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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


- Sun & Moon

Date Reviewed:
April 28, 2017

Ratings & Reviews Summary

Standard: 2.13
Expanded: 1.5
Limited: 4.0

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Kangaskhan (Sun & Moon, 99/149) returns to the meta in the Sun & Moon expansion set.  A very hefty 130 HP Basic Pokemon, it features two attacks, Cross-Cut (30 base damage, 60 to evolution Pokemon) and Hurricane Punch (flip four coins, 50 damage for each heads).  It is a Colorless Pokemon with the typical Fighting weakness and a heavy three retreat cost. 

I am so happy to say that Kangaskhan is actually playable.  In sixteen matches, I won six and lost ten.  However, if you can get multiple Kangaskhans set up, you can actually compete against any of the big boys (except Fighting).  I beat Lurantis GX (Sun & Moon, 138/149) Solgaleo GX (Sun & Moon, 143/149), Yveltal EX (XY, 144/146) Umbreon GX (Sun & Moon, 142/149), M Gardevoir EX (Steam Siege, 79/114) Espeon GX (Sun & Moon, 140/149), M Mewtwo EX (Breakthrough, 64/162), Golduck Break (Breakpoint, 18/122), and Garchomp (Breakpoint, 70/122).  It’s not going to win quickly – these are all games in which you’re going to have to fight long and hard.  I found, though, that it takes a lot of damage to beat Kangaskhan. 

Look at it this way: to KO six Kangaskhan – four with Fighting Fury Belts (Breakpoint, 99/122) – it takes a minimum of 940 damage to win the match (170 HP X 4 PLUS 130 HP X 2).  Compare that to having to KO only three Solgaleo GX’s.  That’s only 750 damage, almost two hundred damage less than Kangaskhan.  And – to extend that 940 number well over a thousand – I included Fairy Drop (Fates Collide, 99/124) and Puzzle of Time (Breakpoint, 109/122).  I would guess that in several of the matches that my opponents had to actually do more than 1200 damage in total because I was able to bring multiple Fairy Drops back with Puzzle of Time.

Below is the decklist I used.  It’s not a great deck, but it’s at least somewhat competitive: 

##Pokémon - 8
* 4 Kangaskhan SUM 99
* 4 Unown AOR 30

##Trainer Cards - 36
* 2 Fairy Garden XY 117
* 4 Puzzle of Time BKP 109
* 4 Fighting Fury Belt BKP 99
* 4 Fairy Drop FAC 99
* 1 Super Rod BKT 149
* 4 Random Receiver FAC 109
* 4 Max Elixir BKP 102
* 4 N NVI 101
* 2 Heavy Ball NXD 88
* 2 Revive ROS 88
* 4 Professor Birch's Observations PRC 134
* 1 Special Charge STS 105

##Energy - 16
* 4 Double Colorless Energy EVO 90
* 12 Fairy Energy XYEnergy 2 


Standard: 2.5 out of 5


While not the best card coming out of Sun & Moon, Kangaskhan is at least somewhat competitive.  It’s not going to place top 8 at any major tournament, but Kangaskhan is one tough alligator / crocodile / dragon that needs a ton of damage to take down.  I would also say that he will definitely benefit from the soon to be released card Victini (Guardians Rising, 10/169).  There were a couple of times that I went 0 for 4 on coin flips with Hurricane Punch.  I’m sure Victini would be worth at least another win or two in the matches I played.


We conclude this week with Kangaskhan (Sun & Moon 99/149).  She is a Basic Pokémon, the best Stage to be for the last six or seven years due to the pacing, the fact that one card equals one copy, Basic Stage support, being able to function as your opening Active, and a natural synergy with many card effects. There are anti-Basic Pokémon effect, some actually pretty good, but it remains the best Type.  She’s Colorless, which means you won’t be able to exploit Weakness, won’t have to deal with Resistance, can tap a little Type support, and technically has to worry about anti-Colorless Type effects (or would if they’d ever proven competitive).  Kangaskhan enjoys 130 HP, just 10 under the maximum we’ve seen printed for Basic Pokémon, excluding those featuring a mechanic like being a Pokémon-EX or Pokémon-GX.  This gives her a fair chance of surviving an attack, though hard hitting decks or those exploiting Weakness should still take her down in one hit, unless their setup is lacking.  Said Weakness is to the Fighting Type, who are known for hitting hard, hitting fast, and stacking damage bonuses.  It isn’t the worst Weakness, but only because there are enough crazy good decks to crowd out the still impressive Fighting Types.  Lack of Resistance is typical, though extra disappointing given that it would be even more useful with 130 HP.  The Retreat Cost of [CCC] is definitely enough that manually retreating at full price is a real issue, though it does mean that Kangaskhan may be searched out with Heavy Ball or utilize Heavy Boots… though most of the time you’ll just use Ultra Ball, maybe Lure Ball, and Fighting Fury Belt or Float Stone instead. 

Kangaskhan has two attacks.  For [C] she can use “Cross-Cut” to do 30 damage, plus another 30 if the opponent’s Active is an Evolved Pokémon.  30 for [C] isn’t great, but it isn’t bad, and when you get the effect 60 for one is really good.  Evolutions aren’t the most run Stage, but are hardly rare.  For [CCCC] Kangaskhan can use “Hurricane Punch” to flip four coins, good for 50 damage per “heads”.  6.25% of outcomes are doing no damage, 25% yield 50 damage, 37.5% result in 100 damage, another 25% does 150 damage, and another 6.25% grants 200 damage.  That means 100 damage is the mean, median, and mode results; 100 for four isn’t bad, but it isn’t great, either.  Together, these two attacks complement each other in the sense that both have only Colorless Energy requirements, that one attack involves a conditional requirement while the other involves flips, and you have the next-to-lowest cost (one energy) versus the next to highest cost (four Energy).  This isn’t great, but especially as Evolutions become more common, it may not be worthless, either. 

The other options for Kangaskhan are BW: Plasma Blast 71/101 and XY: Fates Collide 75/124.  Both are also Basic, Colorless Pokémon with Fighting Weakness, no Resistance, and two attacks.  BW: Plasma Blast 71/101 has 100 HP with a Retreat Cost of [CC].  Her attacks are “Call for Family” for [C] and “Comet Punch” for [CC].  The formers allows you to search your two Basic Pokémon to put on your Bench, while the latter grants four coin flips, doing 20 damage per heads.  Comet Punch has the same percentage break down as Hurricane Punch, but with 0, 20, 40, 60, and 80 damage (with 40 being the mean/median/mode).  XY: Fates Collide 75/124 has 120 HP with Retreat Cost [CCC] with the attacks “Tiny Punch” and “Mega Punch”.  They cost [CC] and [CCCC], respectively, doing 40 damage and 100 damage.  Both returns are a bit low for the Energy, but only a bit and at least they are reliable.  None of these Kangaskhan are super great, but for her niche, a Basic with 130 HP that hits okay for a little or a lot of Energy, she really is an option.  Most of the time, though, you won’t need such a thing.  What made this card catch my eye is its presence in the “Forest Shadow” Theme Deck, quite handy for the Theme Deck Format on the PTCGO; I presume she would be a great pull for Limited Format events as well. 


Standard: 1.75/5 

Expanded: 1.5/5 

Limited: 4/5 

Theme: 4/5 


Kangaskhan is a great thing for Limited and Theme deck play, but falls short elsewhere.  Her design, while straightforward, isn’t really all that bad, and she really demonstrates power creep well.  She’s filler, but at least she’s higher quality filler.

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