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 |  | 
					
					
					Pojo's Pokémon Card of the Day 
					
                        
                          | 
                           |  | 
							Phantom Forces Top 10
 
							#6 - M Manectric EX 
							Date Reviewed: 
							Nov. 7, 2014
 
							
							Ratings
                            & Reviews Summary
 Standard: 3.93
 Expanded: 3.83
 Limited: 4.38
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
										
										
										
										#6 M Manectric 
										EX  
										
										
										Megas, 
										eh? 
										Ridiculous HP, hugely powerful attacks, 
										and a nice way to deal with
										Pyroar, but 
										pretty much screwed over by their own 
										mechanic which causes you to end your 
										turn as soon as you get one into play. 
										Going a turn without attacking is 
										seriously bad in a fast, hard-hitting 
										format, and that explains why only M
										Kangaskhan 
										has really been playable so far. But 
										those Pokémon TCG designers were never 
										going to let their flagship ultra
										rares go 
										unused forever, which explains why 
										Phantom Forces sees the introduction of 
										Spirit Link Tools which nullify the 
										turn-ending effect of Mega Evolution. 
										The first beneficiaries are
										Gengar, and 
										today’s card: M 
										Manectric EX.  
										
										Like the other 
										Megas, M 
										Manectric doesn’t take long to 
										review: he’s all about the artwork, HP, 
										and a single attack (the card layout 
										seriously restricts how interesting 
										these cards can be). Luckily, that 
										attack is very good: 
										for just two Energy, Turbo Bolt 
										does 110 damage
										
										and allows you to attach two Basic 
										Energy (no Type restrictions) from your 
										discard pile to a Benched Pokémon. The 
										damage is . . . only ok. Basically you 
										are looking at two-hit KOs on EX Pokémon 
										and strong Evolutions like
										Donphan PLF 
										(Muscle Band not being an option if you 
										attached Spirit Link). It is good enough 
										to deal with any 
										Eeveelutions and Bench-dwelling 
										Pokémon like 
										Garbodor or Mr Mime though. 
										Thanks to Weakness, it will also run 
										through Yveltal 
										EX and Lugia 
										EX, which is a pretty good 
										recommendation in itself. As for the 
										Energy acceleration, 
										this combos very well with the 
										aforementioned 
										Yveltal EX and
										Mewtwo EX, 
										which love to stack Energy to boost 
										their attack. You could also run this 
										card in Virizion 
										EX-based decks to recycle the Energy 
										discard by G Booster and power up 
										another Genesect EX.  
										
										Decent cheap damage, great effect, hits 
										a key Weakness . . . is there anything 
										not to like about M 
										Manectric? Well, yeah, there is
										his own 
										Weakness. Taking double damage from 
										Fighting Pokémon is not good in a format 
										where Strong Energy, Fighting Stadium, 
										and Muscle Band exist (three cards which 
										would give Hawlucha 
										FFI a single Energy OHKO on M
										Manectric).
										Donphan PLF 
										in particular eats this card for 
										breakfast, lunch, and dinner, so he is 
										going to need the right supporting cast 
										if he is to avoid some serious
										autolosses. 
										That said,
										Manectric is 
										good enough to make the effort 
										worthwhile.  
										
										Rating  
										
										Modified: 3.75 (has a lot to offer, but 
										Weakness is a big worry) 
										
										Expanded: 3.75 (same deal here) 
										
										Limited: 4.5 (you need super lucky pulls 
										to use it, but if you do, you will most 
										likely win)  |  
              |  aroramage
 | When Mega Manectric was first revealed, I'm sure I 
						had the same reaction as most people: "What is THAT 
						supposed to be?!" It honestly looks like Mega Manectric 
						was conceived to give the original a spikier hairier 
						beastlier version of itself, and that was about it. In 
						the context of the video games, it has been useful as an 
						Intimidator, and while early on it was outclassed by 
						things like the Mega Charizards, Mega Gengar, and even 
						Mega Pinsir, it's become an OU threat worthy of its 
						Mega-volution.
 The TCG version of it is the honest-to-Arceus absolute 
						best Mega evolution. Period.
 
