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						Shaymin EX LTR 
						
						  
						
						Modified:  
						When the first version of this card was released there 
						was some hype around it. "A Basic that can do 180 for 
						just 2 Energy, it can KO a Mewtwo EX!" The only problem 
						is, to get to this EX slaying number you need to be 
						losing... badly. 180 only happens when your opponent has 
						1 prize remaining, 2 prizes remaining nets you a neither 
						here nor there 150. That KOs Empoleon and Kyurem but 
						it's not taking out any heavily used EX. The main 
						problem though is the HP, 110 HP just isn't enough for 
						an EX, arbitrarily assigned to this card because it's a 
						physically small Legendary Pokemon. There's not much 
						point in netting a nice revenge KO if your revenge 
						attacker is going to get revenged KO'd itself, for 2 
						prizes no less! Another point stacked against Shaymin EX 
						is that it needs a deck to go into, the only popular 
						Grass deck right now is the Virizion EX / Genesect EX 
						deck which has little use for another EX Pokemon. 
						It is a very powerful card and outperforms most other 
						Pokemon cards ever printed. It's just the enormous power 
						creep that has occurred in a small portion of the game 
						that means it is outclassed by other Basic Pokemon with 
						much higher HP than itself. 
						
						  
						
						Limited:  
						Legendary Treasures Limited is a crazy place, with its 
						high EX pull rates there's a decent chance you'll see a 
						Shaymin EX on either side of the table. But the same 
						applies here as it does in Modified, that's an awfully 
						low HP total for giving up half of your prizes. Which 
						leads on to another problem for Shaymin EX in Limited, 
						less prizes = less damage, maxing out at 120 damage. 
						Considering the high number of Basic Pokemon in this set 
						that have equal or higher HP to Shaymin EX and can do 
						similar damage AND are not EX's (3 versions of Reshiram 
						for example!) Shaymin EX has trouble competing here too. 
						
						  
						
						Unlimited 150: 
						Until fairly recently, Shaymin EX was banned in U150. 
						Since an update in the rules though ("Basic Pokemon with 
						150 HP or more are banned" instead of "Pokemon EX are 
						banned") Shaymin EX, along with other "small" EXs like 
						Mew EX are now legal in U150! Some were concerned that 
						they would prove to be too powerful for the format and 
						this rules change is as a trial period only, but it 
						seems to be working well so far! 
						To continue the comparison from the Limited review, when 
						a Pokemon such as Blue Flare Reshiram is legal and 
						counts as an EX you can see how Shaymin EX is of a 
						similar power level (and also wonder why this wasn't 
						implemented in Modified rather than having 180 HP 
						monstrosities running around!) 
						But, onto the actual review! It's early days for the 
						small EXs in U150 so I can only speak from my personal 
						experience using Shaymin EX in a Beedrill deck. As a 
						starter it can work well if you have a good selection of 
						Supporters to set up Pokemon with, you can then often 
						get ahead of the Energy race as your opponent uses Call 
						for Family or evolving attacks like Spiritomb's (Arceus) 
						Darkness Grace. The 2 prizes lost will definitely be 
						worth it against decks without much acceleration of 
						their own and Shaymin can be brought back late game with 
						Pokemon Retriever, Super Rod etc. 
						As a mid - late game attacker Shaymin EX does much 
						better than in Modified. When playing for 8 prizes 
						Revenge Blast maxes out at 210 base damage! The numbers 
						required to hit below this are lower too, with most 
						decks getting to around 140 HP and a general maximum of 
						160 HP. This means Shaymin EX can be hitting relevant 
						numbers at the mid game rather than having to wait until 
						you've almost lost. 
						
						  
						Thankfully, it's Shaymin's fairly low HP stat that 
						prevents it from breaking the format. It can be 
						countered by popular cards such as Ditto (Fossil) or 
						Clefable (Jungle) and walled to an extent by Mr.Mime 
						(Jungle), although the Mime player risks being set up on 
						with Synthesis. 
						Overall, Shaymin EX looks like a safe addition to the 
						format, giving a type that was lacking in a solid "Big 
						Basic" during the Black & White series a powerful new 
						Pokemon.
 Ratings.
 Modified: 3
 Limited: 2.5
 Unlimited 150: 4
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