|  Otaku
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						We begin the week with Krookodile (Sun & Moon 
						85/149).  For better or worse, folks, this is going 
						to be a heavily abridged review.  Being a Darkness 
						Type doesn’t do much for Krookodile, and being a 
						Stage 2 is definitely a hurdle to overcome in the 
						contemporary game.  The 150 HP is solid, the 
						Fighting Weakness can be deadly, the Psychic Resistance 
						handy, and the Retreat Cost of [CCC] a burden that most 
						decks will be able to manage.  Its first attack is 
						“False Accusation” for [CC], which does 20 plus 20 per 
						card in your opponent’s hand.  This looks good to 
						me; it can’t hit brilliant amounts without a careless 
						opponent, but it can hit some decent numbers for the 
						investment.  Judge and Red Card can ensure 
						you hit for 100, while early game N will allow 
						you to do 140!  These aren’t enough for OHKO’s, 
						which you need for the main attack of a Stage 2 (unless 
						it is a Bench-sitter).  “Obsidian Fang” does 120 for 
						[DDC], plus it discards all Tools attached to your 
						opponent’s Active.  Solid damage with a solid 
						effect… but not enough to justify running a Stage 2.  
						
						The good news?  There are quite a few other 
						Krookodile cards in Expanded, so you might make use 
						of Krookodile (Sun & Moon 85/149).  
						The bad news?  If they aren’t worse than today’s 
						version, they have the same problem; a good attack or 
						Ability, but the rest is mediocre.  Perhaps there 
						is a combination deck built around them available, 
						but if you focus on Darkness Type support you’re 
						better off with one of the many other established 
						Darkness Type attackers.  In fact, that holds true 
						even if we are talking Expanded and want a 
						Darkness/Fighting Type deck; even though the 
						Krookodile line has members of both Types, you’d be 
						better off combining Yveltal-EX with some of the 
						other strong Fighting Types.  Go ahead and have fun 
						with it in Standard and Expanded play, but don’t expect 
						to tear up the tournament scene.  If you can get 
						the entire line, it is quite nice for Limited play, but 
						that is less due to its specifics and just the nature of 
						having a Stage 2 up and running in this format.  
						
						Ratings  
						
						Standard: 
						1.75/5 Expanded: 
						1.5/5
 Limited: 
						3.75/5
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						Krookadile 
						(Sun & Moon, 85/149) a Stage 2 Pokemon with 150 
						HP has two attacks, False Accusation and 
						Obsidian Fang.  We’ll focus more on False 
						Accusation, but I used Obsidian Fang a fair 
						number of times.  False Accusation can hit 
						for quite a bit of damage – in one match against 
						Lapras GX (Sun & Moon, 35/149) I hit for 300 
						damage (I’m pretty sure my opponent was ignorant of the 
						parameters of False Accusation as he just kept 
						using Lapras’ Collect attack and stacking cards 
						in his hand).  However, the average hand size is 
						only four cards, so the attack False Accusation 
						has a significant amount of inconsistency inherent to 
						its nature.  
						
						I have not seen Krookadile used even a single 
						time in the two months of play since SUM’s 
						release, and I couldn’t find many videos on it, so I 
						built the deck with four Unown (Ancient 
						Origins, 30/98) as the only other Pokemon outside of 
						a 4-2-4 line of Krookadile.  I managed to 
						win only 3 out of 10 matches.  I felt that it 
						provided a higher level of competition than some of the 
						other decks reviewed recently (Vikavolt (Sun & 
						Moon, 52/149) Dragonite (Sun & Moon, 
						96/149) and Gigalith (Sun & Moon, 71/149), but it 
						still falls short of even tier two status.  I doubt 
						that you will win half of your matches with this deck in 
						the current meta.  Your opponent will usually limit 
						their hand size to minimize the damage from False 
						Accusation, and Obsidian Fang’s four energy 
						cost for only 120 damage is less than desirable. |