  
			aroramage | 
              
						 
						
						Welcome back, in case you missed yesterday, today's card 
						of the day is Flygon! He evolves from Vibrava (somehow) 
						who evolves from Trapinch (somehow) and is 
						Dragon/Ground! Here in the TCG, he's just Dragon, but 
						that's been an interesting mix since its introduction, 
						and Flygon has been featured before in terms of his 
						Ability, Sand Slammer (the BCR version). 
						
						
						  
						
						
						But that's not what we're talking about today. Today's 
						Flygon works differently, but as I mentioned yesterday, 
						he works in tandem with what Vibrava does with Energies. 
						Vibrava adds them to the hand 2 at a time, and Flygon is 
						meant to take off with them - literally! His first 
						attack is Rainbow Shower, and it might as well have 
						said, "Vomit your hand onto the field," because that's 
						basically all it is. You get to attach as many Energies 
						as you can onto Pokemon you've got. This can work well 
						with Vibrava from before, but I imagine you'd rather 
						pair it with something like Juniper/Sycamore or N, 
						allowing you to draw a lot of cards and thus have a lot 
						of Energy available! 
						
						
						  
						
						
						This also helps Flygon charge up for his second attack, 
						Sand Sweep. Since he's a Dragon-type, he can't really 
						take advantage of the Fighting acceleration, and there's 
						not a whole lot of Grass acceleration out there, but 
						Flygon solves his own problem with his Rainbow Shower. 
						And then he heals 30 damage from each of your Pokemon 
						that has Energy on it while dealing 70 damage out to the 
						opponent's Pokemon! Not too shabby, eh? 
						
						
						  
						
						
						Still, Flygon is not without his disadvantages; aside 
						from Stage 2 troubles, Flygon needs to first use his 
						Rainbow Shower to even hope on getting out Sand Sweep, 
						and even then I doubt he's sticking around terribly long 
						to use it. In slower matches that don't involve 
						gratuitous amounts of damage, Flygon can make a decent 
						staller with the 30 points of recovery, but nowadays 
						it's not gonna help him. Even recovering 30 damage from 
						what may have once been an Active Pokemon isn't much; 
						it's like the Resistance argument from Klefki, where 
						having to deal 30 more damage isn't that much in the 
						grand scheme of things. Sure, it takes a Muscle Band and 
						Hypnotoxic to catch up...but all it takes to catch up is 
						Muscle Band and Hypnotoxic. 
						
						
						  
						
						
						Luckily for Flygon, his Rainbow Shower only costs 1 
						Colorless, so he can still fit into a lot of decks that 
						don't have much acceleration, and as long as Sycaper 
						(Sycamore/Juniper) is around, Flygon can boost your guys 
						quickly to be ready to take on anything. Maybe there's a 
						super special deck that runs mostly Pokemon that don't 
						require specific Energy for certain attacks like Flygon, 
						Charizard-EX, and Seismitoad-EX, and you just splash a 
						few of each Energy in to throw down with the Shower! 
						
						
						  
						
						
						...well, not the Special Energies. There is a limit 
						after all. 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Standard: 2.5/5 (good Energy accelerator for decks 
						lacking Blastoise, Blacksmith, or Landorus) 
						
						
						  
						
						
						Expanded: 2/5 (ehhhh, I'd stick to another Energy 
						accelerator honestly like Dark Patch or Eelektrik) 
						
						
						  
						
						
						Limited: 3/5 (not bad personal Energy acceleration, but 
						also the best Energy accelerator for any deck in this 
						environment that isn't Fighting) 
						
						
						  
						
						
						Arora Notealus: Hmm, I wonder what he and Hariyama in 
						the back there are fighting over...come to think of it, 
						that beach looks oddly 
						familiar... 
						
						
						  
						
						
						Weekend Thought: Any combos you can think of for a group 
						of guys like these? 
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			Otaku | 
              
						 
						
						Yesterday we looked at Vibrava (XY: Furious 
						Fists 75/111), so it seems quite natural that we 
						look at Flygon (XY: Furious Fists 76/111). 
						 Being a Dragon-Type is still kind of “meh” as there 
						isn’t much Weakness or Type support to exploit.  Being a 
						Stage 2 is still a negative; it isn’t impossible but 
						they need to be the best of their ilk to warrant 
						competitive play right now.  130 HP isn’t promising but 
						it isn’t a deal breaker while Fairy-Type Weakness is one 
						of the easier ones to manage and no Resistance is 
						regrettably not a very important trait anymore, so 
						lacking it isn’t really a detriment.  Finishing off the 
						Attributes is a Retreat Cost of one; this is easy to pay 
						and handy, though of course a free Retreat Cost would 
						have been significantly better. 
						
