Pokémon-e FAQ I | Expedition | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.) The Cards 2.) The Cartoons 3.) The Mini-Games 4.) Card Game Suppliments 5.) Construction Melody Box Cards 6.) F.A.Q.s 7.) Quick List 8.) Closing *Updated 09/20/03 ----------------- -.) Introduction Hello and welcome the the Pokémon: Expedition-e e-Reader FAQ. I'll make the intro short and sweet so you can get on to what you came here looking for. First, I want to clarify that this F.A.Q. is not about how to play the trading card game in any way, shape or form. This file *is*, however a document that will cover the dot code aspect of the cards. So, if you're looking for tips on killer decks or what not, you don't want this file. If you want info on the e-card dot codes, then this is what you need! As of 09/20/03, this FAQ *should* no longer be updated, as there's really no new info to be added. -------------- 1.) The Cards The Pokémon: Expedition-e set consists of 169 'different' cards. Each package of cards contains nine somewhat randomly inserted cards. There are a couple of different types of cards and I'll break them down here for you. Cards #1-32 are the regular 'Rare' foil cards. These cards (with a foil prisim in the picture part of the card) do *not* contain *any* dot codes and are inserted into one out of every three packs (replacing one of the 'Common' cards. Cards #33-70, #158 and #159 are the 'Rare' cards. Cards #33-70 are basically the non-holographic versions of the first 32 cards with a few extra cards thown in. These cards do contain dot-codes, though some only contain a bottom side dot code and some contain both the bottom side and left side dot codes. Cards #158 and #159 are the special energy cards (Darkness and Metal) and they do not have *any* dot codes on them at all. The rare cards are inserted one per pack. Cards #71-92 are the 'Uncommon' cards. Like the rare cards, some only have bottom side dot codes and some have both bottom side and left side dot codes. Cards #137-152 are the 'Uncommon' Trainer cards. Most of these cards contain only a bottom side dot codes (the exceptions to this are cards #137, #148, and #149 - they do contain left side dot codes along with the bottom side dot codes). The uncommon cards are inserted two per pack. Cards #93-136 are the 'Common' cards. Again, some only have bottom side dot codes and some have both kinds of dot codes. Cards #153-157 are the 'Common' Trainer cards. All of these cards only have bottom side dot codes. Common cards are placed four per pack (except in packs that have a regular holographic card, then they're only three per pack). Cards #160-165 are the standard Energy cards. They contain no dot codes of any sort and are only in the theme decks. All of the cards #1-159 are also made in a "Parallel" or "Reverse" foil card - meaning that the picture in the center is a standard picture, but (just about) the rest of the card is foil-ized. These cards have *no* dot codes on them either and they're packed one per package. (Yes, this means there are *four* 'versions' of the cards #1-32. You have the Standard Holographic version, the parallel hologram version, the higher numbered 'Rare' card without any foil and it's parallel hologram version). There are also four foil "Oversized" cards that do not contain dot codes. These four cards are packaged inside of certian retail boxes of Pokémon: Expedition-e cards and make up the first four in a set of 12 "Oversized" cards (the other eight cards are to be included in the next two sets of e-cards). This file will pretty much focus on the left side dot codes (on the cards that have left side dot codes). The bottom side dot codes can be broken down into three parts. The first part is the Poké-dex data on the Pokémon featured on the card (Note: Trainer cards, obviously, don't contain this infomation). The second part of the bottom side dot code is infomation the card itself as far as it's use within the Card Game. Finally, the third part of the bottom side dot code gives a snippet of infomation telling what the left side dot code does (Note: Cards without left side dot codes, again, obviously, don't have this