 Welcome back guys, today we're taking a look at the M 
						Manectric-EX card, a super-simple card with one attack 
						that outclasses all the other Mega-evo cards and even a 
						majority of the regular EXs! Turbo Bolt only does 110 
						damage, but it has three separate attributes that 
						contribute to making M Manectric-EX a very potential 
						threat.
 
 First off, the attack only costs 2. Yes, that's one 
						Electric energy and one Colorless energy, and that is 
						one of the cheapest attacks for one of the most 
						beneficial strikes in the game. Comparing that to other 
						Pokemon-EX, at 2 Energy you've got Seismitoad-EX's 
						Item-Locking Quaking Punch, Lucario-EX's Corkscrew 
						"6-Draw" Punch, Mewtwo-EX's "X = Energy" Ball and 
						Yveltal's "Evil = Energy +20" Ball, and even Manetric-EX's 
						own Tool-Assisted Assault Laser. Obviously some of the 
						better attacks in the history of the game have come at 
						2, so this is a very VERY big consideration to take into 
						account with M Manectric-EX.
 
 Second of all, this attack doesn't just deal 110 damage 
						- it also charges up your Bench. How much? 2 Energy to 
						any 1 Benched Pokemon using ANY Basic Energies in your 
						discard pile. Again, we've seen the potency of cards 
						like this with Eeletrik and Landorus, the former's being 
						a power and the latter's being an attack, but the idea 
						that not only can you wipe out your opponent's 
						Yveltal-EX while simultaneously charging up one of your 
						Bench-sitters - probably one ready for the offense - is 
						amazing. And since the cost only requires 1 Electric 
						Energy, M Manectric-EX is actually partially splashable 
						with Rainbow Energy; obviously you're going to run him 
						more so in Electric decks, and he's not as widespread 
						as, say, Seismitoad-EX, but adding in a charger element 
						into potential any deck - one that KO AND supercharge 
						someone on the Bench - that's game-changing!
 
 Okay, you're probably still looking at me like, "Well, 
						that all sounds pretty cool, but he's still a Mega Evo. 
						Doesn't that mean my turn ends when I play him?" And 
						most of the time, you'd be right. However, if you've 
						seen any of those special packs out there with a Gengar 
						Spirit Link card hanging around, then you're probably 
						aware of the existence of a card that can override the 
						turn-ending effect. And if you've been digging around 
						Phantom Forces enough already, you've probably 
						discovered that there's also a Manectric Spirit Link 
						card around too. That means you've got a Tool that can 
						be attached to Manectric-EX, and that the moment you get 
						M Manectric-EX, you no longer have to say, "Darn, this 
						isn't a great time to Mega Evo."
 
 Granted, that does assume you run the deck with the 
						Spirit Link card to begin with, and deck space has 
						always been a precious commodity with these sorts of 
						cards. M Manectric-EX will love having Spirit Link, but 
						even putting that aside, his attack is just too good to 
						ignore. Aside from the disadvantage of being a Mega, he 
						also retains the classic Electric weakness to Fighting, 
						a bad Type to be weak against right now. Unfortunately, 
						that's just the historical impact of the last set - the 
						rise of the Fighting type, and that alone may be what 
						overshadows what is probably the best Mega Evo so far.
 
 If you can and are willing though, you're gonna run him. 
						And you won't regret it lest you face a Landorus-EX with 
						Strong Energy.
 
 Rating
 
 Standard: 4/5 (a super-powered super-charging move that 
						comes cheap is enough to turn heads, even considering 
						the Mega Evo status which can be cancelled)
 
 Expanded: 4/5 (generally the same here, but I can 
						imagine he might even see play in Rayquaza-EX decks as a 
						faster Eelektrik)
 
 Limited: 4.5/5 (if you also get the Spirit Link card, 
						this guy's a solid 5/5; his attack is cheap and 
						powerful, and anything that can charge up your next 
						attacker is going to be solid here!)
 
