opponent’s Active. SM: Burning
Shadows 109/147 is another with only 50 HP and the
attack “Agility” for [C], doing 10 damage and letting
you flip a coin; “heads” means all effects of attacks
(including damage) done to this Noibat are
prevented until the end of your opponent’s next turn
(“tails” still does 10 damage).
doesn’t need any of the other Noivern cards at
all, but you do have the option of running them as well;
it is no different than other split Evolution lines.
So the other three are Noivern (XY: Furious
Fists 77/111), Noivern (XY: BREAKthrough
112/162), and Noivern BREAK (XY: BREAKthrough
113/162) and each is a Dragon-Type Pokémon. Noivern
(XY: Furious Fists 77/111) and Noivern (XY:
BREAKthrough 112/162) are both Stage 1 Pokémon with
100 HP, Fairy Weakness, no Resistance, and Retreat Cost
[C]. XY: Furious Fists 77/111 has the Ability
“Echolocation”, which allows you to flip a coin when an
attack would damage “this Pokémon”; “heads” means it
takes no damage while “tails” means the attack goes
through like normal. We already mentioned this
card’s attack - Boomburst - earlier; for [PDC] you do 30
damage to each of your opponent’s Pokémon. Noivern
(XY: BREAKthrough 112/162) has two attacks: for
[C] “Tuning” allows you to shuffle your hand into your
deck and draw a number of cards equal to how many your
opponent has in hand, while for that familiar [PDC] it
can use “Air Slash” to do 120 damage but it has
to discard an Energy from itself. Finally,
Noivern BREAK allows the line to fake being a Stage
2 - it doesn’t count as a Stage 2 for card effects -
with access to the effects and bottom stats of the
Noivern from which you Evolve it. You
cannot Evolve it from Noivern-GX; not sure
why’d you want to, but I’m sure someone would do it if
only for the lols. Noivern BREAK has 130 HP and
one attack of its own called “Synchro Woofer”; yet again
the attack costs [PDC] and this time it does 70 damage
with an effect that adds 80 to that (so 150 total) if
have the same amount of cards in hand as your opponent.
The only one of these I might consider is
Noivern (XY: Furious Fists 77/111) as it has
a chance at stalling (via the Ability) and can inflict
further spread damage. It is only legal for
Expanded play, though, and I probably wouldn’t bother
with it anyway.
Okay, with all that
out of the way, how should someone use Noivern-GX?
That is an excellent question; I wish I had
concrete answers, but all I have is speculation.
With Decidueye-GX it could fake being
Seismitoad-EX/Crobat (XY: Phantom Forces
33/119). The problem is that prior to
rotation, Decidueye-GX/Vileplume (XY:
Ancient Origins 3/98) is almost certainly better
thanks to Forest of Giant Plants, while after
the rotation this combo loses Double Dragon Energy.
Without Double Dragon Energy, you’ll need to not
miss an Energy drop on Noibat (and have the one
you began to power up survive to Evolve) so that it can
start locking down Items on your second turn, which
would be the overall third or fourth turn of the game.
If you want to start the lock sooner, you’ll need to use
Wally and some Energy acceleration; Max Elixir
could be used prior to Evolving but remember it attaches
to the Bench, so you’ll need a method to Bench your
current Active or yet another card to move
Energy from a Benched Pokémon to your Active. Does
it sound clunky enough yet? I’m not nixing
the idea for the deck as a whole, just trying to pull
off the T2 Item-lock… well, I am saying not to
bother with it prior to the September 1st rotation.
Seems like a plausible idea for Expanded regardless of
the date but by “plausible” I mean “functional”.
Not necessarily competitive. After all, you could
just use Seismitoad-EX/Crobat,
Trevenant BREAK, or possibly some other Item-locking
strategy I’ve neglected.
candidate which occurred to me is for Expanded
play only; Altaria (BW: Black Star Promos
BW48; BW: Dragons Exalted 84/124; BW:
Boundaries Crossed 152/149). Each instance of
its “Fight Song” Ability on your side of the field adds
20 damage to the attacks of your Dragon-Types.
