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						Team Flare Grunt  
						
						
						Back in the early days of Pokémon, Energy removal was 
						such a dominant strategy that it made any attack that 
						cost more than two Energy virtually 
						unusable. Since then, Pokémon has been 
						understandably wary of cards that do this, meaning that 
						they normally come with some kind of heavy restriction 
						such as a tails-fails coin flip (Crushing Hammer,
						Dragonite DRV) or being 
						limited to Special Energy only (Enhanced Hammer,
						Cobalion EX). 
						
						
						Team Flare Grunt is an Energy removal card that doesn’t 
						have those particular restrictions (it can discard any 
						kind of Energy without a flip), but it does come with 
						its own set of pretty important drawbacks.  
						
						
						For a start, it’s a Supporter. This is a big problem in 
						itself because we are so heavily dependent on Supporters 
						just to draw cards and keep decks flowing. Taking a turn 
						without draw in order to discard an Energy means this 
						card has a huge opportunity cost, making it difficult to 
						use under most circumstances. Also Team Flare Grunt only 
						lets you discard from your opponent’s
						Active 
						Pokémon. While this may be something you want to do 
						anyway, it does make the card a lot less useful. For 
						example, if you are able to KO their active, you are 
						going to be a lot more interested in removing Energy 
						from an attacker they are preparing on the Bench.  
						
						
						My first thought with Team Flare Grunt was that
						if we ever 
						got some decent non-Supporter draw cards, it could be a 
						very powerful card that would see some serious play. 
						However that Active-only rule is a bigger downside than 
						it appears, robbing the card of much-needed flexibility. 
						Can’t say I’m sad about that though: Energy Removal 
						(along with hand disruption) is something that can 
						easily ruin the game if the designers aren’t careful.  
						
						
						Rating  
						
						
						Modified: 2 (too restricted . . . but that’s probably a 
						good thing) 
						
						
						Limited: 4.5 (you won’t have a draw Supporter to use 
						most of the time, so why not use this?) 
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