 Arora Notealus: Considering Manectric's Pokedex entries, 
						it's actually a very dangerous Pokemon even before the 
						Mega Evolution. I mean, it can summon lightning bolts 
						and frequently discharges electricity from its mane - 
						kinda dangerous, don't you think?!
 
 Next Time: What's the best way I can tease the next guy 
						without saying anything sword-related......dangit!
 
 Weekend Thought: Do you agree with our picks so far? 
						Hoping for a card to be in the Top 5 next week?
 |  
              |  | We wrap up the first week of our Top 10 Promising Cards of XY: 
						Phantom Forces with our sixth place pick!  As a 
						reminder, reprint cards were not eligible for the Top 10 
						list, which was created via each member of the review 
						crew each submitting their own Top 10 card list to Pojo, 
						who then averages them out to produce the master Top 10 
						list we use for the review order.  The official release 
						date for this set in the U.S. was November 5th, so 
						XY: Phantom Forces cards aren’t tournament legal 
						until November 21st; however we’ll be scoring them as if 
						they were indeed legal.  We finally get to one of the bigguns this set: M Manectric-EX 
						(XY: Phantom Forces 24/119, 120/119)!  While we 
						all know what Pokémon Tool I’ll you should run with this 
						and what it does, for the sake of review, let us prepare 
						that Manectric Spirit Link (XY: Phantom Forces 
						100/119) doesn’t exist until we get to the “how to play 
						it” section.  So being a Mega Evolution is… complicated. 
						 Though it looks like a Stage 1, it isn’t though it does 
						still count as an Evolved Pokémon.  When you Evolve into 
						a Mega Evolution, your turn ends as per the rule’s text 
						on the card.  It includes being a Pokémon-EX, so when it 
						is KOed you give up an extra Prize, you’re not able to 
						use certain pieces of support and you’re vulnerable to 
						all the Pokémon-EX specific counter-effects.  You do get 
						the benefit of HP beyond the maximum printed amount seen 
						on anything but other Mega Evolutions: in this case  210 
						HP.  This is the lowest we’ve seen on a Mega Evolution 
						released so far, but it is still enough to be a very 
						hard OHKO most of the time, and sometimes to even last 
						two turns.  M Manectric-EX is a 
						Lightning-Type; right now they don’t have any noteworthy 
						Type direct or indirect Type support in Standard, though 
						in Expanded they’ve got Eelektrik (BW: Noble 
						Victories 40/101).  It does enjoy hitting some nice 
						targets for double damage, like Yveltal-EX. 
						 Speaking of Weakness, its own is quite painful: 
						Fighting.  Once a Fighting-Type gets a solid set-up, its 
						going to score a OHKO.  Before that, you’ll have them 
						scoring OHKOs in an inconvenient manner, like a 
						Landorus-EX hitting it for 30 damage on the Bench 
						before or after doing 180 to it while Active.  In short, 
						this is a very dangerous Weakness and thanks to the 
						set-up potential of your typical Fighting-Type decks 
						even in dire circumstances, you aren’t really ever going 
						to be safe.  It does enjoy some Resistance, and it is 
						even a useful one: Metal.  Thanks to this set bolstering 
						Metal-Types its now handy to soak 20 damage from their 
						attacks, though its only going to make a difference a 
						small amount of the time.  What really amazes me is that 
						this card gets a perfect free Retreat Cost!  It is 
						unusual when something Evolves for its Retreat Cost to 
						go down (Manectric-EX has a Retreat Cost of one).  M Manectric-EX has only one 
						attack so it had better be good.  For [LC] it can use 
						Turbo Volt for 110 damage plus attach two Basic 
						Energy cards from your discard pile to one of your 
						Benched Pokémon.  That is a great deal; you’re 20 points 
						into the easily competitive damage range, setting up 
						just about anything you don’t OHKO for a 2HKO the 
						following turn.  Its even worse for Lightning Weak 
						Pokémon; in terms of raw HP scores none can survive a 
						hit.  You unleash this much damage while attaching just 
						enough basic Energy cards from the discard pile to 
						set-up your next Manectric-EX or M 
						Manectric-EX or the original poster-mon for 
						Pokémon-EX, Mewtwo-EX.  If you are willing to 
						complicate things slightly, instead of punishing 
						Yveltal-EX this becomes a new partner for it: the 
						Type of Basic Energy is not restricted so you could 
						run some off-Type Energy.  None of this would be quite good enough, I think, if we had to wait 
						that turn due to Mega Evolving; Fighting-Type decks 
						would have the time to prep something to score a OHKO, 
						possibly while taking a Prize or two against whatever 
						you’ve got up front buying time.  So now we get to the
						Manectric Spirit Link Pokémon Tool; sure it means 
						you can’t use a Hard Charm or Muscle Band 
						or whatever other Item you’d want to include (at least 
						without running something like Tool Retriever, 
						which might not be a bad idea anyway).  Manectric-EX 
						itself being a solid attacker is also important, since 
						you might have to lead with one and no matter what, 
						you’re going to have to keep one intact and in play a 
						turn to Mega Evolve it; if you need a refresher, 
						
