Mega Charizard EX Y
We end the week with a look at one of the two big bad
Mega Charizards from
Flashfire. And when I say
‘bad’, I do of course mean ‘terrible’.
Stay interested in the Pokémon TCG long enough and
you’ll see a definite pattern when it comes to
Charizard cards: they all
boast absurdly high numbers,
and they’re all completely impractical for one reason or
another. This goes back to the iconic Base Set
Charizard with his 100
damage Fire Spin, and carries on via the original
Charizard ex (200 damage!)
until we get to where we are today: Mega
Charizard EX. Yep, Mega
Charizard EX has tons of HP
and an attack which does a ridiculous amount of damage.
More than you would need to OHKO even the most durable
of Pokémon (I guess right now that’s Mega
Kangaskhan EX with
Aspertia Gym and Hard
Charm). So why isn’t he playable?
Well, partly it’s the crippling restrictions of Mega
evolution itself, but mainly it is the massive drawbacks
of even using that huge Wild Blaze attack. For a start,
you need five Energy (one of which must be Dark for
reasons that escape me), and for another thing you must
discard the top five cards of your deck when you use it.
That’s just about feasible if you are
KOing EXs I suppose, but
really invites every kind of disaster, from dumping all
your key cards to outright losing through deck out.
And that’s Mega Charizard in
a nutshell really: a stupidly expensive attack that
looks impressive, but is completely unnecessary. If you
really want to play Charizard
(and most people do, even just a little) then regular
Combustion Blast Charizard,
which KOs EXs with Muscle Band or Laser/Bank, gets the
job done without all the fuss and overkill of the Mega.
Modified: 1.5 (just be glad this isn’t playable . . .
imagine what the price would be?)
Limited: 1.25 (you’ll lose via deck out, but I guess
that would be epic in its own way)