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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Furious Fists

Date Reviewed:
Oct. 2, 2014

Ratings & Reviews Summary

Standard: 1.88
Expanded: 1.63
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Ahhh yes, the Stage 1s that evolve into Stage 2s that most people don't see anymore because of Rare Candy skipping over most of them with few notable exceptions. Welcome back guys, today we take a look at Vibrava, the dragon that evolves from the Ground-type Trapinch. How that happens and how it evolves into Flygon is a mystery for the ages, but let's take a look at Vibrava here and see if he's worth running!
Vibrava starts off with Charge Energy, which as the name implies "charges energy" so you have more to play on your next turn. In this case, it adds 2 Energy from your deck to your hand. Not bad acceleration, and since it's generic basic Energy, you can technically fit Vibrava into any deck! Most decks won't, though, either because they a) already have an energy accelerator like Blastoise, Landorus, and Dark Patch in Expanded or b) can't afford to run the extra Stage 1 in their decks to make it work. There's also the technical problem of having Vibrava use this as the attack of the turn, and with only 80 HP, he's not gonna be around for long. You know what else adds 2 Energy to your hand without an attack? Professor's Letter.
His second attack isn't impressive either, all it is is a 2-for-30 vanilla strike. On top of that, it's a Grass and Fighting Energy requirement, making it even more difficult to pull off! With no effect on it, it's not worth running Vibrava for this attack at all. So does that mean Vibrava's got no niche for him? Neither of his attacks appear to be that much good in comparison with the cons they've got, so why bother?
Well as you'll see with tomorrow's card, Flygon, there is a strange Energy theme going on here, and Vibrava could hold a spot in a deck like that. Competitively, there's a Vanilluxe's chance in Mt. Chimney that they'll make it big, but it's a potentially fun casual deck to run into, the main strategy being grab up as much Energy as you can and then...well, you'll see tomorrow. For now though, Vibrava as a standalone isn't that great, he's meant to set-up Flygon, and he at least does that. Who knows, maybe all you needed was 2 basic Energies!
But then you'd just be using Professor's Letter in any competitive deck.
Standard: 2/5 (awkward second vanilla attack, but decent acceleration for Energy, casual at best)
Expanded: 1.5/5 (there are many other acceleration tactics to work with here)
Limited: 2/5 (any Energy acceleration you can get here can't be that bad if it's not Fighting)
Arora Notealus: It's funny, the other night I was talking with someone about this old cartoon from the 90s called Dragon Flyz which involved a group of riders fighting evil with dragons, and now I'm reminded again of it with Vibrava. Weird...
Next Time: I already said it was Flygon...iiiiiit's Flygon!


Today we look at Vibrava (XY: Furious Fists 75/111) as a fan request.  This is a Dragon-Type, which isn’t a huge benefit right now.  It is an Evolving Stage 1, so it doesn’t have to be brilliant, just help its Stage 1 in a manner that justifies its existence.  It has 80 HP (typical of Evolving Stage 1 Pokémon, but also bad) with Fairy Weakness (better than most others), no Resistance (a missed opportunity but not a real drawback) and single Energy Retreat Cost (very good, though I believe “free” was warranted).


Vibrava has two attacks.  The first is Charge Energy, and for [C] it allows you to search your deck for up to two basic Energy cards.  This is handy, but really would have worked better as an Ability, or else needed to get much more as an attack on something so fragile.  After all, giving up a Stage 1 Pokémon, an Energy (and usually attachment) and an attack to accomplish the same feat as an Item (Professor’s Letter) is a poor deal.  The second attack is Vibration, a vanilla 30 for two, even though that “two” is the sadly typical oddball Energy pairing common to Dragon-Types: in this case [GF].


There is another Vibrava that is Standard legal: BW: Boundaries Crossed 98/149.  It has the same Attributes as today’s card, save for Dragon Weakness instead of Fairy; for now at least being Weak to the Fairy-Type strikes me as being a bit better, though with 80 HP it probably won’t matter very often anyway.  It also has two attacks; for [G] its Quick Turn attack gives you two coin flips good for 20 damage per “heads” and for [FCC] you get 50 damage to the Defending Pokémon with 10 points of spread to the opponent’s Bench.  Honestly, these aren’t all that impressive either so I would stick to today’s for the better Weakness.  If you’re stuck attacking with it, it also combos with set-mate Flygon (XY: Furious Fists 76/111); its Rainbow Show attack allows you to attach as many Energy from your hand to your Pokémon in play as you wish, how you wish.  The other Flygon (BW: Boundaries Crossed 99/149; BW Promos BW53) could possible make use of hunting for Energy, except most decks that run it don’t attack with it anyway.


Of course, Vibrava has to Evolve from something, and the options are Trapinch (BW: Boundaries Crossed 83/149) and Trapinch (XY: Furious Fists 53/111).  Both versions are Basic Fighting-Types with 60 HP, single Energy Retreat Costs and two attacks.  The older option is Water Weak with Lightning Resistance and the first attack requires [C] and gives a coin flip to discard an Energy attached to the Defending Pokémon while the second attack is simply [FC] and does 20.  The newest Trapinch has Grass Weakness, no Resistance and for [F] discards a card from the top of your opponent’s deck while [CC] buys 10 damage.  While each first attack is a little interesting, these cards are pretty poor.  Adjust to your metagame; if Grass is strong, go with the older option but if Water is bigger, go with the newer.




Standard: 1.75/5 - Go ahead and use a copy or two if you’re running a Flygon, but only so you have a means of Evolving despite Item lock.


Expanded: 1.75/5 - Same as for Standard.


Limited: 3/5 - Being able to search for multiple Types of basic Energy can be very helpful here as decks are often multi-Type, though it is hampered by being a Stage 1.  Don’t worry about being able to use the second attack unless you’ve got room or need those Energy Types anyway.


Summary: It is nice that Vibrava has some synergy with its set-mate Flygon, but it is sadly still quite underpowered, meaning most will use Rare Candy if possible.  Enjoy it in Limited if you get the chance.

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