infomation). Each left-side dot code contains one of four types of data; either a cartoon, a mini-game, a construction melody block, or a feature for use in the trading card game. The cartoon and mini-game data can require swiping anywhere from 1-6 cards in order to complete the program - and allow the e-Reader to play it. To help anyone why may be interested, I'll make note of the Rarity of the corresponding cards. R stands for rare (denoted on the card by a tiny star beside the card number), U stands for uncommon (marked by a diamond), and C for common (marked with a circle). As stated above, each standard nine-card pack of Pokémon: Expedition-e cards comes with one rare, two uncommon, five common and a holo-card (Note, approx. one out of every three packs of cards will replace one of the common cards with an additional holographic card. Boo!). ----------------- 2.) The Cartoons There are 8 cartoons split between 12 cards (and another bonus cartoon on one promo card). I can honestly say that the cartoons aren't anything too exciting or ground breaking, but I'm going to list them anyway. Take note, many of the cartoons will vary if you watch it a second time directly after watching it the first time. Cartoons that require one card: "Make a Dash!" : Card # 62 Rapidash (R) "Flying Journey" : Card # 75 Dragonair (U) "Gotcha!" : Card # 83 Jynx (U) "Sweet Scent" : Card # 69 Vileplume (U) "Time Travel" : Card # P50 Celebi (Promo) Cartoons that require two cards: "Here Comes Gloom" : Card # 78 Gloom (U) Card # 122 Oddish (C) "Lifesaver" : Card # 43 Dragonite (R) Card # 107 Dratini (C) "Metronome" : Card # 41 Clefable (R) Card # 101 Clefairy (C) "Magby & Magmar" : Card # 52 Magby (R) Card # 86 Magmar (U) ------------------- 3.) The Mini-Games The real meat to the dot code half of the Pokémon cards would be the mini-games. They're not the best games known to man, but they're worth checking out if you get the chance. There are 6 mini-games split among 20 cards (and a bonus mini-game split among two promo cards). +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Diving Corsola" : Card # 102 Corsola (C) Card # 127 Qwilfish (C) A rather simplistic game, but somewhat amusing none-the-less. You control a Corsola making your way to the bottom of a 99 meter cavern while avoiding some water/poison type Pokémon. The top of your screen has an air-o-meter telling you how much air your Corsola has left. As the time passes, your air bar runs down, going from the maximum to the minimum, and when it reaches the minimum, your game is over. As you dive, air bubbles of three various sizes rise from the bottom, and swimming into them will refill part of your air-o-meter. Also, as you dive, the water/poison Pokémon rise from the bottom in left-to-right zig zagging patterns. Touching one of these guys will take air away from your Corsola - which is a bad thing! A or B: Swim + Pad: Control Corsola Start: Pause (Restart/Quit) Tip: Touching a Qwilfish will take more air from you than touching the Tentacool will. Avoid them at all costs! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Hold Down Hoppip" : Card # 58 Pichu (R) Card # 112 Hoppip (C) A rather simplistic game that isn't very amusing at all. Controlling a Pichu, you run around on the ground in front of five Hoppips that are tied to stakes. When the game starts, the five Hoppips slowly begin to make their way toward the top of the screen. As they float, your job is to move Pichu to the left side of each Hoppip pole and jump up and pull the rope connected to each Hoppip, pulling the creature back toward the ground. If even one Hoppip gets to the top of the screen, your game is over. As the game continues, the Hoppips travel faster and faster. Play this game over and over and try to beat your best time (which is stored in the e-Reader, even after turning off the GBA). A: Jump/Pull Rope + Pad: Move Pichu Left/Right Start: Pause (Restart/Quit) Tip: The Hoppips are actually able to make it just past the top of the screen before their rope becomes untied from the stake. Use this to your advantage. