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Yu Yu Hakusho
Pojo's Pokémon Card of the Day
March 19, 2012
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Hello and welcome to a new week of cards
have been personally selected by Otaku,
so I’m sure we’ll get something
We kick off the week with
from Next Destinies which definitely is
an interesting Pokémon, even if it
doesn’t seem that way when you look at
it in isolation. Certainly its stats are
unimpressive: a 90 HP Stage 1 with
Fighting Weakness and an inconvenient
Retreat cost of two is not going to get
anyone rushing to eBay for a
Round doesn’t seem that great either. A
Double Colourless Energy gets you 20
damage times the number of your Pokémon
in play with the Round attack. So if you
can get four soft, pink, vulnerable
on the Field you can hit for 80 . . . ok
for the cost, but nothing to really
worry the 130+ HP Pokémon that are
dominating the game currently with their
Hypnoblast is nothing to write
home about either – three Energy of any
Colour for a mediocre 60 damage and a
coin flip for the minor inconvenience of
So . . . assuming Otaku isn’t winding us
up, why has he chosen this Pokémon as
worthy of a review? Well the answer lies
from Noble Victories: two Pokémon that
also have a Round attack.
version is pretty bad, needing three
Energy to hit for the same sort of
on the other hand does
30x for a
Double Colourless. All this means that,
if you can fill you Bench with
weird-looking toads and chubby pink
balloon Pokémon, you can attack for 180
Seismitoad (enough to one-shot
the toughest of EX Pokémon – unless they
or even do 120 with Wiggly himself (add
and it will take out most thing that
aren’t an EX).
Hmmm . . . viable
fun deck maybe. It requires
an awful lot of setting up and evolving
which in these days of Pokémon Catcher
and fast hard-hitting Basics might be a
bit tricky to achieve with any kind of
consistency. When and if it works
though, it’s probably just a little
better than you think. It will never be
the choice of the super-competitive
player, but don’t be shocked if you run
into one or two at tournaments: the deck
is very cheap to put together and can
cause a shock or two when it is up and
Modified: 2.5 (Makes Round decks a
Limited: 3 (Colourless attackers are
useful, though you would be lucky to
pull enough copies to make Round
Welcome back, Pojo readers! Today we're reviewing a
new Colorless Pokemon from Next Destinies that may work
in a fun combo deck. Today's Card of the Day is
Wigglytuff is a Stage 1 Colorless Pokemon. Since they
can use every Energy type, Colorless Pokemon can fit
well into any deck, and most are usually used in a
supporting role. Given its specific niche, Wigglytuff is
no different. 90 HP is average for a Stage 1 in the game
today, and is unfortunately low against the heavy
hitters of the metagame, including Reshiram, Zekrom, and
the various Pokemon-EX. Fortunately, having 90 HP means
that Wigglytuff can be searched out with Level Ball.
Fighting Weakness is really only a problem against
Terrakion and the uncommon Donphan; other than that,
Fighting-types are rarely seen. Wigglytuff sadly has no
Resistance, as well as a very manageable Retreat Cost of
Like many Pokemon, Wigglytuff has two attacks. The
first attack, Round, is why Wigglytuff will see play
most of the time. For two Colorless Energy, Round deals
20 damage for each Pokemon you have in play with the
Round attack. When combined with Seismitoad from Noble
Victories, Round can do a ton of damage for cheap,
maxing out at 120 damage for two Energy. While very
difficult to set up, it is possible, and can be the
basis of a very fun deck.
Hypnoblast, Wigglytuff's second attack, deals 60
damage for three Colorless and puts the Defending
Pokemon to sleep. This attack isn't super exciting, and
probably won't see a whole lot of use in the Round deck
unless you're trying to stall, but it can be useful in
Limited due to its flexible Energy requirements,
consistent damage, and nice effect.
