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Yu Yu Hakusho
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Vs. System

Pojo's Pokémon Card of the Day


Dimension Valley

- Phantom Forces

Date Reviewed:
Nov. 18, 2014

Ratings & Reviews Summary

Standard: 3.42
Expanded: 3.33
Limited: 3.63

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Dimension Valley 

This is one card that I wish I had included in my top 10 list for the set. It’s a nice Stadium for Psychic attackers that reduces the attack cost of all Psychic Pokémon in play by one Colourless Energy. 

So, who can use it? There are a number of good candidates right now, including Tool Drop Trubbish who can now attack for a single Energy: so much better than having to use the (now rotated) Exp Share. Pumpkaboo or Gourgeist can benefit in the new Night March deck, and of course there is our old favourite Mew EX. You will definitely see Dimension Valley played in Gengar EX decks, making its Night Attack free and Dark Corridor a lot more usable. Probably the only Psychic Pokémon who doesn’t care too much for the card is Mewtwo EX, who likes having Energy attached . . . though I suppose it makes the forgotten Psydrive attack more feasible (and maybe even quite good). 

Dimension Valley is likely to become the default Stadium for Psychic decks for the foreseeable future. Already a staple in some decent decks, we will most likely see more Pokémon in subsequent sets that can take good advantage of what this card has to offer. 


Modified: 3.75 (useful boost for Psychic)

Expanded: 3.5 (an option for Mew EX/Accelgor decks)

Limited: 3.75 (enough Psychic in the set to be worthwhile – Swalot and the Zubat line, for example)


"You're travelling through another dimension, a dimension not only of sight and sound but of mind; a journey into a wondrous land whose boundaries are that of imagination - Next stop, the Twilight Zone!" 

...or I guess I should just call it what it is: Dimension Valley. Welcome back, today we take a look at one of the new Stadiums we're getting in this set! It's interesting that we've been getting support not only in the case of Abilities and Items but also Energy, Supporter, and Stadiums for specific Types as of late. I wonder if that theme will continue for the set after this? 

Musings aside, Dimension Valley is a pretty decent Stadium for the Psychic deck, as it lowers the cost of all your attacks by 1 Colorless. Keeping in mind that it doesn't take away 1-cost attacks that only have a Psychic Energy attached, there are actually several cards from the new set - and probably some from older sets - that can take advantage of this new aspect! Take the new Zubat line that just got released, for example; each of them has a variation of off the same attack, Skill Dive (which is only renamed to Swoop Across in Golbat's case). The attacks themselves aren't very strong (Zubat's deals 10 damage to 1 Pokemon, Golbat deals 10 damage to all opposing Pokemon, and Crobat does 30 to 1 Pokemon), but they all cost only 1 Colorless, meaning with Dimension Valley they essentially have a free attack each! 

Gengar-EX and MGengar-EX also benefit in part from this, having their heaviest attacks cost only 2 Energy now. The Night March mechanic on Pumpkaboo and Lampent now only cost 2 Energy, making it more viable a deck option than before! Toxicroak-EX (you know, from Flashfire?) can now hit at 2-for-80 and Super-Poison for 1! Mewtwo-EX now has a 1-cost X-Ball, which while that may not seem like much makes it so you can surprise an Energy-laden opponent with a surprise maneuver! Neato! 

Of course, Dimension Valley comes under the same weaknesses all Stadiums have (it'll get replaced if your opponent plays a new one), but if you're looking to fuel a Psychic-powerhouse of a deck, it might be useful to have something that gets you more for less. 


Standard: 3/5 (a Stadium to make attacks cheaper? yes please!) 

Expanded: 3/5 (about the same here) 

Limited: 3/5 (if you're running a Psychic deck, this works, but otherwise leave it be) 

Arora Notealus: Whose idea was it to make an entire realm like this? Seriously, Arceus, we gotta work these things out man. 

Next Time: Everybody loves ______!


This week we are covering the cards that made at least one individual reviewer’s Top 10 list but not the shared Pojo Top 10 list: in short its “Runners Up” Week.  The cards are not being reviewed in the order in which they placed but in the order that seemed best for review purposes. 