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Flower Power" : Card # 38 Butterfree (R) Card # 87 Metapod (U) Card # 96 Caterpie (C) Your mission: Control Butterfree and gather the pollen from the center of the open flowers. Avoid all contact with Koffings, Beedrills, and Rattatas. Collecting each spot of flower pollen gives you 2,000 points and 100 points are given for travel distance. Touching another Pokémon ends the game. The e-Reader saves your high score for later use. A or B: Flap Wings + Pad: Control Butterfree Start: Pause (Restart/Quit) Tip: Koffings basically stay in one place, while Beedrills fly right to left and Rattatas run on the bottom from both directions. Koffings never float too low enough to prevent you from flying under them. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Machop At Work" : Card # 51 Machamp (R) Card # 85 Machoke (U) Card # 117 Machop (C) If you have an e-Reader, you probably have this mini-game, as it was included with the e-Reader "Sample Pack". Not the most thrilling of the bunch, you are in control of a Machop who is, for whatever reason, having huge bolders thrown at him. Using his brute strength, Machop attemps to smash the rocks. You'll get to smash 100 bolders before the game will end. Unless you get smashed by one first. Then the game also ends. Gotta smash 'em all! If you smash enough bolders, Machop may evolve to Machoke - or even Machamp! A: Punch B: Uppercut + Pad: Move Machop Left/Right Start: Pause (Restart/Quit) Tip: Umm... don't get smashed. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Klingler's Day" : Card # 42 Cloyster (R) Card # 50 Klingler (R) Card # 111 Goldeen (C) Card # 118 Magikarp (C) A fishing game much more fun than the one in Animal Crossing, using a Klingler, you try to pick Goldeens and Magikarp from within the water, while avoiding Cloysters. The fish swim from both directions in three different layers within the water below. You're given 120 seconds in which to do your fishing in. For every Magikarp you snag, you'll get 200 points and each Goldeen will get you 2,000 points - and, of course, you can grab more than one fish each time you reach into the water. Hitting a Cloyster will put your Klingler out of commission for about four seconds, so, again, avoid them whenever possible. Again, the e-Reader saves your high score for future play. Tap A: Dip Claw Hold A: Dip Claw Deeper + Pad: Move Klingler Left/Right Start: Pause (Restart/Quit) Tip: Don't hold A for too long, or Klingler's claw will get too heavy for him to hold and he'll knock himself out for about two seconds. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Go, Poliwrath!" : Card # 60 Poliwrath (R) Card # 89 Poliwhirl (U) Card # 115 Krabby (C) Card # 120 Marill (C) Card # 125 Poliwag (C) Card # 129 Shellder (C) The worst mini-game of any of them, this is nothing more than a "press the buttons fast" game. Racing against a Golduck and a Marill, your Poliwrath wants to beat 'em both to the goal bouey at the end of the of the course. You want to alternate pressing the A & B buttons as fast as you can. If you don't win, Golduck will. A/B: Alternate to swim faster. Start: Pause (Restart/Quit) Tip: Pressing the same button twice in a row will cause Poliwrath to slow down. Don't do it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Bonus mini-game info! "Fire Hoops" : Card # P51 Rapidash (Promo) Card # P52 Ho-oh (Promo) It's a "'Just Push A' and hope your timing is right" mini-game - but it's fun! You control a Rapidash (and by control, I mean you make it jump, you don't control direction or speed) and try to jump through 100 rings, lighting them aflame as you pass. Sounds easy? Hah! There's a catch - you can't miss even one ring! Tap A/B: Jump. Hold A/B: Jump Higher. Start: Pause (Restart/Quit) Tip: After passing though every 10 rings, Rapidash will change speeds (slower or faster). Rapidash seems to have three different speeds. The rings are pretty randomly placed, so don't bother trying to memorize their pattern. Also, you don't have to form a perfect arc though the hoops. Rapidash seems to have some kind of phasing ability that allows him/her/it to litterally go *though* the hoop. Weird, eh? -------------------------- 4.) Card Game