| Baby Mario 2010 UK 
			National
 Seniors
 Champion
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						#4 Delphox  
						
						At #4 on our list is a card that brings something to the 
						game that has been missing for far too long: consistent, 
						practical, non-Supporter draw power. There may be better 
						cards in the set, but I don’t think any of them has made 
						me as happy as Delphox.  
						
						Just to explain, I
						hate the 
						fact that we are completely dependent on Supporters for 
						draw. It makes too many matches dependant on who draws 
						what Supporter, especially in the early game. I really 
						miss the days when we had Holon’s Transceiver,
						Pidgeot FRLG, or
						Claydol GE to bring 
						consistency and stability to a deck. Now
						Delphox is by no means the 
						universal solution to this problem. It’s a Stage 2, so 
						it’s not like it can be splashed into any deck, but for 
						those lists that can run it, it provides tremendous 
						support. It does this through Mystical Fire (basically 
						the same thing as Magnezone 
						Prime’s Magnetic Draw): once during your turn, you can 
						draw cards until you have six in your hand. The benefits 
						of Mystical Fire are huge: you will always have fuel for 
						discarding cards like Ultra Ball or Dowsing Machine; you 
						are no longer at the mercy of late-game N; and best of 
						all, you have the means for steady, consistent draw all 
						through the game, regardless of whether you can hit that 
						Juniper/Colress/whatever.  
						
						So what else is good? Well, Blaze Ball is a more than 
						decent attacking option. It’s a Fire version of
						Keldeo EX’s Secret Sword, 
						doing 50 plus 20 more for each Fire Energy attached, 
						which gives it the ability to OHKO anything in the game. 
						Of course, you most likely won’t want to risk your draw 
						engine plus a ton of Energy very often, but it’s there 
						if you need it to deal with a pesky Safeguard Pokémon, 
						or it can be used for a relatively cheap OHKO on a 
						Fire-Weak Pokémon like Genesect 
						EX or Cobalion EX.  
						
						A must-play for Emboar 
						decks, and I would honestly consider at least
						teching this into anything 
						that uses Rare Candy. It feels ungrateful to wish this 
						was a Stage 1 (which I kind of do), so for now I’ll, 
						just say ‘thank you Pokémon’. Thank you for a step in 
						the right direction.  
						
						Rating  
						
						Modified: 4.25 (we have gone far too long to go without 
						this kind of card) 
						
						Limited: 4 (if you can get it out, brilliant)  | 
            
              |  HEZ
 Intro to
 Unlimited 150
 | 
						
						Delphox #26 
						
						Modified.If you’d asked about this 
						card just a few days ago I would have said, “yeah it’s 
						good, draw power on a reliable Ability combined with a 
						powerful attack… but it’s a Stage 2”. Traditionally, 
						bench-sitting draw Pokémon have been Stage 1s and since 
						B&W, most main attackers have been Basics, backed up by 
						a Stage 2s Ability. You could play it alongside Emboar 
						and Rayquaza EX as a draw engine, but running two Stage 
						2 lines is risky in this format where aggression takes 
						precedence over setting up. No one wants to have a Tepig 
						on the bench, a Rare Candy in hand… then to topdeck a 
						Delphox.
 
 But the future looks bright for Delphox! The previews 
						for the new Wildfire set seem to be offering Fire types 
						some much required support with Supporters like 
						Blacksmith giving Delphox energy acceleration without 
						having to play two Stage 2s in one deck. Such a 
						stand-alone attacker and draw engine reminds me of the 
						incredibly popular Magnezone Prime from just a few years 
						ago.
 
 Regardless, whether Delphox takes the position of 
						draw-engine and backup attacker in another deck or it 
						can find enough support in Wildfire to fight alone any 
						Fire deck is going to continue to have an uphill 
						struggle if Blastoise-based decks continue to be so 
						popular but the balance could be tipped if Genesect 
						decks take the lead. Ultimately, it may not be new Fire 
						supporting cards that make Delphox playable but shifts 
						in the metagame between Water and Grass decks.
 
						
						Unlimited 150.Like any newly released 
						evolved Pokémon, Delphox is going to have a bit of 
						trouble fitting in in U150 until it gets some more good 
						versions. That said, a 1-1-1 line could be playable in a 
						Fire deck that already runs a solid Stage 2 line as 
						setting up two Stage 2s is a little easier in this 
						format. With something Typhlosion or Blaziken providing 
						acceleration it can take the lead as an attacker or it 
						can hang back on the bench and draw cards. This 
						flexibility is what will make Delphox worth playing. 
						Draw-engine Pokémon draw hate like no other type of 
						Pokémon and whether you’re playing the classic Claydol 
						engine or the more Fire-specific Ninetales you can 
						expect them to get KO’d at least once during a game, so 
						having a backup is always a good idea. Then, once it’s 
						drawn you a few cards it can suddenly jump into 
						offensive mode. Combined with Mewtwo delta (Delta 
						Species) you can shift huge amounts of energy onto 
						Delphox to nab a surprise KO on a threatening Pokémon, 
						five energy being enough to one hit KO almost anything 
						that gets played.
 
 Definitely one to watch, with a little more support in 
						its evolution line it could join Typhlosion and Blaziken 
						as one of the truly playable Fire starter Pokémon.
 
 Ratings.
 Modified: 3.5
 Unlimited 150: 3
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