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Pojo's Pokémon Card of the Day


 Gorebyss - Hidden Legends

Date Reviewed:
January 31, 2014

Ratings & Reviews Summary

Modified: See Below
Limited: See Below

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Gorebyss (Hidden Legends) 

Ok, so I saved the best of our forgotten Pokémon until last. There was even a decision to make when it came to Gorebyss. The Legend Maker one had a nice combo with Huntail, but relied on the obscure React Energy Mechanic which throws up a few nasty ruling questions these days, thanks to some ambiguous wording. 

Instead I went for Gorebyss HL which was actually the main attacker of a more-than-decent deck in its day. Yep, that’s right . . . a playable 70 HP Stage 1. How things have changed. Gorebyss had a pretty nice cheap attack in Stun Needle (10 damage and a Paralysis flip), but the real attraction was Mystic Water. For just two Energy, it did 20 damage plus 10 more for each Psychic Energy in play. 

How did this work? You combo’d it with multiple copies of Gardevoir RS, whose Psy Shadow Power gave you extra Psychic attachments per turn. Think of it as a kind of Blastoise/Keldeo deck from a slower format where the possibility of setting up multiple Pokemon to do 90+ damage for a couple of Energy was fantastic and not rubbish like it is now. You also played Gardevoir ex which could take advantage of all that stored Energy to clean up with late game OHKOs. 

Gorebyss/Gardevoir was a neat deck that did have some actual tournament success, but it probably seems hopelessly lame to anyone who started playing after HeartGold SoulSilver. *sigh*.  

Notalgia Rating 

Actually good in its day and fondly remembered: 5 

I know that reviewing these cards has absolutely no relevance to the competitive player these days, but I’ve enjoyed doing it, and it has raised some interesting questions. With more and more Pokémon being revealed in each Generation (over 700 now), it’s inevitable that more and more will be neglected, just as this week’s Pokémon have. The card designers seem more and more focused on producing excessive multiples of version mascots and the latest cutemon: there are more printings of Zekrom than of Arbok right now, and more than three times as many Victini as there are Huntail. Heck, even Emolga has been seen more often than Linoone. 

Variety is an important part of a TCG, and so is nostalgia. It shouldn’t be too much to ask that all Pokémon get re-visited once in a while, or who knows which will be the next to fall out of the picture. Maybe your own personal favourite could end up going the same way as Kingler?

Intro to
Unlimited 150

Gorebyss (Hidden Legends)

Continuing the theme of Pokémon that haven’t been printed on cards for 6 years is Gorebyss!

Like I said in yesterday’s Huntail review, Gorebyss from Great Encounters actually saw some niche Modified play. This one however didn’t, in this case it was the Huntail in the set that was the superior Clamperl evolution! It could be played in a Gardevoir deck using Psy Shadow to accelerate Psychic Energy into play. There were better options for a Water Type tech in these decks though, which you may have wanted to play given the prevalence of Blaziken decks.

Without the specialist support you could give it in Modified this card is even worse in Limited. There were more reliable Stage 1 Water Pokémon in the set like Glalie or the surprisingly powerful Snowy Castform at Basic.

Unlimited 150:
Like Huntail yesterday, this line suffers from only having 3 Basics to use. This doesn't really matter as you wouldn't want to use such a weak Pokémon, if you’re looking for a Water type tech in a Psychic deck there’s plenty of good Basic Water types you could use or some of the Slowpoke line are Water types that use Psychic Energy, making them easier to use, especially if you already use that line. I’m sure someone could find a way to get this Pokémon dealing huge amounts of damage but with only 70 HP it'll be very easy to revenge KO.

Modified: 1.5
Limited: 1
Unlimited 150: 1

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