Suppliments Five of the cards in the set contain data that suppliments the Customizable Card Game portion of these cards. I don't know much about the Card Game, but I do know that any part of the e-cards that have to do with the e-Reader are not considered tournament legal, nor are they very useful outside of the game. Card # 55 Mew Swiping the Mew Card will give you a special attack for use in the card game. The attack is called "Strange Wave" and has the following description: "The attack may cause a random effect to the Defending Pokémon". This attack requires one psychic energy and one colorless energy. Card # 72 Chansey The Chansey card gives you Coin Flipper #1. A simplistic program for such an easy task, pressing the A button will flip a coin featuing a Chansey on the heads side and nothing on the tails side. The screen will also display a fraction showing the number of heads/total flips and a percentage showing the percent of heads (which can be cleared back to Zero by pressing the B button). The screen will also display up to the last ten coin flips (and will automatically clear itself of the coins after the 11th flip). Card # 137 Bill's Maintenance (Trainer Card) Bill's Maintence is one of three Trainer Cards with a left-side dot code. Swiping it gives you Coin Flipper #2 - a program identical to Coin Flipper #1 - except that it displays a number two in the top, right hand corner, instead of a number one. Card # 148 Professor Elm's Training Method (Trainer Card) A simple timer program. Featuring two Pikachu with a Pokéball timer between the two of them, the timer can be set for 5-99 mins, in increments of 5. Starting the timer makes it count down. Yay. Handy if you have no other clocks around. Card # 149 Professor Oak's Research (Trainer Card) A more complex timer program, it appears to work more like a chess timer, requiring each player to tap their corresponding R/L button before and after each turn, counting down both their turn and the entire match. A bit more useful - if you actually play the game. ---------------------------------- 5.) Construction Melody Box Cards 28 of the cards feature the most useless data of all - Construction Melody Box blocks! Each block is one of three different types of data, either a Music Block, a Pattern Block, or a Sound Block. Swiping any one of these cards will load the Construction Melody Box and it's appropate data. A Sound Block will change the beeps, a Music Block will change the tune, and a Pattern Block will change the pattern that runs in the background. Once you swipe one card, you'll have the option to either swipe another card, start the program, delete currently scanned blocks, or quit. If you swipe a second card of a different block, it'll combine it with any current blocks you have scanned in. If you swipe a card with a same block as one that's already been scanned in, it'll replace the block that's already been scanned in. Starting the program will load a Clefairy on a drum. The Clefairy will sing the Music Block that's been scanned in with a voice that sounds like the Sound Block. Using the + pad, you can change the pitch and the speed of Clefairy's song. Pressing B will exit the actual application and bring you back to the menu to allow you to scan an additional card or quit. All-in-all, not exciting at all. There are 14 different cards that contain Sound Blocks, 8 different cards that contain Music Blocks and 6 different cards that contain pattern blocks. Sound Blocks Music Blocks Pattern Blocks # 93 Abra # 94 Bulbasaur # 95 Bulbasaur # 97 Charmander # 98 Charmander # 99 Chikorita #100 Chikorita #103 Cubone #104 Cyndaquil #105 Cyndaquil #108 Ekans #109 Gastly #110 Geodude #113 Houndour #114 Koffing #116 Larvitar #119 Mareep #121 Meowth #123 Pidgey #124 Pikachu #126 Ponta #128 Rattata #131 Squirtle #132 Squirtle #133 Tauros #134 Totodile #135 Totodile #136 Vulpix ----------- 7.) F.A.Q.s Q. I have >insert card number here<, but it doesn't have a dot code on it. Why not? A. You probably have one of the crappy Holographic cards. Yeah, they don't have dot codes. Q. I have a Pokémon-e card that's not on your list... Why not? A. Most likely