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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


 Mega Charizard EX #108 

- Flashfire

Date Reviewed:
June 6, 2014

Ratings & Reviews Summary

Standard: 1.50
Limited: 1.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Mega Charizard EX Y 

We end the week with a look at one of the two big bad Mega Charizards from Flashfire. And when I say ‘bad’, I do of course mean ‘terrible’. 

Stay interested in the Pokémon TCG long enough and you’ll see a definite pattern when it comes to Charizard cards: they all boast absurdly high numbers, and they’re all completely impractical for one reason or another. This goes back to the iconic Base Set Charizard with his 100 damage Fire Spin, and carries on via the original Charizard ex (200 damage!) until we get to where we are today: Mega Charizard EX. Yep, Mega Charizard EX has tons of HP and an attack which does a ridiculous amount of damage. More than you would need to OHKO even the most durable of Pokémon (I guess right now that’s Mega Kangaskhan EX with Aspertia Gym and Hard Charm). So why isn’t he playable? 

Well, partly it’s the crippling restrictions of Mega evolution itself, but mainly it is the massive drawbacks of even using that huge Wild Blaze attack. For a start, you need five Energy (one of which must be Dark for reasons that escape me), and for another thing you must discard the top five cards of your deck when you use it. That’s just about feasible if you are KOing EXs I suppose, but really invites every kind of disaster, from dumping all your key cards to outright losing through deck out. 

And that’s Mega Charizard in a nutshell really: a stupidly expensive attack that looks impressive, but is completely unnecessary. If you really want to play Charizard (and most people do, even just a little) then regular Combustion Blast Charizard, which KOs EXs with Muscle Band or Laser/Bank, gets the job done without all the fuss and overkill of the Mega.  


Modified: 1.5 (just be glad this isn’t playable . . . imagine what the price would be?)

Limited: 1.25 (you’ll lose via deck out, but I guess that would be epic in its own way)

Intro to
Unlimited 150

M Charizard EX.
Unlimited 150 review.
Mega Charizard’s X form does what we’ve come to expect from Charizard cards; huge energy cost and drawback… for ridiculous damage. 300 is the highest base damage ever printed, in fact it’s total overkill for everything but a Black Kyurem with Crystal Wall, but at least you know when you attack with this thing, the defending Pokémon is gonna go down.

Putting it into a deck might be difficult though for the same reason most Charizard cards are, there’s no utility in its evolution line, just lots of big attackers. Pokémon like Typhlosion and Blaziken have energy acceleration options to go along with their beaters and with the typical huge energy cost on M Charizard EX, it’s going to need some acceleration. This will mean playing another Stage 2 alongside your Charizards, leaving little room for other options like healing Abilities, which incidentally would go well with its huge HP and recoil damage. The turn skipping rule of Megas prevents it being a tech play for existing Charizard decks, it needs to be built around.

In the end, it’s just not a very practical card to use. If Charizard ever gets some energy acceleration in its evolution line or they print a lower stage energy accelerator for Fire then maybe this card will be more playable.


Rating: 2 (Plenty of large numbers but it lacks convenient support.)

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