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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Flashfire

Date Reviewed:
July 17, 2014

Ratings & Reviews Summary

Standard: 1.88
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Scrafty (Flashfire)

Sometimes you’ve got to love a Pokémon card for its artwork alone. This picture of a very angry Scrafty headbutting his way through a bunch of rocks is both dynamic and adorable. 

So, it looks cool in the binder, but there really isn’t any other way I can recommend this card. I do like the retreat-lock that you get with Corner, but at a mere 30 damage, it’s only a fairly slow way of dealing with a non-attacking Pokémon like Garbodor or Jirachi EX. You could use Dusknoir BCR to move the damage around forever, but that’s much too slow to win a game and the strategy is undone by a single Switch or Escape Rope. Scrafty’s other attack, Jet Headbutt, is only an uninteresting 80-for-three vanilla effort. 

That aside, Scrafty is just a low HP Stage 1 filler Pokémon, destined to make zero impact on the competitive scene. Not much more I can say about that . . . just enjoy the art. 


Modified: 1.5 (Corner is nice, but not enough by a long way)

Limited: 2.5 (not totally horrible if you have nothing better)


Hey guys and welcome back! It's another card of the day review featuring one of the bigger Gen V Pokemon! He's tough! He's rough! And he's packing power! It's Scrafty coming out to rock the world!

...except that his rocking is more like a pebble tapping lightly on a window. That is to say, he's not gonna make a huge impact on the current metagame with the attacks he's running. His first attack is going to look very familiar; Corner costs 2 Energy and does 30 damage while also preventing the opponent's Pokemon from retreating manually. Now where have we heard that before? Oh right, Krokorok had it yesterday! At least this one does more damage, so I can't complain about that; still, 30 is a paltry number if you're not a Magikarp, and I don't think I need to go over the various other methods of switching Pokemon around.

And then there's Jet Headbutt, a 3-Energy move that does 80 damage! You'd think that with a title like that there'd be more to this, but sadly this is a vanilla 80. It may not be the best attack in the world, but it's definitely not the worst either for a Stage 1. It's just not dominant enough to do much though, but it is at least comparable to some Pokemon-EX's attacks. Throw in some Muscle Band and Hypnotoxic Laser, and 80 damage suddenly becomes 110! It's like magic!

Headbutt's aside, Scrafty's not a bad team player if he's what you're stuck with, and he has the benefit of being used with Evosoda to come out quicker. Who knows, you could surprise your opponent by bringing him out a turn earlier-pfffft, I'm sorry, I shouldn't be joking about surprises in Pokemon! Still, he's not great, but he's not terrible either. Just another Stage 1 filler in the set.


Modified: 1.5/5 (if you really don't have anything better, he's probably better to run than some options, but you wouldn't seriously be running him)

Limited: 2.5/5 (80 damage is going to be a lot more powerful in this format, as is preventing a switch and dealing 30 damage)

Arora Notealus: I wonder if his head is breaking the rock apart or if it's actually his mohawk slicing it into chunks.

Next time: I'm in a steel case of emotion! (probably)


Scrafty has had no luck seeing play; a Gen VI Pokémon with four other releases since its creation, three of which are still Modified legal and none of which have been near misses, let alone actually competitive.  There is even another two in Japan, at least one of which is likely on the way in XY: Furious Fists.   As a Darkness-Type Pokémon, the various Scrafty have had access to what was the best “true” Type support in the format, and which remains among the best in the form of Dark Patch, as well as pseudo-Type support like Darkari-EX and its Dark Cloak (that works for anything with a source of Darkness-Type Energy attached), multiple great Basic Pokémon attackers, and a few other tricks. 

Being a Stage 1 has been a problem, but the need to deal with Pyroar (XY: Flashfire 20/106) has given us reason to look at some Evolutions, especially those that could work with existing decks, over again. 100 HP is a probable OHKO for most decks right now, especially past the first two turns of the game, and thus a definite problem; it also means you can’t use Level Ball.  The Fighting-Type Weakness is an issue; plenty of Fighting-Types have inexpensive attacks that when doubled, produce easy, reliable OHKOs.  XY: Furious Fists will make a bad situation worse as Fighting-Types get even more support, and the already available general support of things like Muscle Band allow attackers like Landorus EX to score a OHKO for a single Energy.  At least Scrafty enjoys Psychic Resistance; it won’t help very often but its there.  That two Energy Retreat Cost below it is an eyesore though Darkrai-EX will usually take care of it. 

Corner does 30 points of damage and blocks manually retreating (but not other switching out effects) for a price of (DC) while Jet Headbutt requires (DCC) for a straight 80 points of damage.  In the typical Darkness-Type deck, this isn’t too hard a cost to meet, even in a single turn you can use a Dark Patch (or two) and then take advantage of Dark Cloak to retreat your Active (which might require your manual attachment for the turn), or if Scrafty is already up front, then Dark Patch plus Energy Switch and a manual Energy attachment.  Unfortunately the damage output is a bit low and Scrafty isn’t strong enough to take a hit; to be a good “glass cannon” it would need to be easier to set up, require less Energy, and have a bigger payoff. 

Darkness-Type decks already nearly have that in the form of Zoroark (BW: Dark Explorers 71/108; BW: Legendary Treasures 90/113); while it isn’t quite as reliable in that you need to have taken damage or have more Darkness-Type Pokémon in play to exceed 20 points of damage for (CC) - Zoroark counts itself - Zoroark has been used enough competitively that this has been demonstrated to be quite reasonable; in fact a well made deck easily fills its own Bench so that for (CC) Zoroark hits for 120!  When Zoroark has 70, 80, or 90 damage counters on it - and a source of (DD) -  it can unleash monstrous hits of 140, 160, and 180 points of damage, though this is quite rare.  Even though Darkness-Type decks usually are packing Hypnotoxic Laser and Virbank City Gym, Corner just can’t compete with that and neither can Jet Headbutt  If both those attacks hit for 20 points more of damage, it might be a different story… so another near miss for Scrafty. 

As a final note, Zorua (BW: Dark Explorers 69/108; BW: Legendary Treasures 89/113) played a part in Zoroark trouncing Scrafty, as its Ascension attack occasionally comes in handy, even if only to thin the deck/force the opponent to dedicate more resources to KOing your Active.  The available Scraggy do not directly help it Evolve, and most have questionable attacks geared toward damage that won’t usually take a Prize or aid them in sticking around long enough to Evolve, let alone be worth Evolving after taking a hit… though at least BW: Next Destinies 73/99 has 70 HP. 



Standard: 2.5/5 - On something more durable and/or easier to get into play or with just a little more damage, this could have been the go-to Stage 1 attacker for Darkness-Type decks. 

Limited: 3.75/5 - Unless you either pulled a big, Basic Pokémon so good you should be running just it and 39 non-Basic Pokémon cards or you absolutely can’t work even a little basic Darkness Energy into your deck or you didn’t pull a Scraggy, you should work this in as its HP, damage output, and effect are much better here. 

Casual: 3/5 - If you’re lacking in card selection or just want to do a Darkness-Type deck using less than typical options, this isn’t a bad pick, but by no means is it the best or only choice.  It being a regular Rare also hurts a bit here. 

Summary: Scrafty doesn’t hit hard enough to be a “glass cannon” type you can afford to repeatedly build because you’re pulling ahead in Prizes or resources; in fact you’ll almost certainly fall behind in one or both.  It very nearly was good for a reliable 2HKO (needed minimum 90 points of damage) and useful secondary shenanigans (soft retreat lock on the Active).  While you could boost the damage with even a single extra card like Muscle Band… so can the better alternatives.


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