because it's not from the Aquapolis series. Look in the bottom, right hand corner of the card (by the card's number). If the black and white symbol by the card looks something like a Pokéball, it's from the Expedition series. If it looks like a drop of water, then it's from the Aquapolis series, and if it's got a pair of mountains with a ring around one of them, then it's from the Skyridge series. Also, if it has a black star that says "Promo", then it's a promo card. If it has no space on the left side for a dot code, then maybe it has what appears to be an eight-sided gem in it's bottom, right hand corner. If so then perhaps it's from the EX Ruby & Sapphire series. If it has what kinda looks like a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw Fossile & Root Fossil) then it's from EX Sandstorm. Anything else and I haven't a clue... :) Q. Speaking of which, what other Pokémon e-cards out there? A. Expedition is the first series of e-cards, released in late 2002. Skyridge is the third set and was released in mid-2003. Both of these sets feature the same style of card as the Expedition set with left side and bottom side dot-codes. FAQs for both of these series are both at Pojo.com/pokemon.html and GameFAQS.com. Pokémon-e: EX Ruby & Sapphire was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released in September 2003, but this set only features bottom side dot-codes. Keep checking Pojo.com/pokemon.html for more info. Q. Where can I go to get Card #XXXX that I need? A. Well, there's tons of sites all over the net that sell singles, and you can always check out eBay.com. Also, I highly reccomend checking out the site http://www.pokegym.net. This is a great bulliten board with some nice people who have helped me get the cards I need. Q. Are the e-cards tournament legal? A. Yes they are. But the Card Game Suppliments (Dot-code additions) are not. Q. How do you do (something to do with the card game)? A. I don't know. Again, I don't play the gard game at all and have no knowledge of it. Try checking Pojo.com/pokemon.html for more info on the card game. Q. Everytime I try scanning my card, I get an error message! Help! A. Try scanning the card slower. You're not a Digimon Tamer, after all. The e-Reader requires a slow, steady swipe to pick up the data on the cards. Take about 1-2 seconds for your swipe. Q. Can I send you free money? A. Of course. Always feel free to send me money. E-mail me for details. Q. What's this I hear about a Celebi e-card? A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in theatres. No theaters near here had it, mind you, so I had to resort to eBay for my card. You were supposed to get a free Celebi e-card with your paid admission (while supplies lasted, of course). The Celebi card contains a cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug for the e-Reader on one side and the Pokémon card game on the other side (but no dot-codes, of course). (Celebi's card number is Promo #50.) Q. Ho-oh and Rapidash? What are these? A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a Ho-oh and a (different) Rapidash card that you can get from purchasing any trading cards or the e-Reader from the New York Pokémon Center (PokémonCenter.com) for a limited time only or you can find them in the November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire Hoops" and were packed with a thin one-sided half-sheet plugging the card and the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the mini-game can be found in the mini-game section.) Q. Suicune? A. Yep, there's a promo Suicune card too. This card (Promo #53) was packed with the VHS and DVD release of Pokémon 4-Ever and features a construction melody block on the card (A music block, if you're counting) Q. I've seen a pair of Pokémon cards with Pichu and Hoppip on them, but they have different backs. A. That's not a question. Anywhoo, there were two Pokémon-e preview cards given away at Eł 2002 along with two other e-cards. The fronts and dot-codes of these two cards are basically identical to their counterparts except for a *very few* _minor_ differences - the main one being that the ID number under the picture