Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						
						#2 Dark Patch  
						
						
						The runner up in our countdown is the card that has 
						fuelled the astonishing success of Dark decks over the 
						last three seasons. During that time, Dark decks have 
						won two World Championships, multiple Nationals, and 
						more State and Regional tournaments than I can be 
						bothered to count. A lot of that success has been down 
						to Dark Patch.  
						
						
						Anyone who has any experience of the game knows that 
						Energy acceleration is great. 
						Especially Energy acceleration from the discard pile. 
						When you can get that from an
						Item card 
						and use it for such powerful Pokémon as
						Darkrai EX and
						Yveltal EX . . . well, it’s 
						no wonder this card has seen a ton of play since it was 
						released. Oh yeah, and the synergy with
						Sableye’s Junk Hunt didn’t 
						exactly hurt either.  
						
						
						Because of Dark Patch, we have had turn two, and even 
						turn one, Night Spear wreaking havoc. Because of Dark 
						Patch, Evil Ball is able to reach an insanely good 
						damage output extremely quickly. It’s really one of 
						those cards that doesn’t need 
						much explanation: it’s pretty obvious why it’s good, and 
						anyone who has played in the last couple of years can 
						testify to its effectiveness first hand.  
						
						
						With Dark Patch gone, Dark decks have taken a 
						substantial hit, though I would not rule them out of 
						contention. Yveltal EX in 
						particular is too good an attacker to go away any time 
						soon, and it can always use its non-EX version for 
						acceleration, even if it isn’t as explosive as that 
						which it got from Dark Patch. As for Extended . . . I’m 
						sure that Dark will continue to feature, and will be 
						only too happy to get its key card back.  
						
						
						Rating  
						
						
						Overall impact: 4.75 
						
						
						Extended: 4.25 
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			aroramage | 
              
						 Hey guys, welcome to the countdown! Today, we've got 
						Dark Patch on the mind today and with good reason! It's 
						about to leave the format forever, and it might take 
						Dark decks with it into Expanded! Is it that crucial to 
						it? ...well, maybe not, but there's no denying that 
						alongside Darkrai-EX and Sableye, this card made the 
						present-day Dark deck what it is!  
						And of course it's a very simple effect: you get to 
						attach a Dark Energy in your discard pile to a Dark 
						Pokemon on the Bench. That's usually an instant Junk 
						Hunt on Sableye or a set-up to Darkrai-EX or 
						Yveltal-EX's attacks! It turned that hand of Juniper and 
						several Dark Energies into an advantage and allowed up 
						to two, three - four if you were incredibly lucky - 
						cards into your hand!  
						So why is Dark Patch ranked so much higher than 
						Sableye, another card on the list that supports Dark 
						decks? Well, the short answer is that Dark Patch has a 
						different usage than Sableye, and while they combo 
						incredibly well together with great synergy, 
						individually they have very different means of getting 
						stuff done.  
						Dark Patch has always been a true Dark deck staple 
						since its release, allowing for easy Energy acceleration 
						from an area of the board that you wouldn't normally 
						think to use for such a thing (if not for cards like 
						Dark Patch). It only has the one effect, so it's clearly 
						defined on what you use it for and isn't that complex a 
						card to deal with. On the other hand, Sableye's Junk 
						Hunt has a broader range to it, expanding across all the 
						Item cards in the format including Dark Patch, but it's 
						important to recognize that this costs your attack for 
						the turn. There's a distinct difference in strategic 
						usage with Sableye bringing back two Items at the cost 
						of an attack than there is with just using Dark Patch, 
						and it's because of this difference that Dark Patch has 
						been seen in several decks across Worlds rather than 
						Sableye - not because the players at Worlds aren't 
						strategic enough to know how to use Sableye but because 
						Dark Patch is a better safer option that doesn't cost 
						you a potentially critical attack.  
						What it all comes down to is consistency and speed, 
						and given that most decks run 4 Juniper/Sycamore, having 
						something like Dark Patch on hand was invaluable. 
						Sableye worked well with Juniper/Sycamore as well, but 
						while functionally he did something similar to Dark 
						Patch, it wasn't a freebie move that could be done at 
						any time. And that's why Dark Patch is ranked so highly 
						on this list, and that's the kind of impact it's going 
						to keep with it in Expanded. Now the question at this 
						point is how will Dark decks in Modified deal with the 
						loss of their greatest asset? We'll find out soon 
						enough, I'm sure!  
						Rating  
						Modified: N/A  
						Expanded: 5/5 (it is the single most important card 
						that any Dark deck should be running 3-4 of, no 
						questions)  
						Limited: 4.5/5 (considering this set featured stuff 
						like Darkrai-EX and Sableye and a host of other pretty 
						good Dark Pokemon, this is a must in a limited Dark 
						deck!)  
						Arora Notealus: It really does look like one of those 
						band-aids you see that are super small and stuff. I just 
						imagine a Trainer smacking one of their Pokemon with one 
						of these and saying, "Go get em!"  
						Next Time: Wait, there's a next time? What card could 
						possibly be ranked higher than Dark Patch?! 
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			Otaku | 
              
						 
						
						The runner up for our list of Top 10 key cards cut by 
						rotation is Dark Patch, originally reviewed
						
						
						
						here; 
						once again it is a card we haven’t looked at in over two 
						years, but its been amazingly influential during its 
						run.  Dark Patch is an Item that allows you to 
						attach a basic [D] Energy card in your discard to one of 
						your Benched [D] Pokémon.  Now for many Darkness-Type 
						Pokémon, this card was essential as they were 
						underpowered without it; those are the Darkness-Type 
						Pokémon that rarely if ever saw competitive play.  What 
						did see play were things that were at least somewhat 
						good to top notch even without Dark Patch.  
						