Today we look at Dimension Valley (XY: Phantom Forces 93/119), the new Stadium designed to support Psychic-Type Pokémon.  While it is in play, the attacks Psychic-Type Pokémon cost [C] less to use.  This makes the card effectively Energy acceleration as by lowering an attack’s cost you still get to use it more quickly, though obviously this lacks the benefit of having said Energy for other purposes.  Being a Stadium is both a blessing and a curse; you can get the effect over and over again if the Stadium remains in play… but the Stadium must remain in play and more and more decks are learning how important winning the Stadium war is, it prevents you from running another useful Stadium (like Virbank City Gym) and it also benefits your opponent’s Pokémon in addition to your own.  The most common effect is that your opponent’s Mewtwo-EX can now X-Ball for [C], though of course only using one Energy card will lower damage yield. 

Exactly what Psychic-Type Pokémon are being run is the main determinant as to whether or not this should be one of the Stadiums (remember, you can mix and match them) in your deck deck that has a Psychic-Type attacker it plans on using extensively and of course… that it makes a difference to said attacker.  Mewtwo-EX only benefits from those less common moments where X-Ball with a single Energy still hits hard enough to prove worthwhile.  I’m partial to Gourgeist (XY 57/146) but neither of its attacks contain a [C] requirement.  Mew-EX might enjoy slightly disproportionate benefits, as its Versatile Ability could allow you to make use of a wide range of attacks at a discounted price that normally wouldn’t be an option, but we are still waiting for a ruling because remember folks: we’re playing a Japanese card game, so sometimes the cards just “work how they work”. 

In fact, this might be the main difficulty facing the Stadium in addition to the difficulty of keeping it in play and having to run it in place of a different Stadium: finding something that really uses it better than another Stadium but is both competitive and of significant importance to make Dimension Valley a Stadium in your deck.  This is why it didn’t make the top 10 lists.  If the ruling makes it work, Mew-EX has at least one deck (perhaps a few) that can be built around the combo: I’ve run into people using Manectric-EX and/or M Manectric-EX decks plus Mew-EX and Dimension Valley for Type-matching and speed purposes.  I know some are toying with the idea of using it with Virizion-EX in certain decks so that they can Emerald Slash as early as Turn 2 (and of course for a single Energy).  If I relax my standards to get creative… there are so many possibilities… especially in Expanded; maybe Gardevoir (BW: Next Destinies 55/119; BW: Dark Explorers 109/108) can finally support a real deck with its Ability causing Psychic Energy cards to provide [PP] and Dimension Valley lowering attack costs by [C]?  Still, listing all the specific ones (even sticking to just Dimension Valley and not worrying about kooky Expanded combos) that its easier to just say… look at the attack cost; does dropping a [C] Energy requirement speed things up?  If so, consider Dimension Valley. 


Standard: 3.5/5 - Scored for select, Psychic-Type using decks only. 

Expanded: 3.5/5 - Again, scored for select, Psychic-Type using decks only; there are some more combo possibilities here, but also more potential competition and with most of it being a big “unknown” this time I’m erring on the side of caution and awarding the same points. 

Limited: 4/5 - Not an overly important card, but it scores high because if you get Psychic-Pokémon that can benefit from it, its probably going to remain in play for quite a while and generate some serious advantage for you. There is also the matter of being a counter-Stadium; there is one other option in this set.  If you’re not using Special Conditions yourself, don’t worry; the other Stadium (Steel Shelter) won’t hurt you.  If you do, the risk of your opponent running a Metal/Psychic-deck aren’t too high and you’ve probably got room for the card, so go for it.  Yes, this happens with a lot of Trainers in Limited. 

Summary: A nice new trick for Psychic-Type decks; being a Stadium allows you to keep it in hand and try to play it only when you can immediately benefit from it (preventing it from being wasted) and in general, Lysandre’s Trump Card makes it much less risky to rely on such a Stadium as you can keep a Stadium war going and going and going.

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