These will not increase Bench damage, so they
don’t help Boomburst-GX, and without any other
combo pieces it doesn’t do too much for Distort or Sonic
Volume, but if you’ve got Choice Band and/or
Professor Kukui, Distort flirts with 2HKO’s while
Sonic Volume can score some solid OHKO’s. Using
more copies of this Alteria either expands
your range or reduces your reliance on the other
two damage buffs. If you go all out, with a full
four Altaria on the Bench, Choice Band
attached to Noivern-GX, and a Professor Kukui
as the turn’s Supporter, you’re blasting opposing
Pokémon-EX and Pokémon-GX with Distort for 180 while
Sonic Volume deals 230 damage to them! Even
Boomburst-GX cares when there are this many buffs, as it
would deal 180 to the opponent’s Active while hitting
everything on the Bench for 50 damage. Of course,
this isn’t too realistic, but just getting enough so
that Distort is reliably swinging for 3HKO’s against
even the biggest attacks and Sonic Volume OHKO’s or
2HKO’s, and it is pretty significant… so long as the
lock remains relevant.
pointed out (…my review went up late, if you didn’t
notice), Noivern-GX could work its way into
Darkness-Type decks. With or without Double
Dragon Energy, this presents some combos (I’m only
worried about “without” in the post-rotation Standard
Format). Darkrai-GX has an Ability that allows
you to bench it from your discard pile then attach a [D]
Energy from the discard pile to itself. Which
means you’re an Energy Switch or Multi Switch
or two away from a Noivern-GX with no Energy
suddenly attacking. You’d have to add in Wally
for a total surprise so that Noibat can hit the
field, you pull off the rest of the tricks, and then
start locking down your opponent. While Double
Dragon Energy is still legal, this also allows you
access to it for increasing the damage of the “Dark
Pulse” attack made famous by Darkrai-EX (XY:
BREAKpoint 74/122, 118/122). Ideal? No,
but a use I hadn’t considered. What might be a bit
more relevant is going the opposite direction; a
Darkrai-GX or two to help fuel Noivern-GX,
especially post rotation. The other, final
approach is just to run a deck purely focused
upon Noivern-GX, and use the extra space for
various Trainers, maybe some disruptive Bench-sitters.
If locking down Items or Special Energy is not
enough, maybe back it with Garbodor (XY:
BREAKpoint 57/122)? Expanded might have some
nice hand disruption/control options floating around as
Something I need to
address and I wasn’t sure where to put it in this
article are the three big concerns for Noivern-GX.
I’ve at least touched upon two of them already: Fairy
Weakness is scary because Gardevoir-GX is
being madly hyped, be it Standard or Expanded play other
cards seem to “do it better”, and because of prior
anti-Item/anti-Special Energy effects decks aren’t
running as many as they once were (lessening the impact
of the lock). There is no real remedy for those
last two, but if you’re already locking down your
opponent’s Items, then he or she cannot easily use
FIeld Blower to take out Weakness Policy.
As for Limited Format play, seems like a good pull but
mostly because it is a big Pokémon-GX; there
aren’t going to be that many Item cards or
Special Energy to disrupt… in fact, there are no
Special Energy at all in this expansion!
Pre-Rotation - 3.5/5, Post Rotation - 3/5
does two things that helped make past locks decks -
blocking Items or blocking Special Energy - but it can
only do one at once. The pacing is good for
balanced game play but not so good for making Noivern-GX
a strong contender. Its prospects seem best in
Standard prior to rotation and (if you are lucky) in
Limited Format play. Next, is Expanded play, and
post rotation it looks competent but not dominant.
earned eighth place with 18 voting points from three
lists. One of those was my own, where I made it my
ninth place pick. At the time, I was mostly
thinking it would enjoy a solid performance
pre-rotation, but now I am no longer so sure. Noivern-GX
beat out ninth place Necrozma-GX by five voting
points but missed joining the tie between seventh and
eighth place by three voting points.