doesn't say "ID". The backs of these cards are completly different - featuring gold instead of blue trim, 7 power symbols spread amongst the card and a different Pokéball logo. But the mini-game is the same. (For more info on the Eł cards, check out my Card List FAQ at GameFAQs.com. For more info on the mini-game, check out the mini-game section.) Q. I have a rather strange looking card and I'm wondering - is it counterfit? A. It's possible, since the Pokémon craze is still big enough to get attention. But I'd probably guess not. Does the dot-code on the side/bottom scan? If so, they're probably legit (those dot-codes are near-impossible to reproduce). Q. Where's some other good places to go for more Pokémon/e-Reader info? A. Here's some good sites that I'd reccomend checking out: www.nintendo-e-reader.com www.pokemon.com www.pojo.com/pokemon.html www.gamefaqs.com/portable/ereader/index.html And I'd also reccomend thumbing though back issues of Nintendo Power and Beckett Pokémon and Anime collector for some various Pokémon-e info. -------------- 7.) Quick List Here's a quick listing of the e-cards in this set with any kind of dot-code (holograms/energy cards not included) from the Expedition-e set: No Left Side Dot-Code 033 Alakazam 034 Ampharos 035 Arbok 036 Blastoise 037 Blastoise 039 Charizard 040 Charizard 044 Dugtrio 045 Fearow 046 Feraligatr 047 Feraligatr 048 Gengar 049 Golem 053 Meganium 054 Meganium 056 Mewtwo 057 Nintetails 059 Pidgeot 061 Raichu 063 Skarmory 064 Typhlosion 065 Typhlosion 066 Tyranitar 067 Venusaur 068 Venusaur 070 Weezing 071 Bayleef 073 Charmeleon 074 Croconaw 076 Electabuzz 077 Flaaffy 079 Graveler 080 Haunter 081 Hitmonlee 082 Ivysayr 084 Kadabra 088 Pidgeotto 090 Pupitar 091 Quilava 092 Wartortle 106 Diglett 130 Spearow 138 Copycat 139 Dual Ball 140 Energy Removal 2 141 Energy Restore 142 Mary's Impulse 143 Master Ball 144 Multi Technical Machine 01 145 Pokémon Nurse 146 Pokémon Reversal 147 Power Charge 150 Strength Charm 151 Super Scoop Up 152 Warp Point 153 Energy Search 154 Full Heal 155 Moo-Moo Milk 156 Potion 157 Switch Mini-Game Dot-Codes 038 Butterfree 042 Cloyster 050 Kingler 051 Machamp 058 Pichu 060 Poliwrath 085 Machoke 087 Metapod 089 Poliwhirl 096 Caterpie 102 Corsola 111 Goldeen 112 Hoppip 115 Krabby 117 Machop 118 Magikarp 120 Marill 125 Poliwag 127 Qwilfish 129 Shellder Cartoon Dot-Codes 041 Clefable 043 Dragonite 052 Magby 062 Rapidash 069 Vileplume 075 Dragonair 078 Gloom 083 Jynx 086 Magmar 101 Clefairy 107 Dratini 122 Oddish Construction Melody Block Dot-Codes 093 Abra 094 Bulbasaur 095 Bulbasaur 097 Charmander 098 Charmander 099 Chikorita 100 Chikorita 103 Cubone 104 Cyndaquil 105 Cyndaquil 108 Ekans 109 Gastly 110 Geodude 113 Houndour 114 Koffing 116 Larvitar 119 Mareep 121 Meowth 123 Pidgey 124 Pikachu 126 Ponta 128 Rattata 131 Squirtle 132 Squirtle 133 Tauros 134 Totodile 135 Totodile 136 Vulpix Card Game Suppliment Dot-Codes 055 Mew 072 Chansey 137 Bill's Maintenance 148 Professor Elm's Training Method 149 Professor Oak's Research ------------ 8.) Closing I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak, Creatures Inc., and Hasbro. Of course, the names and such are all copyrights and trademarks of these fine folks and I don't mean to infringe on their rights. This document, however, is copyright of me and only GameFAQS.com and Pojo.com are allowed to post it. Of course, if you'd like to host this document, I might allow for it, but you *must* e-mail me first. Don't expect for a positive answer though, as I've heard loads of horror stories about other sites. Thanks to PSXer for noticing a numbering error in the mini-game section, info on the potential lack of left-side bar codes on the cards I'm missing and for selling me four cards I was missing. Thanks to Nintenfreak for a correction on a name and attributes of the water/poison Pokémon in the mini-game section. Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards. Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on the cards. -------------------------------------------------------------------------------- Created 9/28/02 - Updated 09/20/03 - ©2003 UncleBob - theunclebob@hotmail.com