						
						here 
						is a link to Monday’s CotD covering it.  So what happens 
						when you can attempt to get this into play and swinging 
						by your second turn (especially Turn 2)?  A deck able to 
						not only overcome its Weakness, but make this ol’ otaku 
						eat some very humble pie.  I confess, I missed the 
						potential this card had completely.  I don’t know if I 
						was just being stubborn, just being thick or if the 
						people trying to convince me just did a bad job of it; 
						while reviewing this card a bunch of combos popped into 
						my head that I don’t remember “them” ever saying.  Was I 
						not paying attention or did they keep things 
						intentionally vague?  Well me being me, I’ll definitely 
						spell it out. Turbo Bolt is many things, but it is not a OHKO machine 
						(barring Weakness).  Even tacking on Hypnotoxic Laser,
						Virbank City Gym and a Muscle Band you 
						would only score an effective 170 points of damage. 
						 Okay, that is good enough for a OHKO, but you’ll either 
						be Mega Evolving the old way, counting on your opponent 
						to burn a Startling Megaphone (and not follow up 
						with a Pokémon Tool F) or running your own Tool 
						Retriever to make way for said Muscle Band. 
						 Plus blocking Special Conditions is not a new thing and 
						while you can run counters for each option… this combo 
						that will still just miss on Pokémon with 180 HP or more 
						and of course, this isn’t working against Seismitoad-EX 
						if it already got off a Quaking Punch.  So instead, I 
						would embrace the 2HKO aspect as you can do that while 
						building up your next attacker… one that might have OHKO 
						potential or simply replaces your M Manectric-EX 
						that probably just took a big hit after using Turbo 
						Volt.  The free Retreat Cost on M Manectric-EX, 
						coupled with attaching two Basic Energy from the discard 
						pile means it can Retreat, ditch all the damage via 
						Max Potion while a second copy or prepped secondary 
						attacker takes its place.  Battle Charger, 
						Energy Retrieval, Professor’s Letter and 
						Ultra Ball give you a lot of flexibility in what you 
						use to back up M Manectric-EX; you can shoot for 
						Type-matching as needed… which is good because you’ll 
						probably need it.  It might just be me, but between slamming into Safeguard Pokémon 
						and Item blocking tactics as well as getting slammed by 
						Fighting-Type decks, I am not worried about this deck 
						being overpowered, at least anymore than what already 
						exists.  You can deal with just about every counter 
						someone uses against a Manectric-EX deck, but 
						that takes space which detracts from your other options. 
						 Garbodor (BW: 
						Dragons Exalted 
						54/124; BW: Plasma Freeze 119/116; BW: 
						Legendary Treasures 68/113) can help deal with 
						Safeguard or deny other useful Abilities to opposing 
						decks but this might be a case where running a 
						non-Pokémon-EX attacker is a better solution.  You might 
						use Shadow Circle and run a few basic Darkness 
						Energy cards to try and mitigate your Weakness (I am 
						aware of the Abilities available to do that but to be 
						frank, they are very bad) but Stadiums are becoming a 
						common play so even if it isn’t your “main” Stadium 
						you’d need three others (whatever Stadium they end up 
						being) to make sure Shadow Circle is the last one 
						to remain in play: otherwise most Fighting decks will 
						drop a Fighting Stadium or Virbank City Gym 
						to shoot for the OHKO even against Manectric-EX. 
						 I’ve got the least answers for Item locking tactics; 
						pretty much all the potent tricks I would like to use 
						alongside M Manectric-EX are Item based, and even 
						though there are Supporter or Ability based alternatives 
						those are slower and/or take more space.  
						
