Today we welcome a Pokémon back to the TCG after a six
and a half year absence. Yep, this is the first
Cloyster we have seen since
Secret Wonders, which was like nine
Zekroms ago. That’s a disgraceful way to treat
one of the original 151.
This Cloyster is all about
the coin flips, so you should really partner it up with
Victory Star Victini LTR (Fliptini).
Clamp Crush can inflict Paralysis (easily the best
Energy from the defending Pokémon . . . but only if you
flip heads. Meanwhile, Spike Cannon gives you no less
than FIVE coin flips, doing 30 for each heads, so the
potential is there for a lot of damage.
Of course, in competitive play,
Cloyster is pretty useless. Even with
Fliptini, relying so much on
flips is not such a good strategy. The attacks
themselves are a touch slow, and
Cloyster is a pretty low HP Stage 1 Pokémon with
a horrible retreat cost (just to make matters slightly
worse). At least he’s not boring though, so if you are
playing casually then you could give him a try for some
Modified: 1.75 (amusing little card but not really any
Limited: 3.25 (I would probably give it a shot for a
Unlimited 150 review.
Cloyster hasn't had a very good history as a card for
one reason: so many coin flips! Almost every Cloyster
has focussed on flipping coins, which everyone knows
just makes your deck risky and inconsistent.
At first I thought Clamp Crush had one effect on a heads
and another on a tails. As it is, it’s just kind of
overkill on a heads and totally underwhelming on a
tails. Spike Cannon does decent damage with 4-5 heads
but other than that you’d be better attacking with
something more reliable like Lapras XY or Keldeo
(Boundaries Crossed 47).
If you must use Cloyster, the obvious partner for it is
Fliptini and the newly revealed Foul Play Coin to retry
any poor coin flips.
2 (too flippy!)