| Baby Mario 2010 UK 
			National
 Seniors
 Champion
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						Shadow Circle (XY)  
						
						Weakness has always played a big part in the TCG, 
						especially now when we have double Weakness and an 
						abundance of attacks that can exploit it to take OHKOs. 
						You would think that cards which eliminate Weakness 
						generally would have played a huge role over the years, 
						but they really haven’t: Blastoise 
						δ CG and Bubble Coat were rarely used in the past, and 
						more recent solutions like Leavanny 
						NVI/LTR and the Lake Trio from Plasma Blast haven’t been 
						played at all. They were all kind of awkward and tended 
						to hurt the performance of a deck more than they would 
						have helped.  
						
						Shadow Circle is a Stadium which could be just about the 
						most efficient anti-Weakness card we have seen yet: all 
						that is required to negate Weakness is to have a Dark 
						Energy attached to a Pokémon while the Stadium is on the 
						Field. Obviously this can be used easily in the powerful
						Darkrai EX-based Dark decks 
						that we have now, but it can also work in anything 
						running Rainbow Energy, Prism Energy, or even Blend 
						GPRD, so that would include Fairy Toolbox and most 
						Plasma decks for a start. Imagine the benefits:
						Darkrai no longer vulnerable 
						to Terrakion LTR or
						Landorus EX;
						Thundurus EX unafraid of
						Sawk PLB techs;
						Yveltal EX not worrying 
						about Raichu XY etc.  
						
						But I suspect that, as with the other anti-Weakness 
						cards, most players will decide Shadow Circle is not 
						worth it. There are two main reasons for this. Firstly, 
						an opponent can react to it and make it a non-issue – 
						all they have to do is counter with their own Stadium 
						before they attack, and let’s face it, most decks these 
						days are running 2-3. Secondly, players may well decide 
						that their deck will get more benefit from running 
						different Stadiums, such as Virbank 
						City Gym to increase damage from Laser; Tropical Beach, 
						to aid set up; or even Frozen City to mess with Rain 
						Dance style decks (Blastoise 
						and Emboar). The fact is 
						that our current format puts attack way, way ahead of 
						defence in terms of priority. With Muscle Band and
						Hypnotoxic Laser around, a 
						lot of decks don’t even need to exploit Weakness in 
						order to take KOs. The usefulness of Shadow Circle would 
						then be restricted to dealing with tech cards (like
						Terrakion) or pure 
						4-Corners/Counter decks such as 
						Dugtrio/Raichu, and 
						it’s doubtful if they are enough of a threat to justify 
						giving up your Stadium slots. 
						
						I do think Shadow Circle is a little underrated by a lot 
						of players, and it may become a key card in future. 
						Right now though, you will most likely prefer to use 
						something else.  
						
						Rating  
						
						Modified: 3 (good card, but there are better Stadiums) 
						
						Limited: 2.5 (you would play it if using Dark Energy, 
						but it is unlikely to affect the game that much) | 
            
              |  HEZ
 Intro to
 Unlimited 150
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						Shadow Circle.Standard.
 In the struggle between Dark and Fairy, Yveltal won the 
						EX battle, but Xerneas has the best Stadium. Whereas the 
						Fairy Stadium is relevant in any matchup, Shadow Circle 
						is almost a dead card against a deck not using a Dark 
						deck’s Weaknesses. That said, if Dark decks continue to 
						be so popular, people will play more and more anti-Dark 
						techs or decks. In that case the Dark player will 
						probably want to include 1 or 2 of these that can easily 
						be searched for with Skyla to counter the counters.
 
						
						Unlimited 150.In this format Dark decks already have 2 useful 
						Stadiums, Sidney’s Stadium (Dark Pokémon 
						
						can't be Asleep. Confused, or Paralyzed) and Moonlight 
						Stadium (Free Retreat). Like in Standard there’s the 
						problem that it’s quite a narrow effect that depends on 
						what your opponent’s deck is but on the upside, the 
						format is more unpredictable and decks often splash 
						unexpected Types to deal with certain threats. Having 
						plenty of counter Stadiums is important too, especially 
						for Dark decks which really don’t appreciate a Battle 
						Frontier on the field. Overall, Shadow Circle is a solid 
						but narrow card, if you can’t get hold of one of the 
						other 2 Dark supporting Stadiums then it’s well worth 
						the slot in the deck.
 
 Ratings.
 Standard: 2.5
 Unlimited 150: 3
 
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