						
						It is pretty easy to see why Dark Patch is so 
						good; Items are the easiest cards in the game to play, 
						barring specific requirements.  If an Item is in your 
						hand and no effect is preventing them from seeing play, 
						as long as you can pay any costs to use said Item and it 
						isn’t being played for no effect (exactly what 
						constitutes no effect can at times be confusing)... you 
						can play it.  It isn’t like Energy or Supporters that 
						are once per turn, or Pokémon that need Bench space or a 
						target to Evolve from or Stadiums that are once per turn 
						and you can only have one out on the field at a time and 
						you can’t play another copy of one that is already in 
						play.  As such, you would expect them to have the 
						weakest effects in the game; it is just a matter of 
						balance.  
						
						
						Instead, we have a very potent effect (Energy 
						acceleration) performed via an Item.  It is a 
						one-and-done form of Energy acceleration, restricted 
						both in what Energy it accelerates and what can receive 
						the acceleration, but its still potent, especially as it 
						attaches Energy from the discard, possibly the best 
						place from which to attach as it allows spent, “dead” 
						Energy cards to have a purpose once again.  Even if 
						there were no additional combos to be had from this, its 
						a good effect.  As there are many, many combos, it is a 
						truly stellar effect.  Sableye (BW: Dark 
						Explorers 62/108) was used to spam almost every 
						worthwhile Item, and this was one of them… actually so 
						were most of the other combo pieces like Ultra Ball 
						(search for something by discarding Darkness Energy, 
						attach Energy with Dark Patch) and Energy 
						Switch (in case you needed the Darkness Energy 
						to end up on a different target), plus many others.  
						
						
						Honestly, its too good of an effect, and I’m glad to see 
						it go; it will be really hard on Darkness decks, 
						however; they do have some options, like Yveltal 
						(XY 78/146) to pick up some of the slack, and in 
						fact Yveltal already sees play for that reason. 
						 Still, it now has to pick up the slack for both 
						Sableye and Dark Patch.  In Expanded, I very 
						much expect this to be a must run for decks running a 
						decent amount of basic Darkness Energy and 
						Darkness-Type Pokémon, and the exact counts can 
						fluctuate pretty wildly.  If you’re fortunate enough to 
						be playing in a Limited tournament with BW: Dark 
						Explorers boosters, this is nearly a must run. 
						 Obviously if you’re running a +39 deck, you don’t need 
						it because you won’t have anything on the Bench to 
						attach to even if you are running Darkness Energy 
						(and have a means of discarding it).  While unlikely, 
						the same thing can happen in a “regular” Limited deck as 
						well; if your deck does have a reason to run Darkness 
						Energy and at least one Darkness-Type Pokémon, it is 
						at least worth consideration as you tend to have plenty 
						of room for such tricks… and if you’re running mostly 
						Darkness Pokémon and basic Energy, its a must of course! 
						
						
						Ratings  
						
						
						Modified (NXD-On): 
						4.5/5 - Scored for decks that are purely or mostly built 
						around Darkness-Type Pokémon basic Darkness Energy 
						cards; the less you have of either, the less reliable it 
						becomes (though technically it can be more valuable when 
						it does actually work in the case of lower Energy 
						counts).  It doesn’t quite hit a perfect score, because 
						running a full four is no longer the standard to my 
						knowledge, and of course even in a true 
						mono-Darkness-Type deck it can still be a dead draw.  
						
						
						Modified (BCR-On): 
						N/A - If it were legal, it would score as above, perhaps 
						a bit less due how hard the contents of XY: Furious 
						Fists are expected to be on Darkness-Type decks.  
						
						
						Expanded: 
						4.5/5 - Back to form here; unless Expanded diverges in 
						an unexpected manner, I see no reason it would differ 
						from the current Modified Format.  
						
						
						Limited: 
						4.25/5 - The score allows for those odd pulls where 
						whatever Darkness-Type Pokémon you received just aren’t 
						fit for any kind of deck you can build, as well as those 
						built around a single Basic Pokémon and 39 other cards… 
						which is to say most of the time it is indeed a must 
						run.  
						
						
						Summary:
						Dark Patch and its success may be while 
						Blacksmith is a Supporter; notice that the next time 
						we got Item-based, Type-restricted Energy acceleration, 
						it was put on the kind of Trainer you could only use 
						once per turn!  The loss of Dark Patch should at 
						least force a small but noticeable shift in 
						Darkness-Type decks, and in the worst case scenario may 
						even kill off the ones we currently recognize… which 
						wouldn’t necessarily be a bad thing.  
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