Modified: 2.5/5 Wigglytuff has a niche in Modified
with Round. If one wants to run a Round deck in
Modified, Seismitoad NVI will usually be used as a main
attacker, with Wigglytuff playing a supporting role on
the Bench, being used in a pinch as well as adding to
the Round count. On its own, Wigglytuff's HP is a bit
too low to be a main attacker in the deck, but having 90
HP is great since it's easily searched out by Level
Ball. The deck isn't quite competitive, but it's
definitely fun to play. Maybe if there were a Basic
Pokemon that knew Round, but right now, it's just not
fast enough to compete with the standards.
Limited: 4/5 Wigglytuff is great in Limited. Round
probably won't be very useful, but Hypnoblast is a
consistent and disruptive attack for a very affordable
cost. Wigglytuff's 90 HP is once again a bit low, but
Level Ball can be used to search it out. Overall,
Wigglytuff is a great choice if looking for a Colorless
evolution line to run in your Limited deck.
Combos With: Seismitoad NVI
Professor Bathurst League Australia
Wigglytuff (Next Destinies)
Hey Pojo fans, we're beginning the week with an old
fan favourite put your hands together for Wigglytuff!
Wigglytuff is a non-evolving Stage 1 Colourless
Poke'mon with 90 HP, Fighting Weakness, a Retreat Cost
of 2 and two attacks. Already, I hear alarm bells rining
because Wigglytuff is very fragile by today's standards
of uber-tough Legendaries, but there may well be a
reason to play Wigglytuff depite the deficiencies.
That reason is its Round attack, which costs [c][c]
and deals 20 damage per Poke'mon you have in play that
has the Round attack. As an initial 20 damage it is
quite unimpressive, ut if you manage to load you Bench
with a swarm of Wigglytuff and Palpitoad NV, that goes
to 120 for a single Double Colourless Energy, a great
return on your investment. Since the Round attack is
going to be on every Poke'mon you play, there isn't as
much risk of failure as there is with most heavy combos,
but I don't see this making the top tier just yet due to
the general squishiness of the Poke'mon in question.
Hypnoblast is just a filler attack, [c][c][c] for 60
damage and auto-Sleep. Although you could get lucky for
a turn and stop one of your opponent's attacks, you
could also very well get unlucky and then get
obliterated without managing to dal any substantial
Wigglytuff is the third Poke'mon to be printed with
the Round attack, and only the second evolution line (Palpitoad
and Seismitoad NV being the others), so at least now you
can get a full 6 Poke'mon with Round to maximise the
damage, now we just have to wait for a greater variety
of types to be printed with Round so that we can abuse
it properly. There may well be an build that matches Six
Corners for power and type matching in the future!
Modified: 3.25 (Wigglytuff isn't very powerful on its
own, and even with heavy backup it is too easy to
destroy. But I have to applaud the experiment with the
Round attack and it could well be viable if more
Poke'mon use Round as an attack so that you can get 120
or more damage hitting for Weakness, and probably for no
more than a single DCE as all 3 Round attacks printed so
far have cost [c][c])
Limited: 3 (Hypnoblast works well here, and being
Colourless is always an advantage in Limited)
Combos with: more Poke'mon being printed with Round,
preferably with varying types and higher HP than
is a Stage 1 Pokémon, meaning it has to
do some amazing stuff to compete in a
format dominated by big, basic Pokémon
(including but not limited to Pokémon
This is not easy, and mostly
seems to be based on having killer
Effects over great Stats.
Being a Colorless-Type Pokémon is
basically a placeholder: they have no
Type Support and are almost totally
absent from the Weakness/Resistance
The 90 HP is low for a Stage 1,
and will make
Wigglytuff easy to OHKO.
Fighting Weakness can be huge,
but normally won’t matter: the most
commonly played Fighting-Type is
Terrakion, and normally that hits
for 90 (enough for a OHKO) anyway.
It matters a bit against
Landorus (it saves setting up with
spread damage or burning a
PlusPower), and if you find a
Donphan Prime deck still kicking
around (and you know me, I never
discount a still legal archetype
reviving) it enjoys a serious boost.
The lack of Resistance hurts a
little, but not much; it is just so
common to lack it, and really -20 points
of damage isn’t much unless you’re
already pretty big, due to the high
damage output right now.