						
						  
						
						
						Flygon 
						has two attacks.  For [C] its Rainbow Shower attack 
						allows you to attach as many Basic Energy cards from 
						your hand to your Pokémon, and in any way you like. 
						 This would have been mind-blowing even as a 
						one-use-ever Ability, or as an attack on a Basic 
						Pokémon, but on a Stage 2 it seems like a poor fit; sure 
						you get to power up a lot of stuff all at once (if 
						you have the Energy in hand to do so) but it has 
						to be Basic Energy and Flygon is likely to either 
						be OHKOed or near KOed… and as you need to put a lot of 
						work into getting Flygon out quickly, having the 
						basic Energy in hand you want to attach when you attack 
						and having something worth attaching to in play, that 
						doesn’t leave a lot of room for additional combos. 
						
						
						  
						
						
						It has one other attack, Sand Sweep, which requires 
						[GFC] and does 70 points of damage while healing 30 
						points of damage from each of your Pokémon with an 
						Energy attached.  I am glad that it combos with its own 
						attack, but the damage requires boosting (in a deck that 
						will likely be desperate for space) get to the point 
						where it 2HKOs Pokémon-EX, and while healing can be 
						helpful, this is extremely niche.  After all, you need 
						Energy attached to something for it to be healed, and 
						then its just the equivalent of a Potion. 
						
						
						  
						
						
						Either Trapinch (BW: Boundaries Crossed 
						83/149) or Trapinch (XY: Furious Fists 
						53/111) should be an adequate stepping stone that on 
						extremely rare occasions might come in handy for their 
						respective first attacks, while yesterday’s Vibrava 
						seems a better fit than Vibrava (BW: 
						Boundaries Crossed 98/149) though odds are you’ll 
						want to use Rare Candy when at all possible. 
						
						
						  
						
						
						For Standard, this might be okay for a fun deck; there 
						are plenty of cards that can make use of massive amounts 
						of Energy, even Basic Pokémon.  I don’t expect it to 
						prove competitive, as your opponent is likely to take 
						out whatever is more of an issue for you; Flygon 
						or whatever you were powering up.  The turn it loses due 
						to “set-up” time is quite precious.  It fares marginally 
						better in Expanded; it gains access to things like 
						Level Ball and Rayquaza-EX will likely be 
						present as an attacker in this format.  In Limited play, 
						it is probably worth running.  While not brilliant, each 
						Stage has at least one attack that can use any Type of 
						Energy, and the lower damage yield and decks with high 
						basic Energy counts and using two to four Types of basic 
						Energy really allow Rainbow Shower to shine. 
						
						
						  
						
						
						Ratings 
						
						
						  
						
						
						Standard: 
						1.75/5 - Attacking for Energy acceleration with a Stage 
						2 is expensive and slow, which ends up being 
						self-defeating, at least this format. 
						
						
						  
						
						
						Expanded: 
						1.8/5 - Slightly better due to the different card pool. 
						
						
						  
						
						
						Limited: 
						
						3/5 - A slower format with lower damage output is just 
						what Flygon needed.  Still, being a Stage 2 hurts 
						it even here. 
						
						
						  
						
						
						Summary: 
						 Flygon (XY: 
						Furious Fists 
						76/111) definitely does 
						some interesting things, but not well enough to bother 
						with it in competitive play.  Energy acceleration that 
						requires attacking with with a bunch of basic Energy 
						cards in hand isn’t going to speed up a lot of 
						strategies.  If you like Flygon, you could use it 
						in a fun deck, though Flygon (BW: Boundaries 
						Crossed 99/149; BW Promos BW53) has seen some 
						competitive play and still seems like quite the novel 
						Pokémon.  Of course, both Flygon resemble some of 
						its past TCG iterations. 
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