						Ratings  
						Standard: 
						4/5 - This is and yet is not a glass cannon; a deck 
						unprepared for it stands a good chance of getting 
						wrecked.  210 HP with one (and not two) turns of 
						building thanks to Manectric Spirit Link that 
						scores 110 damage while prepping a replacement on the 
						Bench and has a free Retreat so it can run away as 
						needed?  If it didn’t have one of if not the worst 
						Weakness in the game at the moment as well as being 
						quite vulnerable to Item lock and anti-Pokémon-EX 
						effects, I’d be incredibly worried about it taking over 
						the format and driving everything but specific counter 
						decks out of business.  As is, several prominent decks 
						are already halfway or all the way towards being counter 
						decks and it still has a shot at that title.  
						Expanded: 
						3.8/5 - Yes, I’m docking it a fifth of a point.  Why? 
						 Remember that part of the competitive metagame is not 
						just what decks should be played but will be played.  Eelektrik 
						doesn’t help M Manectric-EX; instead it helps 
						back up an additional problem it doesn’t usually have to 
						worry about sans Weakness: being OHKOed.  It won’t be 
						easy, but a Rayquaza-EX that can discard four 
						Lightning Energy will OHKO M Manectric-EX 
						while three are enough to deal with regular Manectric-EX. 
						 There may be some more obscure counters that prove 
						useful here, even if they were already present in 
						Standard.  
						Limited: 
						4/5 - First, yes I am docking it because of rarity; this 
						is a real issue for Limited and just as I give a bonus 
						when a card (or its needed combo pieces) are easier than 
						normal to pull, the inverse applies for when it is 
						difficult.  The good news is that the pace is slow 
						enough that manually Mega Evolving isn’t quite as 
						painful.  The bad news is that most of what makes this 
						card awesome?  Isn’t doing anything in a +39 deck. 
						 You’ll have to wait for it as a lucky draw no matter 
						how you run it unless I missed a search effect (and you 
						then still have to pull, run, draw, set-up and use that 
						search effect).  110 damage for two is nice and should 
						win you the game quick, but it has to get out there 
						first… and the 2 Prize penalty is a factor if you are 
						running it in a fleshed out deck as if M Manectric-EX 
						goes down, you’re halfway to losing (only four Prizes to 
						start with in this format, not six).  
						Summary:
						M Manectric-EX may be the most competitive 
						Pokémon-EX we have yet received; a lot of the releases 
						I’ve questioned over the last few sets start to make 
						some sense if this is the new power-level we’ll be 
						dealing as they may have been counters released ahead of 
						time.  Of course, I’d rather they not jack up the power 
						and pacing of the game at all and instead smooth things 
						out.  I actually had it in sixth place on my personal 
						list.  I’d have likely listed it higher had I better 
						understood how to use it, though I’m not sure if it 
						would have been much higher; it isn’t something you can 
						run in just any deck.  |  |