Lastly for the Stats, the Retreat
Cost of two is low enough you can
usually pay it, but loosing two Energy
Of course, you shouldn’t be
retreating all that often.
Two attacks and the second one is almost
We finally have another Pokémon
with the Round attack.
For (CC), you hit for 20 points
of damage times the number of Pokémon
you have in play that also have that
Wigglytuff, this means hitting for
up to 120 points of damage for a
Double Colorless Energy.
That’s good, but probably not
Unfortunately this isn’t enough
to OHKO a
Zekrom, let alone one guarded by
Pokémon EX can of course take
such a shot as well, though if you can
Wigglytuff you’ll just barely 2HKO
the biggest Pokémon EX.
Remember, second hit is going to
be 20 less due to one less Pokémon with
Hypnoblast requires (CCC)
and only hits for 60 points of damage
and a flip for Sleep.
Long story short, we need to be
talking at least 80 damage with
automatic Sleep, or require less Energy.
You’ll only use this when you’re
desperate, since it both needs an extra
Energy and does less damage.
Yes, if you don’t have at least
three other Pokémon in play with Round,
I’d consider it “desperate”.
Jigglypuff, and there are two
Modified legal options:
HeartGold/SoulSilver 68/123 or
BW: Next Destinies 78/99.
Both are Basic Colorless Pokémon
with Fighting Weakness and no
68/123 has 60 HP, a single Energy
Retreat Cost, and one attack: Hypnoblast
for (CC), doing 20 damage and Sleep.
BW: Next Destinies 78/99
has 70 HP but a Retreat Cost of two, and
two attacks: Hypnosis for (C), which
inflicts Sleep and Double Slap for (CC),
which gives two coin flips good for 20
points of damage per “heads”.
I’d go with the latter: both a
less expensive Sleep and 10 more HP are
more likely to help than having a single
Energy Retreat Cost.
There is one other Modified legal
It has the same Stats as today’s
version, and two attacks.
For (CC) it can Double Slap,
hitting for 40 points of damage per
“heads” on the double coin flip.
it hits for 50 points of damage, and
reduces the damage it takes from attacks
by 10 until your next turn.
This isn’t very good, though I
like Double Slap better than the
Hypnoblast on today’s
(BW: Noble Victories 24/101)
finally has much needed back-up.
Now you can finally fill your
entire Bench with Pokémon that possess
Round, and thus the maximum damage for
Seismitoad jumps up.
Its version of Round does 30
times the number of Pokémon from Round,
but still for only (CC).
150 for (CC) does OHKO
Zekrom, and even the odd Stage 2.
It’ll be pretty brutal setting
these two up quickly, but if you can
swarm them, you can hit fairly hard.
Odds are you’ll also be packing
quite a few
Palpitoad (BW: Noble Victories
You don’t want to attack with it:
its version of round requires (CCC)
but only does 20 per Pokémon with Round
you have in play.
You want it just so that second
turn you can hopefully Evolve enough to
Wigglytuff (or a lucky, early
Seismitoad) hit hard and fast.
You could do the same thing in
Unlimited, and it actually wouldn’t be a
It wouldn’t be especially good,
but it could be functional; filling your
Bench means relying on Trainers and that
requires a creative build since you also
need to disrupt Trainers.
I think openings would drop a
Broken Time-Space for mass Evolving
and then shift to
Chaos Gym while playing Trainers
that benefit both players.
Once you’ve got the swarm going,
you just need to replace a member a
You probably won’t be hitting
maximum damage all that often, but
unlike Modified, you won’t need to as
often: many older Pokémon will be potent
This is a good pull for Limited, but
you’re probably focusing on Hypnoblast.
Lower average HP scores, damage
outputs, and the difficulty in removing
Special Conditions makes
Wigglytuff and Hypnoblast worthwhile
for the average deck… and being able to
use any Type of Energy means it can
exists to fill out Round decks, and on
its own it is a solid back-up hitter.
In the current format, that may
not be enough to get it to the top cut,
let alone win a tournament even in the
hands of a good player, but it is nice
to see it at least exist.
It also could do better than I am
giving it credit for; if I’ve missed a
single simple combo it comes close as
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